Vetted Unity Professionals

Pre-screened and vetted.

FELIPE PEREIRA - Senior 3D Generalist specializing in game level design and environment art in Campinas, SP

Senior 3D Generalist specializing in game level design and environment art

Campinas, SP10y exp
Prolink TelecomSavannah College of Art and Design

Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.

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QV

Quintin Vizza

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Intern Software Engineer specializing in full-stack web and game systems

Remote1y exp
Sentari AISacred Heart University

Built a production 13-step LLM agent pipeline at Sentari AI that converts diary entries into personalized AI responses and a persistent structured user profile. Stands out for a pragmatic approach to production AI: strict schemas, function calling, state-machine orchestration, confidence thresholds, logging, and validation layers to control non-determinism and prevent bad profile updates.

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Jarrid Kamphenkel - Senior Gameplay Engineer specializing in game engines and narrative systems

Senior Gameplay Engineer specializing in game engines and narrative systems

8y exp
OnceLost GamesSouthern New Hampshire University

Gameplay/tools engineer with experience in Unity/C# and narrative systems who built an internal scripting formatter at Pocket Gems that nearly doubled scene scripting throughput. Also worked on The Wayward Realms, integrating a local lore-trained NLP system for procedural NPC dialogue and building a host-authoritative co-op prototype with custom replication debugging.

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Cristobal Troncoso - Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations in Santiago, Chile

Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations

Santiago, Chile12y exp
CETTIC SimulatorsFederico Santa María Technical University

Unity/VR engineer who has owned systems from gameplay architecture through hardware integration, including a modular casino platform deployed to 100+ terminals in Chile that became the company’s primary revenue source for over three years. Also brings hands-on experience with AI-driven talking avatars, multiplayer VR training on Quest, and aggressive cross-platform optimization across WebGL, Android, and VR.

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YO

Yuki Ono

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Mid-level Unity Gameplay Programmer specializing in multiplayer and live-service games

Remote, USA4y exp
InfiniteXUniversity of Central Florida

Lead Unity developer with unusually broad hands-on ownership across mobile MOBA, WebGL, and metaverse projects, including Awebstar, Earth2, TCG World, and InfiniteX. Stands out for combining deep Unity gameplay architecture with multiplayer networking, cross-platform optimization, and AI/telemetry pipeline integration to support live gameplay, balancing, and large-scale online systems.

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Masood Taheri - Senior Unity Developer specializing in multiplayer, VR/XR, and AI systems in Yerevan, Armenia

Masood Taheri

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Senior Unity Developer specializing in multiplayer, VR/XR, and AI systems

Yerevan, Armenia8y exp
Freelance

Game developer focused on Unity/C# multiplayer systems, with experience shipping cross-platform experiences on Meta Quest and Android. Has implemented modular service-based architecture, server-authoritative networking, and an LLM-driven voice-command gameplay system using a local server, with an emphasis on stability, extensibility, and live multiplayer debugging.

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MV

Milan Vavro

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Senior Unity Developer specializing in full-stack mobile game development

Slovakia8y exp
About Fun

Unity/C# game developer with deep mobile experience spanning real-time shooter and casual game systems, including combat, progression, economy, and social features. Brings 5+ years of Photon multiplayer work plus strong performance optimization for low-end Android devices, and is flexible on contract or full-time remote work from Slovakia with possible relocation.

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Andrés Minaya - Senior Unity Engineer specializing in game development and interactive UI systems in California, USA

Senior Unity Engineer specializing in game development and interactive UI systems

California, USA8y exp
Foresight Sports

Unity engineer with unusually broad hands-on depth across procedural systems, VR, multiplayer networking, and AI/LLM integrations. They’ve built production-facing pipelines that connect APIs, JSON, Photoshop assets, and Unity runtime systems, and have shipped cross-platform experiences including Quest 2, Vive, and WebGL. Particularly notable is their mix of gameplay engineering and workflow automation, from procedural map generation to PSD-to-Unity import tooling that improved collaboration with design.

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NA

Norris Abu

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Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps

15y exp
Staizen

Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.

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Janusz Kozakiewicz - Senior Unity Developer specializing in gameplay programming and scalable architecture

Senior Unity Developer specializing in gameplay programming and scalable architecture

8y exp
Ticking Clock Games

Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).

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AS

Alin Stanescu

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Senior Technical Product Manager specializing in B2B/B2C SaaS and mobile products

Romania14y exp
Ninety Percent of Everything

Built and launched his own free-to-play mobile trivia games (Unity/Xcode/Android Studio), monetizing through IAPs and multiple ad networks (AppLovin/Chartboost/AdMob). Combines hands-on implementation with growth and analytics rigor—Facebook Ads + ASO, and daily tracking of retention, crashes, conversion, and LTV:CAC—plus a clear approach to A/B testing and live events tooling.

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Moises Ríos Jurado - Senior Technical Artist specializing in Unity, shaders, animation, and VFX

Senior Technical Artist specializing in Unity, shaders, animation, and VFX

11y exp
Beast Burst

Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.

Adobe PhotoshopUnityAdobe PremiereAnimatorAutodesk 3ds MaxCharacter Animation Toolkit (C.A.T.)+22
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ME

Senior Unity Developer specializing in VR/AR multiplayer experiences

23y exp
UniVirtualGoldsmiths, University of London
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AL

Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems

Copenhagen, Denmark7y exp
RokokoAalborg University
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RT

Mid-level Robotics Engineer specializing in autonomous driving and automation

San Jose, CA2y exp
Tensor AutoUniversity of Delaware
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IC

Mid-level Gameplay Engineer specializing in Unity combat, AI, and movement systems

Remote4y exp
WaxHeart TeamUC Davis
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Jennifer Baldwin - Senior QA Lead specializing in game and cross-platform software testing in Elma, WA

Senior QA Lead specializing in game and cross-platform software testing

Elma, WA6y exp
LionbridgeNucamp
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Joseph Boudeman - Mid-level QA Gameplay Tester and Game Design technologist in San Mateo, CA

Mid-level QA Gameplay Tester and Game Design technologist

San Mateo, CA5y exp
Ardent ImpressionsUC Santa Cruz
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Jesse Lindahl - Junior QA Analyst specializing in mobile and console game testing in Somerset, WI

Junior QA Analyst specializing in mobile and console game testing

Somerset, WI3y exp
RewardifyMaryville University
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Aryan Karadia - Intern Full-Stack Software Engineer specializing in web apps and edge ML in Calgary, AB

Intern Full-Stack Software Engineer specializing in web apps and edge ML

Calgary, AB1y exp
Engineered AirUniversity of Calgary
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pedro sá - Senior Graphic Designer specializing in motion design and 3D/game art

Senior Graphic Designer specializing in motion design and 3D/game art

3y exp
Banco BDMGUniversidad Nacional de Asunción
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SR

Mid-level Software Engineer specializing in full-stack and distributed systems

Colorado Springs, Colorado3y exp
University of Texas at DallasUniversity of Texas at Dallas
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Carolina Yepes Gomez - Senior QA Engineer & Certified ScrumMaster specializing in test automation and Agile delivery in Seattle, WA

Senior QA Engineer & Certified ScrumMaster specializing in test automation and Agile delivery

Seattle, WA13y exp
Rec RoomEAFIT University
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Giovanni Vega - Mid-Level Automation Developer specializing in RPA and QA testing

Mid-Level Automation Developer specializing in RPA and QA testing

4y exp
AccelirateUniversity of Houston
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