Vetted Unreal Engine Professionals

Pre-screened and vetted.

CG

Mid-level Technical Game Designer specializing in systems and weapon gameplay

Santa Monica, CA6y exp
The InitiativeUSC

UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).

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BU

Benjamin Ung

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Senior Machine Learning Software Engineer specializing in computer vision and simulation

Picatinny Arsenal, NJ9y exp
United States ArmyCarnegie Mellon University

Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.

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EO

Ege Ozgul

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Junior Embedded/Robotics Engineer specializing in AI diagnostics, simulation, and real-time control

Palo Alto, CA1y exp
RivianNortheastern University
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JN

Mid-level Game Cinematic Designer specializing in AAA real-time cinematics

6y exp
Blizzard EntertainmentFull Sail University
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IM

Senior QA / Quality Engineering Lead specializing in mobile, AR, and monetization flows

Mercer Island, WA9y exp
Riot GamesNizhny Novgorod State University of Architecture and Civil Engineering
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CF

Senior QA Engineer specializing in AR/VR, 3D pipelines, and performance testing

San Jose, CA17y exp
AdobeCogswell Polytechnical College
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SL

Sangmin Lee

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Senior Gameplay Animator specializing in combat, locomotion, and Unreal Engine 5

Chino Hills, CA11y exp
MetaAcademy of Art University

Gameplay animator on shipped VR title Asgard's Wrath 2 (Meta Quest), specializing in NPC combat and finisher animations. Known for taking mocap-based performances beyond cleanup—tightening timing, sharpening contacts, and improving silhouettes for close-range VR readability—validated through repeated in-engine UE5 gameplay testing.

Gameplay AnimationCharacter AnimationCombat AnimationLocomotion AnimationGameplay-Driven AnimationAnimation Polish+26
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Gurnoor Kaur - Intern Robotics Software Engineer specializing in motion planning and robot perception

Gurnoor Kaur

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Intern Robotics Software Engineer specializing in motion planning and robot perception

1y exp
AmazonUniversity of Michigan

Robotics software engineer with Amazon Robotics internship experience who built a visual-servoing architecture from scratch, navigating multiple simulator pivots to achieve a closed-loop motion-planning and execution prototype. Currently working with ROS 2 on a medical assistive feeding robot using the Kinova Kortex platform (MoveIt2, ros2_control, Gazebo/RViz), and has demonstrated strong real-time debugging and distributed-system synchronization using Carbon and Docker.

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AT

Antoine Tan

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Senior Full-Stack Software Engineer specializing in workflow automation and healthcare AI

Remote12y exp
Rad AIUniversity of Florida

Backend/data engineer who has owned production Python APIs and high-throughput async workflows on AWS (FastAPI, Docker, ECS/EKS/Lambda) with mature reliability practices like idempotency, bounded retries, circuit breakers, and strong observability. Also built AWS Glue ETL into an S3/Redshift lakehouse and modernized legacy batch systems via parallel-run parity testing and feature-flagged migrations, including a SQL tuning win cutting a multi-minute query to under 10 seconds.

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Joseph Leybovich - Senior Unity Engineer specializing in XR and game development in Culver City, CA

Senior Unity Engineer specializing in XR and game development

Culver City, CA13y exp
Left Field LabsFull Sail University

Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.

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MZ

Junior Game Developer / Technical Designer specializing in UE5, Unity, and character pipelines

2y exp
ErosoftCarnegie Mellon University
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Baidi Wang - Junior UX/Frontend Engineer specializing in interactive prototypes and XR

Junior UX/Frontend Engineer specializing in interactive prototypes and XR

2y exp
GoogleUSC
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Mamatha Kandi - Staff QA & Performance Engineer specializing in mobile, graphics, and AR/VR testing in San Diego, CA

Staff QA & Performance Engineer specializing in mobile, graphics, and AR/VR testing

San Diego, CA18y exp
MetaUniversity of Maryland Eastern Shore
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EM

Senior Creative Technologist specializing in XR, interactive installations, and real-time graphics

9y exp
FreelanceUCL
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ML

Senior Technical Game Designer specializing in AI, combat systems, and VR

Burnaby, Canada10y exp
MetaCentre for Digital Media
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GG

Senior 3D Animator specializing in gameplay, cinematic, and creature animation

India9y exp
ARIES EIPCA PVT.LTD
CommunicationLeadershipUnityUnreal Engine3D Animation3D Character Animation+27
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JM

Senior Gameplay Animator specializing in real-time character and combat animation

Los Angeles, CA12y exp
AvalonGnomon

Senior gameplay animator with shipped AAA experience on Just Cause 4 (cinematics) and deep UE5 implementation experience—often operating as one of the only animators on a project. Led multiple combat-style animation sets, owned mocap cleanup/polish workflows across Maya/MotionBuilder and UE5, and partnered with engineering/tech animation on systems like AI-driven talking characters (viseme setup).

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Peter Greer - Senior Gameplay/AI Engineer specializing in Unreal Engine game AI systems in San Ramon, CA

Peter Greer

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Senior Gameplay/AI Engineer specializing in Unreal Engine game AI systems

San Ramon, CA6y exp
Theorycraft GamesUC San Diego

Senior Software Engineer with deep Game AI expertise (often the primary AI specialist on the team) who shipped a player-bot system in an Unreal-based battle royale to fill matchmaking gaps, reducing off-hours queue times and improving retention. Also owned complex multiplayer match-start/drop-sequence synchronization and has experience optimizing core gameplay systems (e.g., line-of-sight calculations) on Call of Duty at Infinity Ward.

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JZ

Jim Zhao

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Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation

Phoenix, AZ1y exp
Barrow Neurological InstituteCarnegie Mellon University

Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.

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JS

Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio

Los Angeles, CA7y exp
Thursday LabsUSC
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MH

Mid-level Robotics/Mechatronics Engineer specializing in autonomous systems and robot manipulation

Westborough, MA5y exp
AmazonBoston University
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AK

Senior Gameplay Programmer specializing in Unreal Engine and multiplayer systems

5y exp
Wave XRUniversity of Utah
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