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Vetted Adobe Photoshop Professionals

Pre-screened and vetted.

RB

Mid-level UX Engineer specializing in design systems and frontend architecture

Ann Arbor, MI2y exp
Borough
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GN

Senior Frontend/Full-Stack Developer specializing in FinTech and high-performance web apps

10y exp
WealthCopilot
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JH

Senior Video Editor & Motion Graphics Specialist

Canoga Park, CA8y exp
AgCulture Marketing
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MF

Marcelo Ferreira

Screened ReferencesStrong rec.

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, Brazil1y exp
GalactonautasAnhembi Morumbi University

Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.

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AC

Ana Campaniço

Screened ReferencesModerate rec.

Senior Software Engineer specializing in R&D, visualization, and game development

14y exp
CCG/ZGDV InstituteUniversity of Trás-os-Montes and Alto Douro

Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.

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VR

UX/UI Design Intern specializing in research-driven product design and accessibility

New York, NY4y exp
CX by DesignPace University

UX/Product designer with agtech internship experience designing an end-to-end platform, including user journeys, interaction models, and a clean visual design system. Has hands-on field research experience on farms that directly shaped mobile-friendly UI decisions (one-handed, on-the-move workflows) and a front-end development background (React/HTML/CSS/JS) that supports smooth engineering handoff.

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AA

Mid-level XR Developer specializing in Unity VR/MR training simulations

Benguerir, Morocco5y exp
IDC Morocco1337 Khouribga

XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).

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MG

Megan Gulland

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Entry-Level Graphic Designer specializing in digital and print marketing assets

Remote1y exp
Harvest GourmetArizona State University

Marketing/graphic designer with portfolio work spanning medical sales materials and food brand posters/sell sheets, emphasizing high-polish layouts, typography, and clear hierarchy for fast comprehension. Has built scalable, consistency-driven production files in InDesign/Illustrator (styles, master pages, grids) and has basic Figma exposure from Arizona State University; also works across WordPress/Squarespace/Wix and edits video in iMovie/Final Cut Pro.

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YL

Yoonah Lee

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Director-level Visual & Graphic Design Manager specializing in branding, digital, and UI/UX

Beaverton, OR9y exp
AptlyAcademy of Art University

Marketing designer with brand-systems rigor who led Aptly’s cross-channel visual system and execution, building a scalable Figma library (components, variables, auto-layout, variants) to speed production while maintaining consistency. Reports measurable impact: 28% higher global enrollment vs competing Coursera programs, 50%+ engagement lift, and >1 week faster turnaround per project/campaign. Also produces lightweight marketing videos in CapCut with multi-format exports for social placements.

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YG

Yasar Gencer

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Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games

Miami, FL4y exp
8Great GamesKonya Technical University

Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.

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DM

Daniel Merino

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Senior 3D Designer and Concept Artist specializing in motion and brand design

Newport Beach, California12y exp
White label customsUniversidad Pontificia Bolivariana

Versatile graphic designer and motion designer with a background as a tattoo artist and co-owner of a creative project, combining handmade typography/calligraphy with vector logo and marketing communications. Served as art director on marketing creative (including 3D motion) for Zenly, coordinating with a studio and marketing stakeholders and contributing to strong engagement in Japan and a successful US launch. Also produces brand-led After Effects promotional videos (e.g., real-estate/AI agent concept integrating Salesforce).

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SD

Sweta Devnani

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UX/UI Designer specializing in inclusive, research-driven digital products

Philadelphia, PA3y exp
Inverse ParadoxThomas Jefferson University

UX Designer who has shipped end-to-end mobile and web experiences, including a student library companion app integrated with Canvas to reduce navigation friction and overwhelm. Also built information architecture and navigation for a bead e-commerce site (Beadalon) using Miro/WordPress/WooCommerce and validated improvements via analytics. Has experience designing a mental-health journaling companion with guided prompts and sketching based on student interviews and prototype testing.

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AS

Mid-level Post Production Coordinator specializing in animation pipelines and client delivery

Los Angeles, CA6y exp
LOGAN.TV MediaCal State LA

QA/production specialist operating in VFX-style pipelines with game-like iteration cadence; owned and kept an on-set, in-camera UI screen animation package stable and camera-ready throughout filming on Alien: Romulus in Hungary. Uses Nuke-based node QC setups plus ShotGrid/NIM-driven traceability and risk-first triage to drive fast fixes under tight, high-visibility production timelines.

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CL

Mid-level 2D Artist and Graphic Designer specializing in game art and UI

Orlando, FL5y exp
DisneyKent State University
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GL

Junior Game QA Tester and Technical Artist specializing in Unreal Engine

São Paulo, Brazil2y exp
SL GamesPontifical Catholic University of Campinas
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RD

Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR

United States6y exp
WirestockAnhembi Morumbi University
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EN

Mid-Level Level Designer specializing in action-platformer and narrative-driven environments

Winston-Salem, NC5y exp
Epoch GamesGeorge Mason University
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MM

Junior Architectural & Visual Designer specializing in architectural graphics and lighting design

Dubai, U.A.E2y exp
GLAREBahçeşehir University
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SS

Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization

Birmingham, UK24y exp
BoxBearUniversity of Hertfordshire
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MB

Senior Graphic Designer specializing in GenAI content production

5y exp
Sustainability EconomicsBharathiar University
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AB

Mid-level Graphic Designer specializing in FinTech and brand-led marketing

3y exp
MyBambuMinnesota State University Moorhead
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EP

Mid-level Videographer & Lead Video Editor specializing in broadcast and marketing content

Clarksville, TN7y exp
Goodwin ProductionsAustin Peay State University
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AB

Junior Graphic Designer specializing in branding and multimedia design

Miami, FL2y exp
Educational Federal Credit UnionFlorida International University
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