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Vetted Blender Professionals

Pre-screened and vetted.

AT

Mid-level Graphic Designer specializing in GenAI visual evaluation

Austin, TX7y exp
MetaSavannah College of Art and Design
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SK

Intern Product Manager specializing in FinTech and AI-powered consumer apps

Philadelphia, PA2y exp
KIROUniversity of Pennsylvania
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RC

Intern Software Engineer specializing in full-stack and cloud development

Denver, CO2y exp
AmazonUC Irvine
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EB

Mid-Level Physics/Simulation Engineer specializing in gameplay and real-time destruction

Glendale, CA6y exp
That’s No Moon EntertainmentCarnegie Mellon University
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KS

Karan Shah

Screened

Mid-level Software & Robotics Engineer specializing in autonomous systems and ROS 2

USA3y exp
Boston DynamicsUniversity of Texas at Arlington

Robotics software engineer focused on production-grade autonomy in GPS-denied environments, building full navigation stacks (perception, EKF/UKF sensor fusion, planning, control) in ROS2. Integrated YOLOv8/semantic segmentation/RL policies into real-time NAV2 pipelines via a custom perception-aware costmap layer, with emphasis on deterministic control loops, embedded GPU performance, and robust system observability/fault tolerance.

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DP

Dony Permedi

Screened

Animation Director specializing in character performance and real-time previs

20y exp
NickelodeonSchool of Visual Arts

Gameplay/cinematic animator and animation supervisor with 20+ years in CG across games, film/TV, VR/AR, commercials, and apps, including primary animation ownership on Louis Vuitton’s "Louis the Game" (Maya-to-Unreal). Strong real-time pipeline and mocap cleanup/export expertise (FBX), known for diagnosing issues like gimbal lock and coordinating with rigging/pipeline/Unreal teams; recently supervised an unreleased 8-minute Unreal-rendered cinematic trailer.

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CV

Senior Gameplay & Character Animator specializing in cinematic and interactive game animation

6y exp
GameFamGnomon

Gameplay/cinematic animator with shipped AAA experience at Naughty Dog (The Last of Us Part II) and Retro Studios (Metroid Prime 4: Beyond), spanning in-game cinematics, player interactions, and mocap cleanup/polish in Maya. Also built locomotion and combat animation for an open-world multiplayer brawler at GameFam, partnering with engineering on hit/reaction prioritization and interruption rules to keep combat readable and coherent in real time.

Adobe Creative SuiteBlenderUnityUnreal Engine3D Animation2D Asset Creation+33
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LM

Lejia Mu

Screened

Intern Game Developer specializing in Unreal Engine 5 systems and virtual production

Shenzhen, China0y exp
XiaomiNYU

UE5 gameplay animation developer focused on building and optimizing full character Animation Blueprint stacks (locomotion + jump/fall/land, montages, linked anim graphs, and layered procedural IK). Has hands-on experience debugging tricky interaction IK issues (e.g., 180-degree turn misalignment) and improving runtime performance using Unreal profiling tools and conditionalizing IK/Control Rig evaluation.

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VK

Intern AI/ML Engineer specializing in Generative AI and applied machine learning

Mumbai, India1y exp
LTIMindtreeBoston University

New graduate with hands-on LLM work building a RAG pipeline (HNSW, lexical reranking/boosting, ReAct) and optimizing it through ablation to dramatically reduce latency. Also building a modular personal assistant with a custom wake word model, router-driven agent selection, and integrations like Spotify with secrets managed via .env.

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YC

Yutao Cao

Screened

Junior Machine Learning Engineer specializing in computer vision and 3D/robotics research

Los Angeles, CA2y exp
University of Southern CaliforniaUSC

Robotics software candidate focused on simulation-to-learning workflows, building a novel-view-synthesis pipeline (USCiLab3D) with a multi-modal diffusion model and a LiDAR-driven, geometry-aware sampling strategy for selecting overlapping reference views across trajectories/seasons. Also designed coordinated motion planning for two Ridgeback-Franka robots in Isaac Lab for a non-prehensile collaborative task, augmenting controller limitations with RL-based self-collision termination states.

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NN

Mid-level Machine Learning Engineer specializing in computer vision and LLM pipelines

4y exp
BlueHaloDuke University

ML/LLM engineer who built production systems to speed up artist content-creation workflows, including a fine-tuned image captioning model paired with a RAG layer over image embeddings/captions to improve consistency across changing domains. Experienced orchestrating multi-tool agents with LangChain/LangGraph (planning + critic/reflection) and setting up practical monitoring (caption rejection rate) plus evaluation sets for tool-calling accuracy, output quality, and latency.

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RF

Ron Friedman

Screened

Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation

Los Angeles, CA33y exp
Super 78

Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.

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CT

Senior QA Lead specializing in AAA game testing and open-world quality

6y exp
Electronic ArtsHigh Point University
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JP

Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content

New York, NY19y exp
FreelanceColumbia University
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MK

Mid-Level Mechanical/Product Design Engineer specializing in prototyping and DFMA

New York, NY3y exp
NORYGeorgia Tech
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AK

Mid-level XR/UX Engineer specializing in prototyping input and interaction systems

Playa Vista, CA6y exp
GoogleSouthern California Institute of Architecture
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RA

Mid-level Creative Technologist specializing in XR and interactive prototyping

San Francisco, CA4y exp
California College of the ArtsTufts University
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KT

Senior QA/Test Engineer specializing in games and mixed reality

11y exp
Bungie
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KM

Senior Video Producer/Editor specializing in social media and short-form branded content

Orange County, CA12y exp
Rumors Creative Agency
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TR

Staff 3D Software Engineer specializing in 3D pipeline tools and production workflows

New York, NY22y exp
NikeUniversity of Toronto
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JT

Intern UI/UX Designer specializing in interaction design and cross-cultural content

New York, NY0y exp
X StudioCornell University
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JD

Joseph D’Alessandro

Screened ReferencesStrong rec.

Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning

Los Angeles, CA10y exp
Replay11Florida State University

UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.

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BH

Bo Hu

Screened

Junior Game Designer specializing in level and encounter design

Beijing, China2y exp
BilibiliUC Santa Cruz

Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.

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DB

Senior Post-Production Supervisor & Lead Video Editor specializing in broadcast and esports content

Los Angeles, CA12y exp
Four Clover ProductionsThe Art Institute of California - Los Angeles
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