Vetted Visual Studio Professionals

Pre-screened and vetted.

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Deven Smith

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Senior Game Developer specializing in Unity and mobile game development

Remote, USA10y exp
Kyoso InteractiveAcademy of Interactive Entertainment

Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.

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DV

Mid-level Gameplay Programmer specializing in AI and gameplay systems

Orlando, FL10y exp
Quarter Onion GamesFull Sail University

Gameplay/AI-focused Unity developer and former programming lead/producer who built a custom pathfinding system for a planet-sized, fully modifiable voxel world and later ported that system from a custom C++ engine into Unity despite documentation claiming it wasn't possible. Combines deep hands-on AI/gameplay engineering with cross-functional leadership, production coordination, and practical optimization for large-scale NPC simulation.

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Adam Rehberg - Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

Adam Rehberg

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Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

9y exp
Run GamesDigiPen Institute of Technology

Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.

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Aleksander Aksionau - Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing

Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing

10y exp
Digital MiningBelarusian State University of Informatics and Radioelectronics

Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.

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Craig Smith - Senior Software Engineer specializing in VR/AR training and immersive learning in Glasgow, UK

Craig Smith

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Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.

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MD

Junior Software Engineer specializing in AI and full-stack development

New Jersey, USA3y exp
dataAnnotationNJIT

Frontend-focused engineer who built an AI-powered code conversion web app and iterated heavily on UX based on real user feedback. They show practical strength in React/TypeScript, browser performance tuning, and designing complex interactive interfaces with translation history, review workflows, and live progress updates.

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Benjamin Evans - Mid-level XR Software Engineer specializing in mixed reality and interactive applications in Nashville, TN

Mid-level XR Software Engineer specializing in mixed reality and interactive applications

Nashville, TN5y exp
Paradigm Reality Enchantment Laboratories (PREL) LLCUniversity of Texas at Dallas

Interactive systems engineer with a niche background building high-visibility Unity experiences for museums and public venues, including the Smithsonian and Georgia Aquarium. Has led architecture for multi-kiosk networked installations, integrated OpenAI-powered character experiences, and rebuilt a social-VR face/eye-tracking app with on-device ML, localization in 30 languages, and Steam delivery.

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BRANDON MASON

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Senior Software Engineer specializing in game development and gambling systems

13y exp
Boss Fight EntertainmentFull Sail University

Unity/C# gameplay engineer with strong mobile free-to-play experience, including reusable reward/VFX systems, cross-device shader troubleshooting, and platform-specific Android/iOS behavior. They also bring server-integrity experience from mobile and Class 2 casino games, plus early feature leadership through technical design docs, mentoring, and post-launch support.

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Khushi Parikh

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Junior Full-Stack Engineer specializing in AI-powered web platforms

Northridge, CA3y exp
California State University, NorthridgeCalifornia State University, Northridge

Full-stack engineer with hands-on experience shipping multiple AI-powered products, including donor recommendation systems, RAG-based document Q&A, and cybersecurity threat analysis tools. Stands out for combining TypeScript/React and backend API development with practical LLM evaluation, grounding, and production optimization—driving measurable outcomes like 30% higher donor engagement and 87% answer accuracy under 2-second latency.

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GJ

Junior AI/ML Software Engineer specializing in automation and healthcare imaging

Charlotte, NC2y exp
Bridge Investment GroupUniversity of North Carolina at Charlotte

Backend-focused engineer who built a Python-based automation system leveraging Gemini AI and prompt-driven PDF field extraction to replace a previously manual third-party workflow. Drove stakeholder alignment around accuracy/acceptance thresholds and added production-minded safeguards like graceful failure handling and backup model contingencies.

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AJ

ALI JEMAAA

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Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.

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Smit Panchal

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Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems

3y exp
Community Dreams FoundationIllinois Institute of Technology

Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.

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AD

Alex Diamandi

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Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.

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NB

Junior Game Artist specializing in stylized 2D/3D animation and digital art

2y exp
YouTubePhysics

Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.

C#UnityVisual Studio2D Animation2D Traditional Animation3D Animation+33
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Sviatoslav Boichuk - Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery in Ivano-Frankivsk region, Ukraine

Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery

Ivano-Frankivsk region, Ukraine11y exp
US companyGalytska Academy University

Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.

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Joel Taylor - Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

Joel Taylor

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Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

4y exp
Holovis InternationalFalmouth University

VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.

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Nicolas Cols - Mid-level Unity Game Developer specializing in multiplayer and performance optimization in Córdoba, Argentina

Nicolas Cols

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Mid-level Unity Game Developer specializing in multiplayer and performance optimization

Córdoba, Argentina6y exp
The Original GangstersProvincial University of Córdoba

Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.

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Keya Patel

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Entry-level AI/ML Engineer specializing in RAG chatbots and backend systems

Santa Clara, CA1y exp
Santa Clara UniversitySanta Clara University

Student technologist building production-oriented AI products, including a college guidance chatbot for Track2College and a voice-based travel assistant. Strong hands-on experience with RAG systems, FastAPI backends, TypeScript frontends, retrieval evaluation, and tool-using LLM workflows, with a clear focus on grounded, reliable user experiences.

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AR

Ayush Rana

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Junior Full-Stack Software Engineer specializing in FastAPI, Node.js, and React

ON, Canada3y exp
Giro FintechUniversity of Windsor

Frontend engineer in fintech who led a client onboarding platform end-to-end, building a scalable React/TypeScript architecture with Redux-driven multi-step verification workflows. Strong focus on quality at scale through UI automation/E2E testing and CI/CD (GitHub Actions + Docker), enabling faster releases (bi-weekly to daily) while staying stable despite evolving backend APIs.

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AM

Ali Malik

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Staff/Lead Frontend Developer specializing in accessibility and React/Next.js

Toronto, Canada14y exp
IMCBACentennial College

Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.

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MA

Murat Arat

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Junior Full-Stack Java Developer specializing in FinTech payments

Cranbury, NJ5y exp
AlacritiNJIT

Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.

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Balaji Namala

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Junior AI Engineer specializing in LLM systems, RAG, and scalable cloud AI

Seattle, WA2y exp
Sparrow VisionUniversity of Colorado Denver

Built and shipped production LLM agents for real-time, high-concurrency conversational systems, including a RAG-based pipeline with dynamic multi-provider routing and failover that achieved 99.99% reliability and sub-800ms latency. Also architected a UAV telemetry chatbot with tool-calling (anomaly detection/summarization), strict schema validation, and robust eval/monitoring loops, cutting tool-call errors by 30% and reducing operational costs by 90%.

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Swapnil Sanjay Pawar - Junior Full-Stack Software Engineer specializing in GenAI and web platforms in Atlanta, GA

Junior Full-Stack Software Engineer specializing in GenAI and web platforms

Atlanta, GA2y exp
Colombo AITexas Tech University

AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.

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Erick Ortega - Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation in Raleigh, NC

Erick Ortega

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Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation

Raleigh, NC2y exp
Prometheus GroupNorth Carolina State University

Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.

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