Pre-screened and vetted.
Senior Video Producer/Editor specializing in social-first and broadcast storytelling
Director-level Visual Designer and Art Director specializing in brand identity systems
Mid-level Software Engineer specializing in Unity game development and graphics engineering
Senior Multidisciplinary Designer specializing in brand, social, and illustration
“Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).”
Senior Character Animator specializing in previs/postvis and feature film animation
“Gameplay animator with experience delivering high-fidelity action animation (Spiderman/Fantastic 4 shots) and shipped game work including Fortnite. Primarily animates in Maya, exports to UE5 via established tools, and iterates by validating animation in both Maya and Unreal; strong in mocap cleanup/polish and technical constraint workflows (parent switching, stepped animation) under deadline pressure.”
Senior Video Editor & Motion Graphics Lead specializing in broadcast and digital content
“Lead YouTube editor running an end-to-end longform workflow for DIY/entertainment/ads, leveraging a tightly integrated Adobe Creative Suite pipeline (Premiere + AE/PS/AI) for graphics and motion. Standardized an editing department by authoring SOPs and building After Effects template systems, drawing on prior ESPN experience. Currently supports two channels totaling ~550k subscribers, including a main channel with 48M views in the last year.”
Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines
“Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.”
Senior Software Engineer specializing in AR, UI/UX, and interactive applications
“AR/Unity-focused engineer who built a multi-user whiteboarding app for smart glasses, including vector-based collaborative drawing, spatial object persistence, and a voice-driven AI assistant that could manipulate the scene through custom tools. Their work spans real-time networking, spatial UX, and LLM integration, with systems robust enough that some features were reused by other developers internally.”
Intern Full-Stack Developer specializing in MERN and AI applications
“Frontend-focused engineer with hands-on experience building sophisticated browser UIs, including a real-time WebRTC video chat platform for IIT Kanpur students and a high-performance NBA analytics dashboard. Stands out for deep browser performance knowledge, expert-user interface design, and competition-level execution that helped earn a global rank 2 finish.”
Mid-level Brand Designer & Strategist specializing in visual identity and brand activations
“Marketing/brand designer with ~4 years at Overtime Sports, creating high-polish brand identities and sales enablement creative. Built the full identity for the Overtime Lunchbox show (now 500k+ followers) and designed an interactive Ceros-based advertising site that helped generate partnerships and RFP responses, alongside scalable deck/template systems for high-volume sales pitching.”
Senior Graphic Designer specializing in e-commerce and digital storefronts
“Senior graphic designer with e-commerce marketing experience at AVVA and Apt2B.com, focused on high-polish email and paid social creative. Leans into motion design—shooting and editing video and building animated GIF assets—to drive engagement and revenue, and is experienced producing high-volume sale/Black Friday creative efficiently using grid systems and brand-guideline guardrails.”
Mid-level Product Manager specializing in data-driven product strategy and analytics
“Procurement/sourcing professional with hands-on experience selecting and rolling out an analytics dashboard vendor end-to-end—using stakeholder discovery, POCs, and a scoring matrix—then negotiating a ~26% cost reduction and waiving implementation fees. Also demonstrates strong trade compliance instincts by catching and correcting an incorrect tariff code that would have increased duties ~18%, and uses structured milestone/risk tracking (RAG) to keep OTD and approvals on track.”
Senior Video Production Manager specializing in sports storytelling and postproduction
“Video editor/post-production specialist with deep Premiere Pro expertise and strong After Effects capability, currently editing for the USGA YouTube channel (features/tributes/hype content). Built the Midnight Sun Company channel from scratch starting in 2013, including a music video that surpassed 5M views, and has experience leading and mentoring a small team of editors.”
Junior Game Designer specializing in AI-driven systems and interactive narrative
“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”
Mid-level project manager specializing in media, entertainment, and client operations
“CRM/project management professional with RAPP experience supporting AT&T consumer campaigns, combining high-volume campaign execution with data-informed optimization. Notable for leading a 140-version direct mail/email program under urgent timelines, coordinating multiple stakeholders, and using incrementality analysis to refine targeting and improve revenue impact.”
Senior Graphic Designer specializing in visual communication, branding, and presentations
“Marketing designer focused on modern, high-polish creative across direct mail, responsive web, and lightweight social video. Builds scalable Figma design systems and modular template frameworks to support high-volume campaign output with bulk-edit efficiency and minimal quality drift, and collaborates closely with UA/growth and product partners in fully remote, async workflows (Slack/Figma/Loom).”
Junior Product/UX Designer specializing in AI-powered experiences and human-centered research
“Product/UX designer building an end-to-end startup MVP for small banks/credit unions to benchmark against regional competitors, including a custom design system and working prototypes created with Cursor/v0 and prompt engineering. Has experience translating complex finance analyst workflows into intuitive UX and running structured moderated usability tests with quantitative metrics; also led sensitive health research (20+ users) that shifted direction away from AI chatbot replacement.”
Senior Video Editor specializing in creative post-production for broadcast and branded content
“Video editor with 15+ years of experience across major NLEs (Premiere, Final Cut, DaVinci, Sony Vegas) and a strong focus on longform YouTube retention through pacing, audio, and recurring hooks. Produced end-to-end, graphic-heavy weekly content for the Ditto Music Channel (self-filmed/edited/narrated/scripted), contributing to a library of 30–40 videos reaching ~5K–200K views each.”
Senior 3D/XR Software Engineer specializing in automotive interactive applications
“UE5 UI engineer who built a production-ready, modular training/procedure framework with editor tooling so curriculum designers and technical trainers could author content without Unreal expertise. Deep hands-on ownership across C++/Slate/UMG/CommonUI, including MVVM architecture, cross-platform input/navigation, and rigorous UI profiling/debug tooling that can be stripped from shipping builds.”
Senior Creative & Brand Designer specializing in brand systems, digital marketing, and UI/UX
“Brand/marketing designer with experience modernizing a SaaS company’s identity (Hudson MX) and improving external perception through cohesive brand systems and asset libraries. Also supported American Express by building a scalable Figma component library to rapidly recreate UI screenshots with high fidelity using in-product access and Chrome DevTools for exact specs, and produced stakeholder interview videos for LinkedIn/Vimeo in Adobe Premiere.”
Senior Graphic Designer specializing in branding, advertising, and digital/print design
“Marketing-focused visual designer/art director with portfolio work spanning a large-scale nonprofit fundraising campaign (Operation Smile), an automotive proposal campaign (Nissan) with static + motion concepts, and a corporate internal campaign (Millicom/Tigo). Builds scalable Figma design systems and modular video templates (Premiere/After Effects) to support high-volume output while maintaining strict brand consistency in fully remote, async collaboration.”
Senior Frontend Software Engineer specializing in regulated and high-performance web applications
“Frontend/product engineer who has owned high-impact surfaces across video streaming, edtech analytics, and regulated healthcare platforms. Notable work includes rebuilding a clinical trial forms system with strict TypeScript standards, designing real-time livestream engagement features, and shipping a lightweight PIP player that improved Core Web Vitals by avoiding heavy SDK load on initial page render.”
Director-level Product Design leader specializing in SaaS UX/UI
“Product/design leader with founder and product director experience spanning AI advertising and enterprise cybersecurity. They’ve shipped automated ad-generation products, worked on MITRE ATT&CK integration for Cisco SecureX, and bring a distinctly human-centered view of AI that emphasizes usability, analytics, and augmentation of human decision-making.”
Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences
“Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.”