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Vetted Design Professionals

Pre-screened and vetted.

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Graphic Designer150+Product Designer80+Game Designer80+Creative Director70+
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AD

Amy Do

Junior UI/UX Designer specializing in enterprise, healthcare, and consumer product UX

Remote, US2y exp
ConstellaUniversity of Notre Dame
Usability TestingA/B TestingDesign SystemsFigmaAdobe PhotoshopAdobe Illustrator+35
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SP

shambhavi phule

Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS

Remote4y exp
AccentureCalifornia College of the Arts
A/B TestingAdobe Creative SuiteCross-Functional CollaborationData VisualizationDesign SystemsFigma+33
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JM

Jordan Meher

Director-level Creative Director & Senior Video Producer specializing in post-production and motion graphics

Chichester, NH16y exp
Star TherapeuticsLakes Region Community College
Video ProductionVideo EditingMotion GraphicsStakeholder ManagementCross-Functional CollaborationAdobe Premiere Pro+66
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MW

Matthew Waldinger

Director-level Creative Designer specializing in brand, UI/UX, and multimedia production

Chicago, IL5y exp
AbbVieUniversity of Illinois Urbana-Champaign
Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProCampaign ManagementData Analysis+40
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LS

Logan Shanahan

Mid-level Motion Designer specializing in broadcast graphics, 3D animation, and VFX

Los Angeles, CA6y exp
NFLPratt Institute
Adobe After EffectsAdobe Premiere ProAdobe PhotoshopAdobe IllustratorBlenderUnity+36
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CJ

Catharine Jones

Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine

Tualatin, OR8y exp
Lam ResearchUSC
Adobe After EffectsAdobe PhotoshopAgileAWSBlenderC#+64
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JH

jeffrey henning

Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps

Philadelphia, PA18y exp
Fiverr
UI/UX DesignPrototypingUsability TestingDesign SystemsResponsive DesignCross-Functional Collaboration+71
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AD

Adithya Daram

Senior UI Developer specializing in Angular and React enterprise web applications

Mckinney, TX8y exp
PNC
SASSJavaScriptTypeScriptReactReduxAngularJS+85
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AS

anjali srikanth

Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences

California, USA13y exp
Oracle
Graphic DesignFront-End DevelopmentUsability TestingPrototypingResponsive DesignTeam Leadership+78
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AB

Anthony Bosco

Director-level Creative Director & Video Editor specializing in film, TV, and video game marketing

Los Angeles, CA11y exp
Freelance
Video EditingAdobe Premiere ProAdobe After EffectsUnreal EngineCreative DirectionDirecting+44
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BG

Blaise Govatos

Screened ReferencesStrong rec.

Mid-level Graphic Designer specializing in digital marketing campaigns and motion assets

St. Petersburg, FL6y exp
L'OréalUniversity of Tampa

“Marketing/brand designer with beauty-industry experience (SalonCentric, IT Cosmetics) focused on modern, high-polish creative that balances luxury aesthetics with clarity for complex promotional information. Produces high-volume print variations efficiently in Illustrator (multi-artboard files) and supports fast-turn video needs via an asset-library + template-driven editing workflow.”

Motion GraphicsFigmaCollaborationAdobe IllustratorTypographyAdvertising+85
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MÁ

Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”

Adobe PhotoshopAzure FunctionsREST APIsUnityJiraTrello+94
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ED

Emilie DeMun

Screened ReferencesStrong rec.

Senior Brand Designer specializing in multi-channel campaigns and visual identity systems

Seattle, WA12y exp
PopSocketsWestern Washington University

“Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.”

Cross-functional collaborationCommunicationProblem solvingTime managementAdaptabilityLeadership+95
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RD

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”

Predictive ModelingData AnalysisA/B TestingPrototypingUnreal EngineUnity+94
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ES

Edward Spangenberg

Screened ReferencesStrong rec.

Director-level Brand & Motion Designer specializing in SaaS, healthcare, and AI video

Bryn Mawr, PA16y exp
Best EggThe Art Institute of Philadelphia

“Marketing motion/video creative with end-to-end ownership (storyboards, design, motion, edit) and a strong performance mindset (first-frame hooks, pacing, above-benchmark watch time). Built a scalable, compliance-safe Figma design system for a Merck vaccine website with locked components and medical/legal sign-offs, and produces high-volume multi-format social video via modular CapCut/After Effects templates in a fully remote, async workflow.”

Adobe Creative SuiteAdobe IllustratorAdobe PhotoshopAdobe Premiere ProCollaborationDesign Systems+90
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AH

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”

UnityUnreal EngineC#C++JavaScriptPython+90
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CK

Chad Kilgore

Screened

Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines

Bellevue, WA17y exp
CamouflajIowa State University

“Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.”

UnityUnreal EngineC#PythonNetworkingGit+70
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MC

Michael Cortez

Screened

Senior Designer specializing in digital, print, and campaign creative for gaming and brands

Remote18y exp
Blizzard EntertainmentAmerican Academy of Art

“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”

Adobe Creative SuiteMicrosoft OfficeSlackTrelloAdobe PhotoshopAdobe Illustrator+27
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KH

Kyle Holmquist

Screened

Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

11y exp
Electronic ArtsCal State Chico

“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”

C++C#PythonUnreal EngineUnityGit+57
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JD

Joseph Dieterlen

Screened

Senior Game Designer specializing in live-service content and player objectives

Remote9y exp
Electronic ArtsIndiana University–Purdue University Indianapolis

“Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.”

Game DesignContent DesignLive ServiceIn-Game Store ManagementLive Service Store Content CreationObjective Design+17
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FA

Fnu Arsh

Screened

Intern UX/UI Designer specializing in product design and data-driven UX research

Tempe, AZ1y exp
RelaytoArizona State University

“Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.”

FigmaAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopHTMLCSS+74
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QV

Quentin Veron

Screened

Senior Game Economy Designer specializing in live-ops economies and monetization systems

8y exp
UbisoftISART Digital Montréal

“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”

Cross-functional collaborationPrototypingUnreal EngineSystem designMicrosoft ExcelAdobe Photoshop+40
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GS

Grant Snyder

Screened

Senior Game Designer specializing in live-service systems and multiplayer

9y exp
Turn 10 StudiosColumbia College Chicago

“Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.”

PrototypingDocumentationC#UnityConfluenceJira+95
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