Vetted C# Professionals

Pre-screened and vetted.

RV

Rahul Vemuri

Screened

Mid-level Data Engineer specializing in AI/ML, RAG systems, and cloud data pipelines

Malvern, PA4y exp
PQ CorporationPenn State Great Valley School of Graduate Professional Studies

Built a production lead-generation system using AI agents that researches the internet for relevant leads and integrates RAG-based contact enrichment/shortlisting aligned to existing CRM data, enabling sales reps to focus more on selling. Also has hands-on AWS data orchestration experience (Glue, Step Functions) moving raw data into Redshift and evaluates agent performance with human-in-the-loop plus BLEU/perplexity metrics.

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HS

Hazim Shaikh

Screened

Mid-Level Software Engineer specializing in AWS microservices and distributed systems

Remote, CA3y exp
Cloud Data TechnologySacramento State

CloudData engineer who productionized an LLM assistant for a warehouse/logistics customer by wrapping it as a versioned, containerized API with guardrails, deterministic post-processing, and full observability. Experienced diagnosing real-time RAG/agentic incidents (latency spikes and confident-wrong answers) using trace-based isolation, replay in staging, retrieval tuning, and canary releases. Regularly runs technical demos/workshops and partners with sales on security/IAM, SLAs, and pilot rollouts to drive adoption.

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AV

Junior Game Developer specializing in gameplay systems, UI, and procedural generation

Boston, MA2y exp
Game Design Lab, Northeastern UniversityNortheastern University

UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.

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YM

YASH MORADIYA

Screened

Mid-Level Software Engineer specializing in .NET, Azure, and microservices

Texas, USA4y exp
Principal Financial GroupCampbellsville University

Full-stack .NET/Azure engineer with end-to-end ownership of policy management microservices (React/TypeScript + C#/ASP.NET Core + Kubernetes) delivering significant performance and quality improvements (e.g., response time -35%, defects -30%, CSAT +18%). Also productionized an AI-assisted analyst workflow using Azure OpenAI with a RAG pipeline on Azure Cognitive Search, including rigorous prompt versioning, guardrails, and measurable impact (review time -40%, errors -55%). Led incremental legacy modernization via Strangler Fig and dual-write migrations with zero production regressions.

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SK

Shai Kalev

Screened

Principal Unity Engineer specializing in gameplay, mobile, and XR real-time systems

Israel23y exp
DreamForge GamesThe Art Institute of California - San Francisco

Unity engineer with deep gameplay AI and multiplayer networking experience: built lethal, squad-coordinated NPC combat AI using behavior trees/blackboards, and re-architected a PvP title from Photon-style peer networking to a server-authoritative FishNet dedicated-server model with PlayFab matchmaking. Also integrated multiple open-source LLM pipelines (3D asset generation via Trellis, TTS, music) into dockerized, autoscaling cloud endpoints and shipped an iOS + visionOS/Vision Pro experience featuring BCI-driven input and on-device TensorFlow inference.

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Stuart Brooks - Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems in Stockholm, Sweden

Stuart Brooks

Screened

Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems

Stockholm, Sweden10y exp
Resolution GamesUniversity of Bolton

Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.

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Francesco Brischetto - Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer in Catania, Italy

Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer

Catania, Italy4y exp
CruratedUniversity of Milan

Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.

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Berkan Özgür - Senior XR Engineer specializing in spatial computing and cross-platform Unity systems in San Jose, CA

Senior XR Engineer specializing in spatial computing and cross-platform Unity systems

San Jose, CA9y exp
Visutate IncIzmir Institute of Technology

XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.

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Jasdeep Gill - Mid-Level Software Engineer specializing in AI and web development in Abbotsford, Canada

Jasdeep Gill

Screened

Mid-Level Software Engineer specializing in AI and web development

Abbotsford, Canada5y exp
OutlierSimon Fraser University

Built an OCR backend that trains a custom Tesseract model for proprietary fonts and scales via multi-tenant isolation (tenant-scoped APIs, per-tenant storage, JWT+RBAC). Improved high-load image processing by shifting OCR to async worker queues and adding Redis caching, cutting processing time by ~66%, and also integrated Claude API to auto-generate test cases on code changes.

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Shiva Dasi - Mid-level Software Engineer specializing in LLM agents and cloud-native systems in Boston, MA

Shiva Dasi

Screened

Mid-level Software Engineer specializing in LLM agents and cloud-native systems

Boston, MA4y exp
Rebecca Everlene Trust CompanyNortheastern University

Built and shipped production LLM agents in compliance-sensitive environments (FERPA), emphasizing reliability via structured outputs, state-graph orchestration (LangGraph), and CI-driven eval/regression testing. Also has experience hardening messy ERP ingestion pipelines at scale (50K monthly orders) with normalization, idempotency/deduplication, and robust failure handling using AWS (SQS/CloudWatch) and PostgreSQL.

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EV

Senior Software Engineer specializing in Unity mobile game development

San Francisco, CA14y exp
Super Free Games Inc.Instituto Politécnico Nacional

Unity mobile game developer (10+ years) who has shipped 15+ iOS/Android titles (including Word Collect, Trivia Start, Word Nut, Hot Las Vegas Slots). Built a large-scale adventure/quest progression feature with 1000+ quests using procedural map generation, UI virtualization for mobile memory constraints, and a server-driven, spreadsheet-importable configuration system that became a reusable standard across games. Based in San Diego (PST) and targeting $155k USD; open to contract or full-time.

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Venkata Sai Niranjan Nadipineni - Senior Salesforce Developer specializing in Lightning and enterprise CRM in New Jersey, USA

Senior Salesforce Developer specializing in Lightning and enterprise CRM

New Jersey, USA8y exp
State of New JerseyUniversity of Michigan-Flint

Salesforce-focused candidate with hands-on ownership of end-to-end Service Cloud automation, including Apex schedulable jobs for inactive portal user tracking, warning notifications, deactivation, and reporting. Demonstrates strong architectural judgment across Apex, LWC, and Aura, with particular strength in scalable design, performance optimization, and rigorous testing/debugging in complex Salesforce environments.

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Sarah Johnson - Senior Software Engineer specializing in web applications for aerospace and insurance

Sarah Johnson

Screened

Senior Software Engineer specializing in web applications for aerospace and insurance

8y exp
Auria SpaceUniversity of Maryland, College Park

Frontend engineer with hands-on experience building complex React/TypeScript workflows in insurance and interactive Cesium-based geospatial applications. Stands out for combining UI implementation with business-rule enforcement, shared component library improvements, and pragmatic performance decisions across both frontend behavior and database design.

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Atharva Jagtap - Junior Full-Stack Software Engineer specializing in cloud and AI/ML applications in United States, Remote

Junior Full-Stack Software Engineer specializing in cloud and AI/ML applications

United States, Remote2y exp
EcoServantsSeattle University

Full-stack engineer with hands-on experience across e-commerce personalization, enterprise RAG assistants, and cloud infrastructure automation. They’ve shipped AI features using Azure LLM APIs and vector search, improved recommendation engagement, and worked across frontend, backend, ML-informed analytics, and AWS infrastructure in early-stage environments.

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Henry Li - Junior Software Engineer specializing in mobile, full-stack, and game development in California, USA

Henry Li

Screened

Junior Software Engineer specializing in mobile, full-stack, and game development

California, USA2y exp
Voidpet Inc.UC Davis

Engineer with hands-on experience shipping production-critical AI-assisted workflows, including an internationalization system for a React Native/Expo mobile game that expanded from English-only to 15 languages. Stands out for pragmatic, safety-first use of AI: they design deterministic validation layers, constrain model scope, and prioritize architecture, QA, and maintainability over hype-driven agent complexity.

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RH

Robert Hodgen

Screened

Principal Software Engineer specializing in cloud-native distributed systems

Remote, USA11y exp
HH SterlingFlorida State University

Former startup co-founder/CTO who built a student-opportunity platform from scratch and engineered a real-time, Google-like search experience despite database limitations. Also brings deep modernization experience, including migrating legacy enterprise systems to containerized microservices and delivering major search-performance gains on 20+ year-old databases using CDC and OpenSearch.

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AR

Abdul Rafay

Screened

Senior Full-Stack Engineer specializing in frontend and healthcare platforms

Boston, MA8y exp
CareCloudUniversity of Karachi

Frontend engineer with experience modernizing a large healthcare platform from Adobe Flex to React/TypeScript using micro frontends while keeping legacy systems live during migration. Brings strong performance tuning skills for data-heavy UIs and real-time map applications, including profiling-driven React optimization, Next.js SSR, and WebSocket-based live tracking.

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VM

Vinay Machha

Screened

Junior Full-Stack Developer specializing in React, AI, and cloud applications

Hyderabad, India2y exp
SLS SolutionsArizona State University

Frontend engineer with hands-on experience building a real-time financial market dashboard at FinSight AI, handling 30+ live data streams with React, TypeScript, WebSockets, and performance-focused rendering patterns. Stands out for measurable production impact, including a 70% reduction in unnecessary re-renders, plus strong real-time visualization and UX optimization experience.

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SH

Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR

9y exp
FreelanceNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"

Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.

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AB

Mid-Level Full-Stack Software Engineer specializing in automation and platform reliability

Houston, TX4y exp
Neuralix.aiArizona State University

Built and owned invoice automation and alerting products at Neuralix, automating multi-site electricity invoice ingestion from PDFs into validated JSON with strict schema enforcement and LLM-based validation (reported ~98% compliance). Delivered zero-manual processing at 200+ invoices/month and ~5x faster throughput, and designed a domain-driven alert lifecycle to reduce noisy notifications and improve operational response.

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RS

Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

8y exp
Bishop InteractiveDonetsk National Technical University

Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.

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TR

Toby Rock

Screened

Mid-Level Game Developer specializing in C# and Virtual Reality

Leeds, UK5y exp
Costa CoffeeAnglia Ruskin University

Unity VR developer who has shipped multiple Meta Quest titles (Zombieland: Headshot Fever, Starship Troopers VR, ForeVR Cornhole). Served as AI and animation programmer on Starship Troopers VR, designing enemy behaviors and solving challenging navigation problems (including flying enemies) while coordinating closely with art and animation teams.

C#UnityNetworkingVirtual RealityAI BehaviorAnimation Systems+27
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PA

Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking

20y exp
Psytec GamesLondon Business School

Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.

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HB

Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications

23y exp
BAE SystemsBrunel University London

Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.

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