Vetted Trello Professionals

Pre-screened and vetted.

BP

Senior Creative Project & Marketing Communications Manager specializing in digital marketing operations

Los Angeles, CA7y exp
Commonwealth Financial NetworkCalifornia State University, Northridge
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SN

Mid-level Software Engineer specializing in Java/Spring Boot microservices

Round Lake, IL4y exp
HCLTechArizona State University
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CS

Mid-level Project Manager specializing in creative and gaming marketing campaigns

Los Angeles, CA5y exp
Unobtainium AgencyUniversity of Tennessee, Knoxville
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AS

Mid-level Sales Development Representative specializing in high-velocity outbound pipeline generation

5y exp
ToastGarner Magnet High School
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CG

Mid-level Full-Stack Engineer specializing in AI products and FinTech

Brooklyn, NY6y exp
AI Portfolio Risk Analysis PlatformNew York City College of Technology
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EA

Senior Media Buyer specializing in search arbitrage and performance marketing

USA10y exp
Paradox Media SystemsTolani College of Commerce
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ZF

Director-level Product Leader specializing in nonprofit SaaS and fundraising platforms

Las Vegas, NV21y exp
Neon One
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AD

Senior Product Owner specializing in SaaS and enterprise systems

Chicago, IL14y exp
Hireworks.ai
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BS

Senior Full-Stack Engineer specializing in Python web applications

California, USA8y exp
Lunavi
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Brittany Turner - Senior Project Manager specializing in implementation and operational improvement in Remote, USA

Brittany Turner

Screened ReferencesStrong rec.

Senior Project Manager specializing in implementation and operational improvement

Remote, USA13y exp
JustFOIAUniversity of Alabama

Project and implementation leader with deep experience in public sector SaaS and operational systems, spanning 30+ government implementations at JustFOIA and 600+ client implementations/migrations at AFS Logistics. Stands out for combining software delivery, governance, and compliance-minded process design with executive stakeholder management in complex government, utility, and labor-policy environments.

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Iangolana Riantsoa RAMELSON - Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript in Madagascar, Madagascar

Iangolana Riantsoa RAMELSON

Screened ReferencesStrong rec.

Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript

Madagascar, Madagascar5y exp
Levelup MadagascarPolytechnic Institute of Madagascar (ISPM)

Frontend engineer who led end-to-end delivery and scaling of an internal HR product (Easy Time), owning architecture decisions (React/TypeScript, Redux Toolkit, Tailwind/shadcn). Experienced building complex dashboard UIs with advanced filters and real-time interactions, collaborating directly with design (Figma) and shipping quickly via incremental delivery and GitLab CI-driven deployments.

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Parvesh Garg - Unity Team Lead specializing in multiplayer games and AR/VR in Greater Noida, UP, India

Parvesh Garg

Screened ReferencesStrong rec.

Unity Team Lead specializing in multiplayer games and AR/VR

Greater Noida, UP, India14y exp
Real11 Fantasy Sports

Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.

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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.

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Basit Siddiqui - Senior Frontend Lead specializing in ed-tech platforms and gamified learning in Islamabad, Pakistan

Basit Siddiqui

Screened ReferencesStrong rec.

Senior Frontend Lead specializing in ed-tech platforms and gamified learning

Islamabad, Pakistan9y exp
Knowledge PlatformIqra University

Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).

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Amanda Galvez - Mid-level Graphic Designer specializing in branding, print, and social media in Williams, Arizona

Amanda Galvez

Screened ReferencesStrong rec.

Mid-level Graphic Designer specializing in branding, print, and social media

Williams, Arizona6y exp
Historic Brewing CompanyNorthern Arizona University

Marketing/brand designer and media asset manager with deep beverage/craft beer experience, including leading a D9 Brewing brand refresh and producing conversion-driven creative at scale at Bevana Partners. Managed corporate + 18 partner brands/10 affiliates, maintained 73+ regulated product labels, and built Figma systems/templates enabling bulk edits across 200+ label variants and multi-format social video exports.

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Jordan Dunaway - Junior Game Developer specializing in gameplay systems and cross-engine development in Lenexa, KS

Jordan Dunaway

Screened ReferencesModerate rec.

Junior Game Developer specializing in gameplay systems and cross-engine development

Lenexa, KS3y exp
Copan DiagnosticsUniversity of Advancing Technology

Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.

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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.

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YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.

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Sean Berry - Senior Digital Marketing Manager specializing in paid media, SEM, and analytics in Richmond Hill, Canada

Sean Berry

Screened

Senior Digital Marketing Manager specializing in paid media, SEM, and analytics

Richmond Hill, Canada10y exp
Berry Digital MediaSeneca Polytechnic

Marketing/growth practitioner who acquires clients through in-person events and runs multi-channel GTM campaigns. Strong in performance marketing and SEO (including achieving #1 rankings) and in conversion optimization using Microsoft Clarity and Google Analytics to improve engagement and lead volume.

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Nadine Rendell-Green - Mid-Level Game Designer specializing in Level Design and Unreal Engine

Mid-Level Game Designer specializing in Level Design and Unreal Engine

4y exp
SAE InstituteStaffordshire University

Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.

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Demián Alvear Lopuzzo - Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems in Klagenfurt, Austria

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.

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LG

Luis Godoi

Screened

Mid-level Full-Stack Developer specializing in web, mobile, and cloud applications

Londrina, Brazil3y exp
Transporte+UniCesumar

Fullstack engineer who independently built and shipped an internal sales proposal platform end-to-end, translating undocumented leadership knowledge into a scalable workflow with centralized pricing, PDF generation, testing, and AWS deployment. Also has TypeScript experience across React, React Native, Node, and PostgreSQL on a deals platform, with strong evidence of hands-on product building in ambiguous environments.

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ŁP

Senior Unity Developer specializing in console, mobile, and AR/VR

14y exp
AMBER StudioUniversity of Education Kraków

Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.

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