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Vetted Trello Professionals

Pre-screened and vetted.

PV

Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games

Porto Alegre, Brazil4y exp
EPRA GamesUniversidade do Vale do Rio dos Sinos
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AM

Senior Full-Stack Software Engineer specializing in MERN

6y exp
THD InfinityUniversity of Engineering and Technology
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MA

Senior Full-Stack Software Engineer specializing in MERN

6y exp
THD InfinityUniversity of Engineering and Technology
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MW

Junior QA Engineer specializing in manual testing, regression, and CI/CD deployments

Remote3y exp
Lunchbox EntertainmentFarmingdale State College
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VW

Junior QA Game Tester specializing in console porting and gamification

Malang, Indonesia1y exp
Agate InternationalUniversitas Brawijaya
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SR

Supriya Ray

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Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer

Cooch Behar, India6y exp
FreelanceVIT Bhopal University

Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.

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US

Umair Shamoon

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Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps

8y exp
Digital Processing SystemsCOMSATS University Islamabad

Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.

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HU

Hashir Umar

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Senior Full-Stack Software Engineer specializing in AWS, TypeScript, and scalable microservices

Pakistan7y exp
EbryxUniversity of Central Punjab

Frontend engineer who led the end-to-end UI for a virtual trivia/multiplayer game, including architecture (component-driven + design system), quality practices (TypeScript, linting/formatting, unit + E2E tests), and real-time synchronization for ~100 concurrent players using Pusher. Emphasizes pixel-perfect, mobile-first responsive delivery with Tailwind and design tokens, plus ongoing refactors for reusability and performance.

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CG

Junior Marketing & Analytics professional with e-commerce and operations experience

4y exp
Promotion Plus Sign CoUniversity of Oregon
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KC

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

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RK

Rachad khyya

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Mid-level Performance Marketing Manager specializing in paid media for DTC e-commerce

Rabat, Morocco6y exp
Digital Marketing AgencyENCG-C

Performance marketer focused on scaling DTC/B2C e-commerce paid media across Meta, TikTok, and Google Search/Shopping. Has managed $80K–$120K/month budgets, using a creative-first, full-funnel testing system to improve blended efficiency (CPA down 22%, MER 2.6→3.4) and drive >60% revenue growth in four months, with a track record of diagnosing creative fatigue/retargeting saturation and restoring growth quickly.

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XT

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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JS

Jakub Szczyrk

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Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.

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S-

Sudaryadi -

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Senior QA Engineer specializing in web and mobile testing

Surabaya, Indonesia8y exp
PT Mega Superfood NusantaraUniversitas Sarjanawiyata Tamansiswa

Mobile Android game tester with regression and compatibility testing experience, including catching a device-specific crash on a gaming phone during a gold-candidate pre-release cycle and getting a fix validated without slipping the deadline. Interested in moving into console testing and plans to self-train on platform certification requirements (TRC/XR/LOT) via online resources and courses.

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HA

Hilal Alhamdi

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Junior IT Support & Web Developer with networking and data validation experience

Semarang, Central Java, Indonesia2y exp
PT Tebar Digital KreasiBoja 1 Senior High School

QA tester with hands-on experience across web, PC, and mobile (functional/usability plus compatibility, stability, and performance testing) looking to transition into console game testing. Familiar with the intent and coverage areas of Sony TRC/Microsoft XR/Nintendo LOT requirements and uses Jira/Trello plus AI-assisted workflows to speed up bug triage, documentation, and pattern detection.

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GR

Gene Ruan

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Junior Computer Engineer specializing in machine learning and computer vision

San Jose, CA2y exp
Michigan State UniversityMichigan State University

Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.

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SA

Mid-level QA Engineer and Sales Support specializing in partner onboarding and manual testing

Jakarta, Indonesia4y exp
DigisignUniversitas Advent Indonesia

Systematic QA tester transitioning into console game testing; has studied Sony TRC, Microsoft XR, and Nintendo LOT structures and common failure points and plans to ramp quickly via hands-on dev tools, checklists, and learning from existing test cases. Comfortable handling overlapping test cycles and tight release timelines, and uses AI to summarize long logs and produce clear reproduction steps.

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MS

Mahmoud Saber

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Entry-level Software Test Engineer specializing in manual and automated QA

Remote1y exp
Anytime Software CompanyZagazig University

QA tester based in Egypt with experience across web/mobile/app testing plus SQL/database, API, and performance testing. Interested in transitioning into console game testing (PlayStation/Xbox/Nintendo) despite no direct TRC/XR/LOT experience, and has used ChatGPT to quickly upskill and convert automation from Puppeteer to Playwright using a Page Object Model.

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JJ

John Jin

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Junior Product Designer specializing in 0-to-1 MVPs, design systems, and AI-native apps

Fremont, CA2y exp
Find MeCareerFoundry

UI/UX Team Lead who built a design system from the ground up for Find Me (mobile + responsive web), focusing on reusable components, Figma variable-based workflows, and high-fidelity cross-functional handoff. Also designed an AI-driven predictive weather/travel comparison experience that simplifies complex climate data via a comparison model and layered UI, and uses prototyping to validate flows and catch issues early.

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AP

Alec Pate

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Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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TL

Mid-level Brand Identity Designer & UI/UX Designer for DTC brands

Bristol, RI4y exp
Bar and Board BistroCharleston Southern University
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JP

Senior Growth Marketer specializing in paid media and lead generation funnels

California, United States4y exp
Great Marketing AIUniversidad de La Sabana
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PV

Mid-level SDET specializing in API and test automation

6y exp
Numpy NinjaOsmania University
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IM

Mid-level QA Tester specializing in manual testing for web, mobile, and games

Riverside, CA8y exp
FreelanceFull Sail University
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