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Vetted Unreal Engine Professionals

Pre-screened and vetted.

Unreal EngineUnityC#C++PythonJira
AV

Aurora Valentine

Senior QA Tester specializing in AAA video game testing

Redmond, WA8y exp
Bungie
Quality AssuranceSoftware TestingRegression TestingPerformance TestingTest PlanningSmoke Testing+52
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AB

Anthony Bosco

Director-level Creative Director & Video Editor specializing in film, TV, and video game marketing

Los Angeles, CA11y exp
Freelance
Video EditingAdobe Premiere ProAdobe After EffectsUnreal EngineCreative DirectionDirecting+44
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”

UnityC#Unreal EngineC++iOSAndroid+147
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KR

Kenny Regan

Screened ReferencesStrong rec.

Senior Composer & Sound Designer specializing in game and TV music

Portland, OR8y exp
Kenny Regan Music LLCUSC

“Composer/audio editor specializing in longform picture-driven music edits and mixes, with TV credits including the comedy series "Crossing Swords." Experienced blending diegetic jazz with suspenseful orchestral scoring, building seamless transitions with stingers/silence, and using Cubase templates plus iZotope RX-driven dialogue integration for high-retention web/advertising content; based in Portland, OR and seeking remote work around $70k.”

C#JiraUnityUnreal EngineVideo EditingAudio Implementation+112
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JJ

John Juszczak

Screened

Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines

Los Angeles, CA10y exp
Starpunch StudiosDePaul University

“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”

C++C#PythonJavaBashSQL+85
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AM

Alexander Meyer

Screened ReferencesStrong rec.

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, Cyprus28y exp
BlockgamesLübeck University of Applied Sciences

“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”

C#UnityC++Unreal EngineSwiftJavaScript+117
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RD

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”

Predictive ModelingData AnalysisA/B TestingPrototypingUnreal EngineUnity+94
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AH

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”

UnityUnreal EngineC#C++JavaScriptPython+90
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LH

Lachlan Hunt

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Electronic ArtsAberystwyth University

“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”

UnityAPI IntegrationBlenderAdobe PhotoshopJiraTestRail+91
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JL

Julian Lee

Screened

Intern Software Engineer specializing in AI/LLMs and full-stack development

New York, New York1y exp
Highlight.AIUSC

“AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).”

AlgorithmsAPI IntegrationAWSAWS LambdaCI/CDC#+152
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WK

Wajahath Khan

Screened

Mid-Level 3D Character Animator specializing in game emotes and Unreal implementation

Remote3y exp
ANEW GamesSouthern New Hampshire University

“Gameplay animator with shipped console/PC experience on Warner Bros. Games’ MultiVersus, focused on character emotes, cinematics, and gameplay tickets. Recently implemented a realistic “semi-cinematic” interaction sequence in UE5 (camera easing, spline-guided movement with partial player control, motion-matching locomotion, montage/notify sync, and cloth + joint animation), and is comfortable owning the full Maya-to-UE implementation loop.”

Unreal EngineAdobe Premiere ProAdobe After Effects3D Character Animation3D Animation PrinciplesEmote Animation+47
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CK

Chad Kilgore

Screened

Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines

Bellevue, WA17y exp
CamouflajIowa State University

“Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.”

UnityUnreal EngineC#PythonNetworkingGit+70
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KH

Kyle Holmquist

Screened

Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

11y exp
Electronic ArtsCal State Chico

“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”

C++C#PythonUnreal EngineUnityGit+57
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SA

Shaun Ames

Screened

Senior Unreal Engine Game Developer specializing in multiplayer systems and VR

California, United States9y exp
Narsun StudiosUniversity of South Alabama

“Gameplay/network systems developer with shipped experience at Narsun Studios and Volition, including end-to-end ownership of a custom multiplayer session system for a VR title built on Unreal Online Subsystem with dedicated servers on AWS GameLift and PlayFab backend. Strong in profiling-driven optimization, scalability/load testing, and data-driven progression/balance (GAS), with telemetry-led changes that improved retention by ~20%.”

C++Performance OptimizationCode ReviewsMentoringGitHubPython+97
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KB

Kanan Bandaliyev

Screened

Junior Software Engineer specializing in AI, computer vision, and medical imaging

Istanbul, Turkey2y exp
Osteoid Medical TechnologiesKing's College London

“Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.”

Artificial IntelligenceMachine LearningComputer VisionDeep LearningAWSUnity+60
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BS

Bobby Sanders

Screened

Mid-level Game Designer specializing in systems and gameplay

Anaheim, California6y exp
DisneyBiola University

“Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.”

Unreal EngineAgileScrumPrototypingCollaborationCross-functional Leadership+70
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QV

Quentin Veron

Screened

Senior Game Economy Designer specializing in live-ops economies and monetization systems

8y exp
UbisoftISART Digital Montréal

“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”

Cross-functional collaborationPrototypingUnreal EngineSystem designMicrosoft ExcelAdobe Photoshop+40
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ZM

Zachary Mottley

Screened

Senior Software Engineer specializing in systems and workflow architecture

8y exp
Accenture

“Computer science capstone project: built a UE5 VR campus virtual-tour simulator using Blueprint scripting, including trigger-box interactions that display building/department info. Spent significant time in QA/playtesting to reduce motion sickness and improve UX, and handled a challenging asset pipeline by converting/optimizing high-detail AutoCAD/scan-derived building models via Blender—ultimately creating a custom plugin to help with conversion.”

Unreal EngineC++C#SQLObject-Oriented Programming (OOP)API Integration+60
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PO

Patrick O'Brien

Senior QA Analyst specializing in game development and live service quality

Kelowna, Canada13y exp
Hyper HippoUniversity of British Columbia
DocumentationTest planningRegression testingPerformance testingProcess improvementMentoring+56
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SB

Scott Burgess

Senior QA Analyst and Game Designer specializing in educational games and game audio

Sussex, NJ4y exp
Legends of LearningFull Sail University
UnityUnreal EngineConfluenceJiraGitHubC#+21
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AU

Akshith Ullal

Senior Research/Data Engineer specializing in AR/VR telepresence and healthcare AI

Gainesville, FL10y exp
University of FloridaVanderbilt University
AWSBlenderCC#C++Data Engineering+83
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JJ

Jeremy Jung

Mid-level QA Analyst specializing in game and live product testing

Long Beach, CA8y exp
ZwiftFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
Software TestingTest PlanningTest Case DesignCross-functional CollaborationUnityUnreal Engine+44
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TC

Thomas Cobb

Senior QA Lead specializing in video game testing and automation

Madison, WI15y exp
ZeniMax MediaMadison Area Technical College
Adobe PhotoshopAgileAutomationConfluenceDocumentationFunctional Testing+54
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