Vetted Unreal Engine Professionals

Pre-screened and vetted.

HS

Technical Lead / Senior Unreal Engine C++ Developer in Video Games

Montreal, Canada15y exp
Prism Realm Ltd.Sharif University of Technology
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SS

Director-level XR developer and VFX supervisor specializing in immersive real-time experiences

Clarksburg, MD23y exp
MetaAcademy of Art University
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AH

Senior Product Manager specializing in mobile casino and live game operations

Barcelona, Spain12y exp
Product MadnessCampus ADN
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CO

Mid-level Quality Assurance Analyst specializing in game testing, compliance, and data-driven QA

Sunnyvale, California6y exp
1X TechnologiesAcademy of Art University
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MM

Senior QA Engineer specializing in AAA game development

Cary, NC6y exp
Epic GamesAcademy of Labor, Social Relations and Tourism
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GG

Senior Game QA Tester specializing in Unreal Engine design tools

Apex, North Carolina3y exp
Visual ConceptsFort Worth Academy of Fine Arts
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PM

Senior Embedded Systems Software Engineer specializing in ADAS, infotainment, and automotive platforms

Irvine, CA11y exp
KC SynergyUniversity of Central Florida
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RR

Senior Software Engineer specializing in game development and real-time XR systems

Remote13y exp
Nifty IslandThe Art Institutes International — Kansas City
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AR

Senior QA Tester specializing in video game QA strategy and manual feature testing

Seattle, WA10y exp
Highwire Games
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AV

Senior QA Tester specializing in AAA video game testing

Redmond, WA8y exp
Bungie
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AB

Director-level Creative Director & Video Editor specializing in film, TV, and video game marketing

Los Angeles, CA11y exp
Freelance
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

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Kenny Regan - Senior Composer & Sound Designer specializing in game and TV music in Portland, OR

Kenny Regan

Screened ReferencesStrong rec.

Senior Composer & Sound Designer specializing in game and TV music

Portland, OR8y exp
Kenny Regan Music LLCUSC

Composer/audio editor specializing in longform picture-driven music edits and mixes, with TV credits including the comedy series "Crossing Swords." Experienced blending diegetic jazz with suspenseful orchestral scoring, building seamless transitions with stingers/silence, and using Cubase templates plus iZotope RX-driven dialogue integration for high-retention web/advertising content; based in Portland, OR and seeking remote work around $70k.

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John Juszczak - Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines in Los Angeles, CA

John Juszczak

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Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines

Los Angeles, CA10y exp
Starpunch StudiosDePaul University

Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.

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Alexander Meyer - Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games in Paphos, Cyprus

Alexander Meyer

Screened ReferencesStrong rec.

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, Cyprus28y exp
BlockgamesLübeck University of Applied Sciences

Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.

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Rachel Downey - Mid-Level Game Designer specializing in systems and economy design in Livermore, California

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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Anthony Hernandez - Mid-level Game Designer specializing in systems, balance, and live updates in Los Angeles, CA

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

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JL

Julian Lee

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Intern Software Engineer specializing in AI/LLMs and full-stack development

New York, New York1y exp
Highlight.AIUSC

AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).

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Lachlan Hunt - Junior Game Programmer specializing in Unity and Unreal Engine

Lachlan Hunt

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Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Electronic ArtsAberystwyth University

Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.

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Wajahath Khan - Mid-Level 3D Character Animator specializing in game emotes and Unreal implementation in Remote

Wajahath Khan

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Mid-Level 3D Character Animator specializing in game emotes and Unreal implementation

Remote3y exp
ANEW GamesSouthern New Hampshire University

Gameplay animator with shipped console/PC experience on Warner Bros. Games’ MultiVersus, focused on character emotes, cinematics, and gameplay tickets. Recently implemented a realistic “semi-cinematic” interaction sequence in UE5 (camera easing, spline-guided movement with partial player control, motion-matching locomotion, montage/notify sync, and cloth + joint animation), and is comfortable owning the full Maya-to-UE implementation loop.

Unreal EngineAdobe Premiere ProAdobe After Effects3D Character Animation3D Animation PrinciplesEmote Animation+47
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Chad Kilgore - Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines in Bellevue, WA

Chad Kilgore

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Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines

Bellevue, WA17y exp
CamouflajIowa State University

Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.

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Kyle Holmquist - Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

11y exp
Electronic ArtsCal State Chico

Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.

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Shaun Ames - Senior Unreal Engine Game Developer specializing in multiplayer systems and VR in California, United States

Shaun Ames

Screened

Senior Unreal Engine Game Developer specializing in multiplayer systems and VR

California, United States9y exp
Narsun StudiosUniversity of South Alabama

Gameplay/network systems developer with shipped experience at Narsun Studios and Volition, including end-to-end ownership of a custom multiplayer session system for a VR title built on Unreal Online Subsystem with dedicated servers on AWS GameLift and PlayFab backend. Strong in profiling-driven optimization, scalability/load testing, and data-driven progression/balance (GAS), with telemetry-led changes that improved retention by ~20%.

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Kanan Bandaliyev - Junior Software Engineer specializing in AI, computer vision, and medical imaging in Istanbul, Turkey

Junior Software Engineer specializing in AI, computer vision, and medical imaging

Istanbul, Turkey2y exp
Osteoid Medical TechnologiesKing's College London

Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.

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