Pre-screened and vetted.
Senior Video Editor specializing in longform storytelling and social-first content
Senior Graphic Designer specializing in branding, marketing design, and UX/UI
Senior Digital Asset Manager & Content Creator specializing in photo/video production
Senior Motion Graphics Artist & Animator specializing in 2D/3D character animation
Director-level Post Production Supervisor/Editor specializing in TV, film, commercials, and podcasts
Senior Video & Finishing Editor specializing in documentary and music post-production
Senior Video Editor & Voice-Over Artist specializing in social media and YouTube content
Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines
“Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Senior Audio Visual Content Creator specializing in VFX, animation, and sound design
“Film VFX artist transitioning into real-time/game VFX; built a small side-scroller platformer and added effects (end-level fireworks, coin pickup animation/sound) specifically to improve player feedback. Brings long-term Blender node-based shader/geometry experience and a performance-minded approach (LOD/normal maps, light-count optimization) to Unity VFX work.”
Mid-level Motion Designer and 2D Animator specializing in visual storytelling
“Brazil-based lead designer/animator specializing in high-polish marketing creative and scalable motion systems. Led localized multi-channel campaign assets for TIDAL Brazil and built template/rig frameworks to deliver a full season of children’s animation, with a template-driven workflow for rapid short-form social video production in After Effects/Premiere/DaVinci.”
Senior Graphic Designer specializing in branding and digital campaigns
“Senior Designer at DCI with high-profile client experience (Verizon, DoorDash, BlackRock), specializing in high-polish brand and marketing design. Has led creative direction for major editorial/report work (Verizon DEIB Annual Report) and a 100% creative statewide rebrand pitch for OERB supporting a $4M legislative/stakeholder effort, and builds scalable Figma design systems for high-volume output.”
Senior Digital Marketing Manager specializing in paid media, SEM, and analytics
“Marketing/growth practitioner who acquires clients through in-person events and runs multi-channel GTM campaigns. Strong in performance marketing and SEO (including achieving #1 rankings) and in conversion optimization using Microsoft Clarity and Google Analytics to improve engagement and lead volume.”
Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming
“Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.”
“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”
Senior Video Editor specializing in documentary, branded, and broadcast content
“Video editor specializing in documentary and branded/social content with deep Premiere Pro + After Effects expertise, including editing multiple episodes of the Emmy-winning Albina Series and cutting Meta’s Community Voices series. Experienced owning full post pipelines (multi-cam, archival, motion graphics, color, audio cleanup/mix, multi-aspect exports) and leading teams of editors with standardized workflows and consistent creative output.”
Mid-level Digital Production Specialist in graphic design, motion graphics, and video editing
“Video editor with 10 years in Adobe Premiere Pro and 6 years in After Effects, producing marketing videos and polished demo recordings for shareholders and clients, including motion/website animation mockups used to help secure partner funding. Also grew a personal YouTube channel (dotdot3polkadots) editing AMVs and mock trailers to 50,000+ subscribers.”
Director-level Video Content Leader specializing in branded content, OTT, and broadcast news
“Video editor with 10+ years of deep Adobe Premiere Pro/After Effects experience across longform documentary-style content, sizzle reels, and YouTube. Previously edited a half-hour Scripps News newscast handling both video edits and transition graphics, and has worked on Tom Reber’s YouTube channel "The Contractor Fight" with a structured, client-feedback-driven workflow.”
Intern Video Producer/Videographer specializing in social media and post-production
“Student engagement and media professional producing video and photography for a college website and social channels, with prior corporate video production experience. Recently led a highlight tour project in Sorrento, Italy, collaborating across language barriers by leveraging Italian skills and AI translation tools. Technically versatile across Sony FX3, DJI drones/gimbals, Insta360, and pro audio/lighting setups, with a strong focus on adaptable multi-platform delivery.”
Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI
“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”
Creative Director specializing in brand identity and multi-channel marketing
“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”
Senior UX/UI & Product Designer specializing in brand-led digital experiences
“Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.”
Mid-level UI/UX & Graphic Designer specializing in web and brand design
“Marketing-focused designer building an online portfolio brand (K. Marian Designs) with deliberate typography and color-system rationale. Practices by redesigning poorly designed websites into improved desktop/mobile experiences using InDesign, Xtensio personas, and Wix, and also produces short marketing videos via a Clipchamp-to-CapCut workflow with licensed audio and voiceover.”
Senior Unity XR Developer specializing in VR/MR immersive experiences
“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”