Pre-screened and vetted.
Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines
“Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.”
Senior Software Engineer specializing in AR, UI/UX, and interactive applications
“AR/Unity-focused engineer who built a multi-user whiteboarding app for smart glasses, including vector-based collaborative drawing, spatial object persistence, and a voice-driven AI assistant that could manipulate the scene through custom tools. Their work spans real-time networking, spatial UX, and LLM integration, with systems robust enough that some features were reused by other developers internally.”
Mid-level Brand Designer & Strategist specializing in visual identity and brand activations
“Marketing/brand designer with ~4 years at Overtime Sports, creating high-polish brand identities and sales enablement creative. Built the full identity for the Overtime Lunchbox show (now 500k+ followers) and designed an interactive Ceros-based advertising site that helped generate partnerships and RFP responses, alongside scalable deck/template systems for high-volume sales pitching.”
Senior Graphic Designer specializing in e-commerce and digital storefronts
“Senior graphic designer with e-commerce marketing experience at AVVA and Apt2B.com, focused on high-polish email and paid social creative. Leans into motion design—shooting and editing video and building animated GIF assets—to drive engagement and revenue, and is experienced producing high-volume sale/Black Friday creative efficiently using grid systems and brand-guideline guardrails.”
Mid-level Product Manager specializing in data-driven product strategy and analytics
“Procurement/sourcing professional with hands-on experience selecting and rolling out an analytics dashboard vendor end-to-end—using stakeholder discovery, POCs, and a scoring matrix—then negotiating a ~26% cost reduction and waiving implementation fees. Also demonstrates strong trade compliance instincts by catching and correcting an incorrect tariff code that would have increased duties ~18%, and uses structured milestone/risk tracking (RAG) to keep OTD and approvals on track.”
Junior Game Designer specializing in AI-driven systems and interactive narrative
“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”
Senior Video Production Manager specializing in sports storytelling and postproduction
“Video editor/post-production specialist with deep Premiere Pro expertise and strong After Effects capability, currently editing for the USGA YouTube channel (features/tributes/hype content). Built the Midnight Sun Company channel from scratch starting in 2013, including a music video that surpassed 5M views, and has experience leading and mentoring a small team of editors.”
Mid-level project manager specializing in media, entertainment, and client operations
“CRM/project management professional with RAPP experience supporting AT&T consumer campaigns, combining high-volume campaign execution with data-informed optimization. Notable for leading a 140-version direct mail/email program under urgent timelines, coordinating multiple stakeholders, and using incrementality analysis to refine targeting and improve revenue impact.”
Senior Graphic Designer specializing in visual communication, branding, and presentations
“Marketing designer focused on modern, high-polish creative across direct mail, responsive web, and lightweight social video. Builds scalable Figma design systems and modular template frameworks to support high-volume campaign output with bulk-edit efficiency and minimal quality drift, and collaborates closely with UA/growth and product partners in fully remote, async workflows (Slack/Figma/Loom).”
Junior Product/UX Designer specializing in AI-powered experiences and human-centered research
“Product/UX designer building an end-to-end startup MVP for small banks/credit unions to benchmark against regional competitors, including a custom design system and working prototypes created with Cursor/v0 and prompt engineering. Has experience translating complex finance analyst workflows into intuitive UX and running structured moderated usability tests with quantitative metrics; also led sensitive health research (20+ users) that shifted direction away from AI chatbot replacement.”
Senior Video Editor specializing in creative post-production for broadcast and branded content
“Video editor with 15+ years of experience across major NLEs (Premiere, Final Cut, DaVinci, Sony Vegas) and a strong focus on longform YouTube retention through pacing, audio, and recurring hooks. Produced end-to-end, graphic-heavy weekly content for the Ditto Music Channel (self-filmed/edited/narrated/scripted), contributing to a library of 30–40 videos reaching ~5K–200K views each.”
Senior 3D/XR Software Engineer specializing in automotive interactive applications
“UE5 UI engineer who built a production-ready, modular training/procedure framework with editor tooling so curriculum designers and technical trainers could author content without Unreal expertise. Deep hands-on ownership across C++/Slate/UMG/CommonUI, including MVVM architecture, cross-platform input/navigation, and rigorous UI profiling/debug tooling that can be stripped from shipping builds.”
Senior Graphic Designer specializing in branding, advertising, and digital/print design
“Marketing-focused visual designer/art director with portfolio work spanning a large-scale nonprofit fundraising campaign (Operation Smile), an automotive proposal campaign (Nissan) with static + motion concepts, and a corporate internal campaign (Millicom/Tigo). Builds scalable Figma design systems and modular video templates (Premiere/After Effects) to support high-volume output while maintaining strict brand consistency in fully remote, async collaboration.”
Senior Creative & Brand Designer specializing in brand systems, digital marketing, and UI/UX
“Brand/marketing designer with experience modernizing a SaaS company’s identity (Hudson MX) and improving external perception through cohesive brand systems and asset libraries. Also supported American Express by building a scalable Figma component library to rapidly recreate UI screenshots with high fidelity using in-product access and Chrome DevTools for exact specs, and produced stakeholder interview videos for LinkedIn/Vimeo in Adobe Premiere.”
Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences
“Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.”
Senior Unreal Engine Developer specializing in open-world RPG systems and multiplayer
“Unreal Engine (UE5) gameplay engineer who built large-scale open-world RPG systems end-to-end, including world streaming, AI ecosystems, and networked combat. Strong multiplayer focus: used Unreal Insights/custom profilers to identify replication/physics bottlenecks and delivered >40% frame stability improvement via relevancy checks and proxy-physics strategies, plus deterministic fixed-step simulation with rollback/state correction.”
Director-level Talent Acquisition & Operations leader specializing in high-volume, multi-site hiring
“Talent & Recruiting Operations leader currently running high-volume, multi-state hiring at Brink’s, managing a team of 4 recruiters delivering ~1,600 hires/year. Known for operational redesign and analytics-driven workflow standardization that reduced time-to-fill to 32 days, plus leading Paradox AI rollout to automate screening/scheduling and improve speed and consistency across markets.”
Junior Graphic & Interaction Designer specializing in UX/UI and digital branding
“Product/marketing designer with portfolio work spanning a nonprofit-focused mobile app concept (SecondLife) and a sustainability/human-connection rebrand of an e-commerce experience ("Amado" campaign). Experienced building scalable Figma design systems for high-volume output, producing modular templates for a local music venue’s concert graphics, and collaborating asynchronously with growth and creative leadership during an internship at The Bakery Atlanta (e.g., Atlanta Streets Alive).”
Senior Technical Artist specializing in Unreal Engine shaders, optimization, and tools
Director of Sports & Entertainment specializing in sponsorships, partnerships, and venue experiences
“Business development and partnerships leader with sports/gaming experience who helped deploy Low6’s free-to-play gamification platform across 20+ NCAA schools through a LEARFIELD deal, acting as the cross-functional liaison from tech implementation through marketing and prizing. Currently building the Sports & Entertainment division at drive21 (experiential graphic design), owning both the go-to-market pitch and post-sale partnership execution while operating closely with founders/executives.”
Senior Game Designer specializing in systems, progression, live ops, and AI
“Level designer/gameplay systems designer who shipped on Squid Game Unleashed, taking ownership of bot navigation and a dynamic bot-profile system to keep matches flowing and bots feeling human via telemetry-driven tuning (Tableau/heatmaps). Also built a lightweight minigame variant/rules framework to rapidly ship fresh live-service content with minimal engineering/art overhead, and has live-ops economy/event design experience from MyVegas Bingo.”
Senior Performance Marketing Manager specializing in paid search and demand generation
“Performance marketer with experience managing very large paid media budgets ($500K-$2M/month) across Google, Bing, and programmatic. They combine hands-on account restructuring and testing with cross-functional growth work, citing a 51% lift in conversions and 24% lower CPA, plus recovery work on a challenged AncestryDNA non-brand search program through landing page, promotion, and affiliate strategy.”
Senior Unity Developer specializing in game development and interactive media
“Unity/C# game developer with hands-on experience shipping lightweight, analytics-driven gameplay systems across WebGL, multiplayer, VR, and mobile. Particularly notable for building a cloud-backed character builder with asset-bundle streaming and cross-device persistence, and for creating reusable level design tooling that improved design speed by 2.5x.”
Executive TV/Film Editor-Producer specializing in reality, documentary, and broadcast programming
“Senior video editor and post producer with deep Premiere experience (and Avid for network-style work), spanning feature documentaries, TV specials, promos, and music videos. Has led teams of 5–12 editors on high-volume schedules (5–6 shows/week) while mentoring on craft, software, music, and montage. Notable credits include work with Discovery and the YouTube channel Organic Nation (Stacey Poon Kinney).”