Reval Logo

Vetted Unity Professionals

Pre-screened and vetted.

ID

Idhant Dabral

Screened

Junior Gameplay Programmer specializing in Unreal Engine C++ and FPS/VR mechanics

Newcastle upon Tyne, United Kingdom3y exp
Newcastle UniversityNewcastle University

Unity VR game programmer with professional experience shipping a VR experience targeting Meta Quest and SteamVR, including prior VR tech QA experience at Rockstar. Served as the only core tech programmer on a team, owning physics/player controller/gameflow while building designer-friendly workflows so non-coders could create content. Also built a largely solo FPS project (Project Alpha) and later evolved it into a multiplayer game with a data-driven weapon system.

View profile
KB

Junior Software Engineer specializing in AI, computer vision, and medical imaging

Istanbul, Turkey2y exp
Osteoid Medical TechnologiesKing's College London

Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.

View profile
DS

Principal Unity/C# Developer specializing in mobile and live-service games

London, UK14y exp
Dream Reality InteractiveDurham University

Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).

View profile
SB

Soraya Basrai

Screened

Intern Mechanical/Human Factors Engineer specializing in human-centered product design

2y exp
StealthTufts University

Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.

View profile
IK

Ivan Kadyka

Screened

Staff Technical Lead specializing in Unity and .NET

Warsaw, Poland11y exp
TIMETOBOOKBelarusian National Technical University

Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.

View profile
DD

Senior Unity Developer specializing in mobile game development and AR/VR

Hamburg, Germany7y exp
PlaySpark StudiosState University of Information Technologies

Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.

View profile
JK

JiHeon Kim

Screened

Mid-Level Backend Software Engineer specializing in Financial Services

Toronto, Canada4y exp
Bank of AmericaUniversity of Alberta

Frontend engineer focused on React/TypeScript dashboards and end-to-end product delivery, including RBAC with JWT, Redux-based session persistence, and a centralized API layer with token injection. Has experience with real-time MongoDB-backed updates (shared across web and mobile) and has solved production-impacting issues like timezone inconsistencies using date-fns/UTC conversions, backed by Jest + manual QA and rollback-driven release practices.

View profile
DG

Dallas Grimm

Screened

Mid-level QA Tester specializing in video game testing and bug management

Woodland Hills, CA4y exp
Infinity WardThe Art Institute of California - San Diego

Game designer with shipped experience on MLB The Show 20 (Road to the Show mode) and Call of Duty: Modern Warfare II (2019) campaign NVG feature, with a focus on progression tuning and realism/authenticity constraints. Currently building an Unreal Engine 5 game using Blueprints for level/VFX/interactions and C++ for scripting, iterating on exploration features like entering buildings.

View profile
QV

Quentin Veron

Screened

Senior Game Economy Designer specializing in live-ops economies and monetization systems

8y exp
UbisoftISART Digital Montréal

Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.

View profile
GS

Grant Snyder

Screened

Senior Game Designer specializing in live-service systems and multiplayer

9y exp
Turn 10 StudiosColumbia College Chicago

Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.

View profile
AR

Junior AI Software Engineer specializing in LLMs, RAG, and agent workflows

Remote1y exp
UMass Chan Medical SchoolUniversity of Massachusetts Amherst

Backend/ML-leaning engineer who built a content-based event recommender for FlowMingle using embeddings + HNSW vector search on Google Cloud, with Firebase as the backend and a managed recommendation lifecycle (15 recs/user, daily async generation, weekly deletion) now serving 1500+ users. Also led a cost-driven migration of ConvAI services to Azure AI using parallel request testing from a Unity client, with post-migration monitoring via logs and model evals; contributed to a Massachusetts law-enforcement conversation analysis system by expanding ingestion to PDF/TXT/Excel and multi-file inputs.

View profile
MQ

Mo Qian

Screened

Senior Digital Designer specializing in game UI, animation, and performance marketing creatives

New York, NY17y exp
High 5 GamesPratt Institute

Marketing designer for a game creating weekly promotional wall posts, static ads, and lightweight videos. Uses After Effects templates and CapCut for fast turnaround, iterating from art director briefs and competitor research to produce variations of top-performing ad concepts.

View profile
PP

Mid-Level Software Engineer specializing in backend, data platforms, and FinTech systems

Remote (US)3y exp
Easley-Dunn ProductionsUSC

Backend engineer with experience at HSBC and Machinations who has delivered major production performance wins (cutting large trade-file upload times from ~13–15s to ~2s) using chunked parallel processing with strong reliability controls. Also built and shipped an applied AI RAG workflow using Langflow + Cohere embeddings + FAISS with hosted/local LLM fallbacks (Hugging Face, Ollama) and production-grade guardrails, observability, and evaluation.

View profile
DJ

Dean Jackson

Screened

Mid-level Game Developer specializing in Unity and VR

4y exp
ForLoop

Unity lead game developer who shipped two games to Steam for Windows and ported them to Android. Hands-on with gameplay mechanics plus coordinating freelance model/animation work and integrating assets into the game, and uses AI tools to speed up debugging and navigating large codebases.

UnityTestingRelease ManagementiOSGame DevelopmentVR Development+23
View profile
RA

Ryan Alemania

Screened

Senior Game Designer specializing in game economy, progression, and data-driven systems

Irvine, CA20y exp
MobilityWare

Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.

View profile
VT

Intern Research Engineer specializing in robotics, 3D perception, and reinforcement learning

Los Angeles, USA1y exp
University of Southern CaliforniaUSC
View profile
PO

Senior QA Analyst specializing in game development and live service quality

Kelowna, Canada13y exp
Hyper HippoUniversity of British Columbia
View profile
HM

Mid-level Robotics Engineer specializing in teleoperation and autonomous manipulation

AZ, USA6y exp
Argonne National LaboratoryArizona State University
View profile
LS

Mid-level Full-Stack Software Engineer specializing in MERN, Java/Spring, and AWS

USA4y exp
Wells FargoVirginia Tech
View profile
SB

Senior QA Analyst and Game Designer specializing in educational games and game audio

Sussex, NJ4y exp
Legends of LearningFull Sail University
View profile
YB

Senior Game Animator specializing in 3D character animation, rigging, and mocap

Toronto, Ontario, Canada18y exp
GameloftSejong University
View profile
RK

Senior QA Test Analyst specializing in game testing and LiveOps

Irvine, CA10y exp
Blizzard EntertainmentCalifornia State University, Fullerton
View profile
AU

Senior Research/Data Engineer specializing in AR/VR telepresence and healthcare AI

Gainesville, FL10y exp
University of FloridaVanderbilt University
View profile

Need someone specific?

AI Search