Pre-screened and vetted.
Junior 3D Artist and Web Designer specializing in interactive and game-focused experiences
Entry-Level Software Developer specializing in game development and .NET
Mid-level Serious Games Developer specializing in Unity, VR, and educational technology
Senior Unity Game Developer specializing in mobile, AR/VR, and multiplayer games
Mid-Level Software Developer specializing in Unity game development and AR/VR
Mid-level 3D Artist & Unreal Engine Developer specializing in real-time visualization and VR
Mid-level Production Assistant and Game Studies student with research and social media experience
Mid-level Unity Game Developer specializing in 2D/3D gameplay systems and QA
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Senior Game Developer specializing in Unreal Engine gameplay and animation systems
Junior Narrative & Game Designer specializing in puzzles and interactive storytelling
Junior Software Engineer specializing in AI/ML, data pipelines, and real-time dashboards
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Senior Skilled Trades & Technical Support professional (mining, construction, IT, and avionics)
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX
“Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Entry-Level Game Designer specializing in level design and gameplay mechanics