Pre-screened and vetted.
Junior Front-End Developer specializing in React and accessible UI
“Frontend engineer who led end-to-end architecture for a warehouse management platform, emphasizing reusable domain-based React components and API-driven performance at scale (including barcode-scanning workflows). Also delivered a production-ready React Native iOS networking app MVP in ~5 weeks and built a data-driven React+TypeScript dashboard for collectible card market decisioning.”
Mid-level AI/ML Engineer specializing in LLM systems and MLOps
“Built and deployed an AI tutoring assistant end-to-end at Nexora School, spanning discovery with school districts, multi-agent LangGraph/RAG architecture, AWS Bedrock migration, and post-launch stabilization. Stands out for combining hands-on LLM systems engineering with strong educator-facing trust building, FERPA-driven architecture decisions, and disciplined production practices around evals, logging, and messy document ingestion.”
Junior Backend Software Engineer specializing in search, data systems, and LLM applications
“Built and deployed a full-stack web product for international football fans visiting the U.S. for FIFA, owning everything from crawling and aggregating event data to frontend, backend, deployment, and maintenance. Particularly strong in data-heavy product work, using LLMs, Google Maps API, and SQL/RPC patterns to improve data quality, speed implementation, and support a polished user experience.”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
Junior AI Engineer & Full-Stack Developer specializing in AI agents and RAG systems
“Full-stack TypeScript/React/Next.js builder who created an end-to-end customer-facing product (AI Job Master) that generates personalized outreach from resumes and job descriptions. Demonstrates strong product + engineering ownership with rapid MVP iteration, instrumentation-driven prioritization, and pragmatic reliability patterns (microservices, queues, correlation IDs, retries) while tackling a key AI challenge: user trust and output consistency.”
Mid-Level Full-Stack Developer specializing in React, React Native, and cloud data systems
“Full-stack engineer who built a checklist configuration/task execution system using Next.js App Router + TypeScript, with a React Native app consuming the execution UI via WebView. Was the only full-stack developer at a very small startup (CTO/CFO/CEO team), owning feature delivery plus client-facing on-call debugging, and has hands-on Postgres modeling and query optimization experience.”
Senior Unity Game Developer specializing in multiplayer mobile and WebGL games
“Unity lead/gameplay engineer who built and shipped Explottens (Apple Arcade) from scratch, including a custom 2D physics system and performance-focused pooling; reports the title generated seven-figure USD revenue. Also integrated an LLM/RAG-driven conversational avatar experience (English/Arabic TTS with lip sync) via a reliability-focused backend layer, and has hands-on Unity Netcode multiplayer experience solving desync and precision issues with deterministic predicted trajectories.”
Junior Software Engineer specializing in AI/ML and full-stack web development
“Built core perception and decision layers for a 3D AI-powered interactive avatar/agent with a robotics-like perception–reasoning–action loop, combining computer vision, NLP, and real-time response. Focused on making multimodal inputs robust (normalization, intent + emotion signal fusion) and improving real-time performance via instrumentation, profiling, and parallelization; also designed distributed, loosely coupled state-based communication and deployed services with Docker.”
Mid-Level Full-Stack Product Engineer specializing in TypeScript and React
“Software engineer and co-founder with 0-to-1 SaaS experience who built and owned an end-to-end reporting/analytics dashboard on Next.js App Router + TypeScript, including Postgres schema design, aggregation query optimization, and post-launch performance/monitoring. Has delivered measurable React dashboard performance gains (~35% improvement in time-to-insight) and built durable, idempotent job/state-machine workflows using serverless functions and Postgres.”
Mid-level Software Engineer specializing in full-stack and machine learning systems
“Full-stack product engineer who led system design and backend/cloud architecture for a senior-living platform spanning an Android kiosk and admin web portal. They combine Azure microservices expertise with strong accessibility instincts, and their UI/UX improvements for seniors and wheelchair users reportedly helped drive 21% revenue growth and a new customer through word of mouth.”
Entry Software Developer specializing in full-stack web and AI applications
“Full-stack developer building Lynx Cafe, a React Native/Expo iOS app for coffee shop customer feedback, while using AI and multi-agent workflows to accelerate scaffolding, architecture, and backend migration. Stands out for treating AI like a junior engineering team—assigning specialized tasks, manually integrating outputs, and enforcing code quality, security, and architectural consistency.”
Senior Unity Developer specializing in full-stack mobile game development
“Unity/C# game developer with deep mobile experience spanning real-time shooter and casual game systems, including combat, progression, economy, and social features. Brings 5+ years of Photon multiplayer work plus strong performance optimization for low-end Android devices, and is flexible on contract or full-time remote work from Slovakia with possible relocation.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Junior Software Engineer specializing in Cloud, DevOps, and AI/ML
Mid-Level Full-Stack Software Engineer specializing in cloud-native FinTech and AI systems
Junior AI Engineer specializing in LLM agents and computer vision
Junior Full-Stack Software Engineer specializing in AV systems and AI-powered applications
Junior Full-Stack Java Developer specializing in Spring Boot and React
Intern Front-End Developer specializing in React and Tailwind CSS
Junior Data Engineer specializing in IoT analytics and AWS data pipelines
Mid-Level Full-Stack Engineer specializing in React/Next.js and enterprise web applications