Pre-screened and vetted.
Senior 3D Generalist specializing in game level design and environment art
“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”
Intern Software Engineer specializing in full-stack web and game systems
“Built a production 13-step LLM agent pipeline at Sentari AI that converts diary entries into personalized AI responses and a persistent structured user profile. Stands out for a pragmatic approach to production AI: strict schemas, function calling, state-machine orchestration, confidence thresholds, logging, and validation layers to control non-determinism and prevent bad profile updates.”
Senior Gameplay Engineer specializing in game engines and narrative systems
“Gameplay/tools engineer with experience in Unity/C# and narrative systems who built an internal scripting formatter at Pocket Gems that nearly doubled scene scripting throughput. Also worked on The Wayward Realms, integrating a local lore-trained NLP system for procedural NPC dialogue and building a host-authoritative co-op prototype with custom replication debugging.”
Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations
“Unity/VR engineer who has owned systems from gameplay architecture through hardware integration, including a modular casino platform deployed to 100+ terminals in Chile that became the company’s primary revenue source for over three years. Also brings hands-on experience with AI-driven talking avatars, multiplayer VR training on Quest, and aggressive cross-platform optimization across WebGL, Android, and VR.”
Mid-level Unity Gameplay Programmer specializing in multiplayer and live-service games
“Lead Unity developer with unusually broad hands-on ownership across mobile MOBA, WebGL, and metaverse projects, including Awebstar, Earth2, TCG World, and InfiniteX. Stands out for combining deep Unity gameplay architecture with multiplayer networking, cross-platform optimization, and AI/telemetry pipeline integration to support live gameplay, balancing, and large-scale online systems.”
Senior Unity Developer specializing in multiplayer, VR/XR, and AI systems
“Game developer focused on Unity/C# multiplayer systems, with experience shipping cross-platform experiences on Meta Quest and Android. Has implemented modular service-based architecture, server-authoritative networking, and an LLM-driven voice-command gameplay system using a local server, with an emphasis on stability, extensibility, and live multiplayer debugging.”
Senior Unity Developer specializing in full-stack mobile game development
“Unity/C# game developer with deep mobile experience spanning real-time shooter and casual game systems, including combat, progression, economy, and social features. Brings 5+ years of Photon multiplayer work plus strong performance optimization for low-end Android devices, and is flexible on contract or full-time remote work from Slovakia with possible relocation.”
Senior Unity Engineer specializing in game development and interactive UI systems
“Unity engineer with unusually broad hands-on depth across procedural systems, VR, multiplayer networking, and AI/LLM integrations. They’ve built production-facing pipelines that connect APIs, JSON, Photoshop assets, and Unity runtime systems, and have shipped cross-platform experiences including Quest 2, Vive, and WebGL. Particularly notable is their mix of gameplay engineering and workflow automation, from procedural map generation to PSD-to-Unity import tooling that improved collaboration with design.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Senior Technical Product Manager specializing in B2B/B2C SaaS and mobile products
“Built and launched his own free-to-play mobile trivia games (Unity/Xcode/Android Studio), monetizing through IAPs and multiple ad networks (AppLovin/Chartboost/AdMob). Combines hands-on implementation with growth and analytics rigor—Facebook Ads + ASO, and daily tracking of retention, crashes, conversion, and LTV:CAC—plus a clear approach to A/B testing and live events tooling.”
Senior Technical Artist specializing in Unity, shaders, animation, and VFX
“Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.”
Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems
Mid-level Robotics Engineer specializing in autonomous driving and automation
Mid-level Gameplay Engineer specializing in Unity combat, AI, and movement systems
Senior QA Lead specializing in game and cross-platform software testing
Intern Full-Stack Software Engineer specializing in web apps and edge ML
Mid-level Software Engineer specializing in full-stack and distributed systems
Senior QA Engineer & Certified ScrumMaster specializing in test automation and Agile delivery