Pre-screened and vetted.
Senior Graphic Designer & Creative Lead specializing in brand storytelling and media production
“Marketing creative/design systems specialist who led the Renew Communities rebrand end-to-end (logo, typography, color, layout rules) with an emphasis on clarity and scalability across digital, environmental, and print. Builds lightweight, opinionated Figma systems and modular content frameworks for high-volume output, and produces multi-platform marketing video edits using CapCut/Final Cut Pro with reusable templates in an async remote collaboration cadence.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
Mid-level Product & UX Designer specializing in SaaS and creator community platforms
“CEO & co-founder of Spotlight Creators, a digital platform for visual artists, which they took from idea validation (100 artist interviews) to a live product with 50+ artists and 50+ customers. Drove GTM through hands-on social content across Instagram/YouTube/TikTok, ran local artist spotlight events, and pursued fundraising via cold outreach and acceptance into Launch NY while building skills in pitch decks, financial projections, and ARR modeling.”
Senior Creative Marketing Designer specializing in motion design and performance marketing
“Senior motion designer/creative producer with 15 years of high-end motion, video, and photography experience, including 9 years at Inovalon building enterprise brand systems. Known for translating complex healthcare journeys into polished explainer content and for scalable, modular frameworks that empower large teams (300+ employees). Also integrates generative AI (Weavy + Figma) trained on brand guidelines and original photography to maintain brand consistency at high output volume.”
Senior Product Designer specializing in UX/UI, mobile/web products, and design systems
“Product/UX designer with experience digitizing Penske trucking operations and Ridecell fleet lifecycle/workshop orchestration systems. Designs complex, high-liability industrial workflows using a state-driven interaction model and a calm, high-clarity visual language, backed by targeted field research with drivers and ops teams and strong collaboration with engineers (React/Tailwind, Storybook, code-linked prototypes).”
Senior Designer & Digital Marketer specializing in UI/UX, branding, and growth
“Marketing/design creative with experience delivering high-polish brand and web work under complex conditions (including multiple acquisitions), driving measurable growth (2x traffic, +60% organic search, SEO gains across 50+ terms). Also designs product UI in Figma leveraging Material UI patterns and builds modular Instagram video templates in Adobe Premiere/After Effects for scalable content production.”
Senior Product Designer specializing in digital marketing and brand design
“Marketing/brand designer with lead design experience on Aurelio's Pizza creative (including a responsive website redesign that improved mobile engagement and 'Order Now' clicks). Also contributed to maintaining and scaling a Figma design system at Cars, upgrading components for Auto Layout consistency and enabling high-volume, modular campaign production with strong async collaboration (Slack/Figma/Jira).”
Mid-Level Product Designer specializing in human-centered UX/UI
“Product/UX designer with end-to-end experience building a borrower-facing intake platform that coordinates AI automation and human review across borrowers, loan officers, and processors. Emphasizes explicit system states, clear handoffs, and exception-based visibility to increase trust in high-stakes underwriting/document workflows, using Figma prototyping and close engineering collaboration to ship feasible, scalable interactions.”
Senior Full-Stack JavaScript Engineer specializing in enterprise SaaS
“Frontend engineer with enterprise B2B and healthcare web experience, specializing in React/TypeScript architectures for complex, permissioned workflows and data-heavy admin dashboards. Has modernized legacy codebases with improved state management (Redux/Zustand/Rematch, IndexedDB caching) and shipped fast Next.js SEO/performance-focused builds under tight deadlines, including measurable bug-ticket reduction via improved error reporting.”
Senior Motion Designer specializing in performance marketing creative and scalable design systems
“Marketing designer/motion creative with end-to-end ownership of high-polish B2B assets (EcoLease datasheets and vertical-specific whitepapers) focused on making complex information clear and credible. Builds scalable production systems in Figma and modular After Effects templates so teams (including non-designers) can generate high-volume, on-brand creative across channels and formats.”
Senior Creative & Multimedia Design Lead specializing in social-first campaigns and short-form video
“Marketing-focused visual/motion designer who leads high-polish campaign concepts through rollout across social, motion, print, and OOH. Notable for building scalable Figma systems and modular creative frameworks that enable fast, consistent high-volume production (including localization) and for streamlining workflows with AI and mid-cycle QA to hit tight deadlines while balancing multiple stakeholder goals.”
Senior 3D Generalist specializing in game level design and environment art
“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”
Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design
“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”
Director-level Creative Director specializing in social media and performance content
“Growth creative specialist who builds and iterates high-volume, platform-native paid social ads for an AI app (Smarter Chat), using performance analytics (hook/hold rates) to engineer creative improvements. Developed a POV/"hidden camera" confrontation concept around infidelity that achieved a $2 CPA and influenced broader creative strategy toward more authentic, unscripted-feeling social content.”
Senior Multidisciplinary Product & UX Designer specializing in physical-digital consumer products
“Marketing creative/designer who combines creative direction, illustration, and web design with scalable Figma design systems for high-volume output. Uses a hybrid traditional + GenAI workflow for lightweight marketing videos (3D rendering in Adobe Substance, AI animation via Pika, final typography/motion in After Effects) and builds modular template frameworks to generate many on-brand variations quickly in collaboration with UA/growth and product teams.”
Senior Graphic Designer specializing in digital, print, and interactive web experiences
Junior Product Designer specializing in UX/UI, design systems, and usability research
Mid-level Product Designer specializing in UX research and enterprise SaaS
Junior Product/UX Designer specializing in AI-powered experiences
Mid-level Product Designer specializing in UX, design systems, and AR/VR experiences
Mid-level Motion Designer specializing in animation and motion graphics for streaming and ads