Pre-screened and vetted.
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Junior Salesforce Administrator specializing in automation, integrations, and analytics
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Junior Unity Game Developer specializing in multiplayer and mobile games
Mid Unity Developer specializing in mobile and PC game development
Intern Full-Stack Web Developer specializing in Next.js and e-commerce integrations
Mid-level Implementation Consultant specializing in SaaS onboarding and cybersecurity deployments
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Executive engineering leader specializing in scalable platforms and enterprise technology
Junior 3D Animator & Video Editor specializing in Unreal Engine visual storytelling
Mid-level Frontend Developer specializing in React/Next.js and Shopify apps
Intern Front-End Software Engineer specializing in React web applications
“Frontend-focused candidate with internship experience at Tetris Corporation building complex browser-based interfaces for government and public safety users. Stands out for improving performance and usability in data-heavy applications through API optimization, pagination, reusable React components, and browser-level rendering analysis.”
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”