Vetted Design Professionals

Pre-screened and vetted.

MM

Junior Product/UX Designer specializing in human-centered design and B2B SaaS onboarding

Ann Arbor, MI3y exp
Omgiva LLCUniversity of Michigan
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BL

Junior Technical Artist specializing in real-time 3D, shaders, and VR/AR

San Francisco, California1y exp
Frisson Labs Co., Ltd.NYU
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DD

Junior Design Engineer specializing in product design, UX systems, and creative AI tools

San Francisco, CA3y exp
EmberNorthwestern University
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CC

Senior UI/UX Designer specializing in enterprise design systems and zero-to-one products

Remotely8y exp
AppleUC Davis
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CC

Mid-level Content Producer and Video Editor specializing in e-learning and brand media

Goleta, CA5y exp
LinkedInCalifornia State University, San Marcos
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JD

Senior Game Designer specializing in live ops, narrative, and systems design

20y exp
Warner Bros. GamesMillersville University
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AD

Junior UI/UX Designer specializing in enterprise, healthcare, and consumer product UX

Remote, US2y exp
ConstellaUniversity of Notre Dame
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MK

Junior AI/ML Engineer specializing in LLMs and full-stack SaaS

Remote4y exp
Montessori MakersNJIT
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BB

Director-level Product Design leader specializing in SaaS and UX strategy

Orange County, CA18y exp
CosmicMotiveSan Jose State University
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JM

Director-level Creative Director & Senior Video Producer specializing in post-production and motion graphics

Chichester, NH16y exp
Star TherapeuticsLakes Region Community College
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SP

Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS

Remote4y exp
AccentureCalifornia College of the Arts
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MW

Director-level Creative Designer specializing in brand, UI/UX, and multimedia production

Chicago, IL5y exp
AbbVieUniversity of Illinois Urbana-Champaign
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LS

Mid-level Motion Designer specializing in broadcast graphics, 3D animation, and VFX

Los Angeles, CA6y exp
NFLPratt Institute
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CJ

Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine

Tualatin, OR8y exp
Lam ResearchUSC
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JH

Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps

Philadelphia, PA18y exp
Fiverr
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AD

Senior UI Developer specializing in Angular and React enterprise web applications

Mckinney, TX8y exp
PNC
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AS

Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences

California, USA13y exp
Oracle
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AB

Director-level Creative Director & Video Editor specializing in film, TV, and video game marketing

Los Angeles, CA11y exp
Freelance
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Blaise Govatos - Mid-level Graphic Designer specializing in digital marketing campaigns and motion assets in St. Petersburg, FL

Blaise Govatos

Screened ReferencesStrong rec.

Mid-level Graphic Designer specializing in digital marketing campaigns and motion assets

St. Petersburg, FL6y exp
L'OréalUniversity of Tampa

Marketing/brand designer with beauty-industry experience (SalonCentric, IT Cosmetics) focused on modern, high-polish creative that balances luxury aesthetics with clarity for complex promotional information. Produces high-volume print variations efficiently in Illustrator (multi-artboard files) and supports fast-turn video needs via an asset-library + template-driven editing workflow.

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Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).

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Emilie DeMun - Senior Brand Designer specializing in multi-channel campaigns and visual identity systems in Seattle, WA

Emilie DeMun

Screened ReferencesStrong rec.

Senior Brand Designer specializing in multi-channel campaigns and visual identity systems

Seattle, WA12y exp
PopSocketsWestern Washington University

Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.

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Rachel Downey - Mid-Level Game Designer specializing in systems and economy design in Livermore, California

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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ES

Edward Spangenberg

Screened ReferencesStrong rec.

Director-level Brand & Motion Designer specializing in SaaS, healthcare, and AI video

Bryn Mawr, PA16y exp
Best EggThe Art Institute of Philadelphia

Marketing motion/video creative with end-to-end ownership (storyboards, design, motion, edit) and a strong performance mindset (first-frame hooks, pacing, above-benchmark watch time). Built a scalable, compliance-safe Figma design system for a Merck vaccine website with locked components and medical/legal sign-offs, and produces high-volume multi-format social video via modular CapCut/After Effects templates in a fully remote, async workflow.

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Anthony Hernandez - Mid-level Game Designer specializing in systems, balance, and live updates in Los Angeles, CA

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

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