Pre-screened and vetted.
Senior Full-Stack Developer specializing in automation, IoT, and integrations
Staff Full-Stack Developer specializing in web, iOS, and blockchain applications
Senior QA Engineer specializing in manual and Selenium-based test automation
Senior Unity/C# Developer specializing in performance, rendering, and VR
Junior AI/ML Engineer specializing in LLM automation and NLP
“Built and shipped a production LLM hallucination detection and monitoring pipeline using semantic-level entropy (embedding-clustered multi-generation variance) to flag unreliable outputs in downstream automation. Implemented a scalable async architecture (FastAPI + Docker + Redis/Celery) with strong observability (structured logs + PostgreSQL) and developed evaluation loops combining controlled prompts and human review; also partnered with non-technical stakeholders on AI-driven form validation/document processing.”
Intern Software Engineer specializing in AI, cloud, and backend systems
“Candidate has internship and graduate-project experience building AI agents, including a production log-analysis assistant using a lightweight agentic/RAG-style workflow with local GPT training and validation against historical logs. They also worked on Android/iOS game build and release processes in a Unity-based robot racing game environment, and highlight measurable LLM outcomes including 80% analysis accuracy, 2-5 second latency, and 50% cost reduction.”
Mid-level Data Engineer specializing in cloud ETL and big data pipelines
“Data engineer focused on building reliable, production-grade pipelines and data services end-to-end, including a 50+ GB/day pipeline ingesting from APIs/files into Snowflake with PySpark/SQL transformations. Emphasizes strong data quality controls, monitoring/retries, and performance optimization, and has also shipped a Python data API with caching and backward-compatible versioning.”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Entry-level Software Engineer specializing in AI/ML, cybersecurity, and full-stack development
“Built end-to-end product features for a Web3 monetization platform and also shipped a privacy-first mobile accessibility app, SenScribe, using on-device sound classification and LLM summarization with zero cloud dependency. Particularly interesting for roles spanning full-stack product engineering, mobile AI, and applied ML where careful debugging, stakeholder alignment, and real-world usability matter.”
Mid-Level Software Developer specializing in game development and real-time 3D tools
“Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.”
Mid-level Full-Stack Engineer specializing in cloud microservices and REST APIs
“Backend engineer building an AI-powered social media platform on AWS, with hands-on experience shipping LLM-backed application features and improving production performance under high traffic. Strong focus on reliability/observability (CloudWatch, structured logs, health checks) and database optimization (MongoDB explain/slow logs, indexing, caching, connection pooling).”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Mid-level Unity Game Developer specializing in multiplayer, Web3/blockchain, and AR/VR
Mid-level IT Desktop Engineer specializing in endpoint management and end-user support
Mid-Level Full-Stack Software Engineer specializing in Java/Spring and web applications
Mid-Level Full-Stack Developer specializing in ERP integrations