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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
JJ

Joshua Jaramillo

Mid-Level Software Developer specializing in game and simulation development

Colorado Springs, CO4y exp
The Handshake CompanyUniversity of Colorado Colorado Springs
Machine LearningRESTUnityBlenderGitHubC#+35
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AW

Andrew Ward

Junior Game Designer and QA Lead specializing in narrative-driven games

Hamden, CT5y exp
Indistinguishable from MagicQuinnipiac University
C++C#UnityUnreal EngineVisual Studio CodeGit+28
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CH

Christopher Huston

Entry-Level Game Developer specializing in Unity and C#

Rochester, NY1y exp
RIT Games and Interactive MediaRochester Institute of Technology
C#C++JavaHTMLCSSJavaScript+24
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SK

Sean Kennedy

Mid-level Unity & VR Game Developer specializing in puzzle and training experiences

Winooski, VT5y exp
Turbo ButtonChamplain College
C#UnityAgileScrumDebuggingVirtual Reality Development+18
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MD

Michael Davis

Senior Game Developer specializing in Unity and scalable gameplay systems

8y exp
MindGate StudiosSonoma State University
C#C++Database DesignGitJSONPython+43
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TG

Tomas Gottlieb

Senior 3D Animator specializing in game animation and motion capture cleanup

Buenos Aires, Argentina8y exp
Trick StudiosDaVinci University
Video EditingUnreal EngineUnityBlenderAdobe After EffectsAdobe Premiere Pro+19
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CW

Conrad Wilson

Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development

Bristol, UK4y exp
aPriori DigitalUniversity of the West of England
C#C++PythonGoUnityUnreal Engine+79
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DB

Daniel Bourke

Senior Game Designer and QA Associate specializing in shipped titles and gameplay iteration

Manchester, NH13y exp
Skymap GamesSouthern New Hampshire University
PrototypingQuality AssuranceC#C++UnityVisual Studio+32
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PD

Paul Dang

Senior Technical Artist specializing in Unreal Engine pipelines and real-time cinematics

4y exp
Highstreet Market LTDCal State Fullerton
C++PythonJavaUnityAdobe PhotoshopGitHub+81
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JI

José Ignacio Rodriguez Fernández

Senior Technical Game Designer specializing in Unreal Engine (Blueprints) and VR/XR

UK17y exp
ExpanxiaAula Temática Digital Training
Unreal EngineC++UnityC#Performance optimizationWebSockets+82
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AB

Aleksis Bojaruns

Junior Game Developer specializing in Unity and networked gameplay systems

Norway
HaleonNord University
C#C++UnityUnreal EngineGitJira+28
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MD

Marek Dvoracek

Senior Unity Developer specializing in XR/VR and immersive experiences

Breclav, Czech Republic6y exp
Museverse
Unity.NETC#C++Code ReviewRelease Management+21
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AB

Abhishek Bhatt

Senior Games QA Lead specializing in console compliance and performance automation

Pune, India14y exp
GlobalStep
Test PlanningTest Case DesignFunctional TestingRegression TestingUser Acceptance Testing (UAT)Performance Testing+55
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EZ

Effie Zimon

Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification

Sammamish, WA6y exp
Tensei Games
UnityPythonC#JavaScriptC++Agile+63
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AS

Adrian Sempere

Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops

Málaga, Spain10y exp
ChromaWay
UnityUnreal EngineC#C++MVCSystem Design+48
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BN

Bogdan Nudnenko

Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision

Tbilisi, Georgia9y exp
Atopia Space
CC#C++PythonComputer VisionUnity+57
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OG

Oliver Garcia

Senior Unity 3D Developer specializing in Mobile Games and Enterprise XR

10y exp
ComharTechGroup
UnityC#Performance OptimizationUnity 3DVR DevelopmentAR Development+32
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IS

Ilya Sakhno

Senior Unity/C# Developer specializing in performance, rendering, and VR

Gdansk, Poland7y exp
Guli Games
UnityC#.NETGitHub ActionsCI/CDGit+106
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SB

stephen boileau

Senior Technical Artist specializing in real-time pipelines for themed entertainment

Los Angeles, CA12y exp
Super 78
UnityUnreal EngineC#C++PythonAutomation+56
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MF

Marcelo Ferreira

Screened ReferencesStrong rec.

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, Brazil1y exp
GalactonautasAnhembi Morumbi University

“Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.”

BlenderAdobe PhotoshopUnityUnreal EngineCommunicationTeamwork+50
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