Vetted Unity Professionals

Pre-screened and vetted.

HASHIM YAQUB - Staff Unity XR Software Engineer specializing in VR surgical training and haptics in Bath, UK

HASHIM YAQUB

Screened

Staff Unity XR Software Engineer specializing in VR surgical training and haptics

Bath, UK12y exp
PersonalUniversity of Bath

Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.

View profile
João Barbosa - Junior Computer Science Engineer specializing in AI-driven game dialogue systems in Oeiras, Portugal

João Barbosa

Screened

Junior Computer Science Engineer specializing in AI-driven game dialogue systems

Oeiras, Portugal4y exp
Helen DoronInstituto Superior Técnico

Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.

View profile
Bria Marks - Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5 in Los Angeles, CA

Bria Marks

Screened

Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5

Los Angeles, CA1y exp
University of Southern CaliforniaUSC

Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.

View profile
Scott Stevens - Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas in Nottingham, UK

Scott Stevens

Screened

Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas

Nottingham, UK6y exp
SplicedUniversity of Essex

UK-based level/game mode designer who shipped Sniper Elite VR: Winter Warrior, owning multiple campaign missions and the Sniper Duel mode end-to-end. Strong Unreal Engine 5 Blueprint prototyping (built a playable 4v4 King-of-the-Hill mode with dynamic spawns in about a week) and experienced in VR performance tradeoffs for Oculus Quest while collaborating closely with engineering.

UnityDocumentationLevel DesignLevel BlockoutsMultiplayer Level DesignCampaign Mission Design+67
View profile
Adaya Head - Mid-level Software Engineer specializing in game development and web/mobile apps in Remote

Adaya Head

Screened

Mid-level Software Engineer specializing in game development and web/mobile apps

Remote4y exp
Untitled Horror Game ProjectCentral Methodist University

Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.

View profile
Alexander Ahlberg - Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training in Remote, USA

Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training

Remote, USA10y exp
Stamm MediaBecker College

Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.

View profile
PC

Pedro Chavez

Screened

Director-level Software Engineer specializing in VR simulation and game platforms

Los Angeles, CA16y exp
Specular TheoryThe Art Institute of California - Los Angeles

Senior Unity/C# VR engineer building USAF training simulations in highly constrained, security-regulated environments. They’ve owned major systems end-to-end, including an offline-capable lesson/content pipeline that unlocked deployment at internet-restricted bases and a large-scale Photon multiplayer architecture syncing 500-1000 interactables per sim across Quest, Vive, and Varjo platforms.

View profile
Upal Kundu - Junior Security Engineer specializing in cloud security and DevSecOps in Fort Worth, TX

Upal Kundu

Screened

Junior Security Engineer specializing in cloud security and DevSecOps

Fort Worth, TX3y exp
AlconUniversity of Idaho

Candidate has hands-on experience building and debugging cloud-based backend workflows across AWS and GCP, including a remote desktop deployment for HP, email-to-Google-Sheets automation, and AI/voice backend testing. They stand out for practical infrastructure troubleshooting, API integration work, and lightweight LLM application development with attention to latency, cost, and operational stability.

View profile
VS

Intern Robotics & Cloud/DevOps Engineer specializing in autonomous systems

Dubai, UAE1y exp
DubizzleArizona State University

Robotics-focused engineer with hands-on projects ranging from a solo Dobot Magician Lite tic-tac-toe system (computer vision + minimax) to integrating an LLM with a Dobot arm for real-time pick-and-place via structured action outputs and validation. Also brings prior full-time DevOps experience (Docker/Kubernetes and CI/CD) and has used ROS/Gazebo for simulation work, including exploring improvements to crowd-aware navigation using human-trajectory datasets.

View profile
IK

Ivan Kulikov

Screened

Senior Game AI Designer specializing in Unreal Engine gameplay systems

Kyiv, Ukraine8y exp
4A GamesDonetsk National Technical University

UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.

View profile
GH

Glen Heide

Screened

Senior Software Engineer specializing in developer tools, automation, and game pipelines

Valley Center, CA20y exp
Playable WorldsBritish Columbia Institute of Technology

Game/tools-focused QA professional with experience at Playable Worlds, Disney, and Metaplace, emphasizing CI-driven quality (Jenkins PR gating, unit tests, Slack/JIRA visibility) in live production environments. Has hands-on defect isolation experience using developer tools to diagnose hard-to-repro player issues and improve turnaround by providing reliable repro steps and clear QA workflows.

View profile
SH

Salman Hashmi

Screened

Animation Director and Senior 3D Animator specializing in AAA games and cinematics

18y exp
AstrobeamAnimation Mentor

18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.

View profile
Hleb Rahoisha - Senior Unity/C# Developer specializing in mobile and VR games in Warsaw, Poland

Hleb Rahoisha

Screened

Senior Unity/C# Developer specializing in mobile and VR games

Warsaw, Poland7y exp
PlaytikaBelarusian State University

Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.

View profile
MJ

Senior Unity/Simulation Developer specializing in VR training and interactive 3D applications

Austin, TX8y exp
Booz Allen HamiltonFull Sail University

Unity/C# developer with defense/USAF VR experience who built a first-of-its-kind real-time metrics/telemetry API layer (serialized + encrypted JSON over REST) that enabled in-engine performance assessment and drove third-party LMS dashboard requirements. Currently prototyping an AI-driven "DM" agent experience using OpenClaw with model switching (Ollama) and Claude Code for in-engine benchmarking while weighing self-hosted vs cloud LLM tradeoffs (security/latency/cost). Based in Austin, TX; prefers remote but open to relocation with assistance.

View profile
Kyle Vo - Junior Software Engineer specializing in web, mobile, and embedded systems in Davis, CA

Kyle Vo

Screened

Junior Software Engineer specializing in web, mobile, and embedded systems

Davis, CA1y exp
StudyStudio.aiUC Davis

Software/IoT-focused candidate with startup internship experience building a planner AI service integrating Google Calendar (OAuth/token handling) and connecting AI, backend, frontend, and database. Also has embedded systems + AWS networking troubleshooting experience and has implemented TCP networking projects optimized for throughput and low jitter/latency; collaborates with clients via weekly meetings using Trello/Slack.

View profile
Aaron Bahr - Senior Software Engineer specializing in game engine and systems programming in Madison, WI

Aaron Bahr

Screened

Senior Software Engineer specializing in game engine and systems programming

Madison, WI23y exp
ZeniMax Online StudiosUniversity of Wisconsin–Platteville

Unity/C# developer who built highly flexible gameplay systems (a data-driven scrapping/recipe system and an interruptible coroutine-based AI system) for the game Z-Poc, with a strong focus on architecture tradeoffs and performance. Shipped multiple iOS/Android educational games and improved a children’s book app experience by implementing lazy loading/background image loading to reduce initial load time; also built custom JSON-based networking for a turn-based business sim (JATitan).

View profile
Medi Val - Executive technology leader specializing in AI, digital strategy, and business transformation in Toronto, Canada

Medi Val

Screened

Executive technology leader specializing in AI, digital strategy, and business transformation

Toronto, Canada25y exp
ATS SoftwareIslamic Azad University

Candidate reports being highly familiar with the venture capital and accelerator landscape, citing past experience working with VC-related environments at WINR Games and BioSymetrics. The interview ended early when the candidate withdrew their application, so detail is limited.

View profile
CB

Mid-level Software Engineer specializing in Unity simulations and gameplay systems

Charleston, SC4y exp
ProsoftUniversity of Central Florida

Unity/C# gameplay engineer with strong multiplayer systems experience, including shipping a DarkRift-based server-authoritative architecture with prediction/reconciliation and measurable gains: frame time improved from ~30ms to 18ms and packet sizes dropped by roughly 40%. Also brings practical thinking around AI-assisted content tooling, using async service layers, JSON pipelines, and validation rules to support designers without disrupting production workflows.

View profile
Ellen Lo - Mid-level Game Developer specializing in XR, AR, and multiplayer Unity experiences in Remote

Ellen Lo

Screened

Mid-level Game Developer specializing in XR, AR, and multiplayer Unity experiences

Remote5y exp
Dream Park ImmersiveBoston University

Gameplay programmer with hands-on experience shipping VR systems in Unity/C#, including a quest-based onboarding flow for the VR MOBA Crystal Conquest that became a core part of the player experience as the game expanded. Brings a mix of gameplay architecture, Photon Fusion multiplayer implementation, Quest optimization, and practical AI-assisted development workflows using Claude Code and Unity MCP.

View profile
Will Long - Principal Gameplay Programmer specializing in game systems and cross-platform architecture in Remote, US

Will Long

Screened

Principal Gameplay Programmer specializing in game systems and cross-platform architecture

Remote, US16y exp
AristocratDeVry University

Principal-level game engineer with deep Unity/C# systems experience who rebuilt a core procedural reels framework for long-term extensibility and partner-team adoption. Also stands out for early, hands-on AI/LLM gameplay work in a multiplayer text game, including NPC memory/personality systems, custom model deployment, and cost-scaled inference infrastructure, plus shipped VR RTS experience across Quest/Rift-era and mobile VR platforms.

View profile
JK

Justin Korn

Screened

Senior Unity Engineer specializing in games and interactive experiences

Santa Monica, CA7y exp
Test Jar LabsUSC

Gameplay engineer with hands-on ownership of a computer-vision body-tracking system that powered Dance Break, a full-body dance game shipped across Windows, Mac, iOS, and Android and used at large live events like EDC Las Vegas and Alibaba CoCreate. Particularly strong in performance-sensitive Unity systems, cross-platform optimization, and multiplayer architecture decisions, with experience spanning mobile, VR, and deterministic networking.

View profile
NN

Senior Unity Developer specializing in mobile and online game development

5y exp
SteamIgor Sikorsky Kyiv Polytechnic Institute

Unity game developer who built a quest system for a Hearthstone-like card game where completing quests upgrades and expands card abilities, increasing build flexibility and improving player experience. Has general networking experience via socket servers and HTTP requests, and uses Cursor/ChatGPT to accelerate animation work while keeping core logic and code quality under manual control.

View profile
Okiror Erasmus Mugadya - Entry-Level Unity Developer specializing in XR/VR simulations in Remote

Entry-Level Unity Developer specializing in XR/VR simulations

Remote
Unity

Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.

UnityC#Unity Input SystemCinemachineMecanimXR Interaction Toolkit+46
View profile
Nehemiah Dias - Senior Frontend Engineer specializing in design systems and real-time SaaS platforms in San Francisco, CA

Nehemiah Dias

Screened

Senior Frontend Engineer specializing in design systems and real-time SaaS platforms

San Francisco, CA11y exp
BP

Full-stack product builder who has repeatedly taken end-to-end ownership in startup environments, including building PromoFlow solo and architecting the entire software backbone for Hard Drive. Particularly strong at turning ambiguous product needs into scalable systems, from real-time Firebase apps to shared component libraries and redesigned Postgres architectures, while also bridging non-technical founders, design, and engineering.

View profile

Need someone specific?

AI Search