Pre-screened and vetted.
Intern Full-Stack Developer specializing in modern web apps and UI/UX
Senior QA Engineer specializing in web, mobile, and API testing for FinTech
Junior QA Tester and Game Developer specializing in console compliance and gameplay systems
Mid-level UI/UX Designer specializing in user-centered, accessible web and mobile design
Mid-Level Full-Stack Java Developer specializing in cloud microservices and Android
Mid-Level Frontend/Full-Stack Engineer specializing in Angular and modern JavaScript
Senior Full-Stack Developer specializing in JavaScript, TypeScript, and AWS
Director-level Account/Program/Project Manager specializing in integrated marketing and media
Senior QA Engineer specializing in test automation and multi-platform testing
Senior Game Designer specializing in systems, level design, and UI/UX
Mid-Level Full-Stack Software Engineer specializing in Java/Spring Boot and AWS
Mid-Level Full-Stack Software Engineer specializing in cloud, microservices, and DevOps
Mid-level Digital Marketing Manager specializing in growth, automation, and analytics
Senior Digital Advertising Strategist specializing in affiliate and performance marketing
Senior Creative Project & Marketing Communications Manager specializing in digital marketing operations
Mid-level Software Engineer specializing in Java/Spring Boot microservices
Mid-level Project Manager specializing in creative and gaming marketing campaigns
Mid-level Sales Development Representative specializing in high-velocity outbound pipeline generation
Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript
“Frontend engineer who led end-to-end delivery and scaling of an internal HR product (Easy Time), owning architecture decisions (React/TypeScript, Redux Toolkit, Tailwind/shadcn). Experienced building complex dashboard UIs with advanced filters and real-time interactions, collaborating directly with design (Figma) and shipping quickly via incremental delivery and GitLab CI-driven deployments.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”