Pre-screened and vetted.
Senior Unity Engineer specializing in DOTS/ECS and high-performance game systems
Senior C++/Unreal Developer specializing in VR/XR medical simulation and game development
Senior Unity Game Developer specializing in F2P mobile and multiplayer games
Senior VR Designer/Developer specializing in immersive story-driven Unity prototypes
Junior Full-Stack Software Developer specializing in web and cloud applications
Junior Software Engineer specializing in full-stack AI/ML forecasting and embedded systems
Senior Game Designer & Unity Developer specializing in strategy and card games
Senior Game Designer specializing in mobile live ops and monetization
Senior Unity Developer specializing in cross-platform games and VR/AR
Senior Unity Tech Lead specializing in game systems and multiplayer
Senior Unity Engineer specializing in multiplayer, VR, and cross-platform game development
Mid-level XR/3D Visualization Developer specializing in real-time spatial computing
Principal Spatial Computing and AI Lead specializing in 3D, AR/VR, and real-time systems
Senior Unity Developer specializing in cross-platform game systems and optimization
Director-level Post Production Supervisor/Editor specializing in TV, film, commercials, and podcasts
Director of Engineering specializing in Unity game development and platform integrations
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment
“Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.”