Pre-screened and vetted.
Mid-Level Software Developer specializing in game and simulation development
Mid-level Unity & VR Game Developer specializing in puzzle and training experiences
Senior 3D Animator specializing in game animation and motion capture cleanup
Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development
Senior Game Designer and QA Associate specializing in shipped titles and gameplay iteration
Senior Technical Artist specializing in Unreal Engine pipelines and real-time cinematics
Senior Technical Game Designer specializing in Unreal Engine (Blueprints) and VR/XR
Senior Unity Developer specializing in XR/VR and immersive experiences
Senior Games QA Lead specializing in console compliance and performance automation
Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification
Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops
Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision
Senior Unity/C# Developer specializing in performance, rendering, and VR
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR
“Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.”