Vetted C# Professionals

Pre-screened and vetted.

BT

Brendan Trieu

Screened

Junior Game Developer specializing in Unity and 3D gameplay systems

1y exp
Happy Kids RoboticsUC Santa Cruz

Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.

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Moore Macauley - Intern Backend Developer specializing in AI, multi-agent systems, and computer vision

Intern Backend Developer specializing in AI, multi-agent systems, and computer vision

0y exp
True Harmony AIUC Santa Cruz

Backend-focused Python engineer who built core systems for an AI beauty-advice product: converting facial-recognition landmarks into usable facial measurements and dynamically shaping chatbot context for personalized guidance. Also worked on high-volume data ingestion at AINVESTgroup, improving agent context selection via a RAG database when upstream tags were unreliable, and has strong Git/GitOps + automated testing practices from rapid-deadline delivery environments.

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Sujay Surendranath Pookkattuparambil - Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning in Chicago, IL

Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning

Chicago, IL3y exp
DePaul UniversityDePaul University

Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.

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Vishesh Kumar - Intern Software & AI Engineer specializing in distributed systems and LLM applications in Palo Alto, CA

Vishesh Kumar

Screened

Intern Software & AI Engineer specializing in distributed systems and LLM applications

Palo Alto, CA1y exp
AmpUpStony Brook University

Stony Brook Fall 2024 capstone contributor who built a ROS2-based warehouse mobile robot prototype, owning perception and SLAM integration end-to-end. Strong in real-time robotics optimization on Jetson Orin (TensorRT/CUDA, ROS2 tracing/Nsight) and in distributed ROS2 communications (DDS discovery/QoS, MAVLink-to-ROS2 bridging), with a full simulation/testing/deployment toolchain (Gazebo, CI tests, Docker/K3s).

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Yash Prakashbhai Shah - Senior Backend Software Engineer specializing in Java, microservices, and cloud infrastructure in Santa Clara, CA

Senior Backend Software Engineer specializing in Java, microservices, and cloud infrastructure

Santa Clara, CA6y exp
AryakaSan Diego State University

Backend/platform engineer at Aryaka Networks who built a centralized resiliency and security Spring Boot library to standardize Keycloak RBAC and fault-tolerance across 25+ Kubernetes-migrated microservices. Uses profiling and observability (Prometheus/Grafana) to drive measurable performance and reliability gains (25% faster APIs, 70% faster environment setup) and accelerates adoption via golden-path starter repos and Swagger/OpenAPI live docs.

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Anudeep Reddy Veerla - Mid-Level Software Engineer specializing in cloud-native microservices in Boston, MA

Mid-Level Software Engineer specializing in cloud-native microservices

Boston, MA3y exp
Tech MahindraUniversity of the Potomac

Built and shipped both a solo real-time multiplayer Spades game (TypeScript monorepo with shared client/server engine) and a production internal LLM-powered document Q&A tool for a SaaS company. Demonstrates strong RAG pipeline design (Pinecone + embeddings + reranking), rigorous eval/regression practices, and pragmatic data ingestion/observability work across Confluence, Notion, and messy PDFs/OCR—backed by clear metric improvements (P@1 61%→78%, escalations 40%→22%).

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Igor Pontes - Mid-level VFX/Game Artist specializing in real-time effects and shaders in São Paulo, Brazil

Igor Pontes

Screened

Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, Brazil5y exp
Haki StudiosESAMC/UNA

Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).

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Rohit Sarkar - Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content in Kolkata, India

Rohit Sarkar

Screened

Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content

Kolkata, India11y exp
GunjanApp StudiosBirla Institute of Technology, Mesra

Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.

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Lincoln Oh - Mid-level Full-Stack/MES Software Engineer specializing in manufacturing systems in Glendale, KY

Lincoln Oh

Screened

Mid-level Full-Stack/MES Software Engineer specializing in manufacturing systems

Glendale, KY5y exp
SK AXUC Riverside

Software engineer with hands-on experience delivering production-floor applications in manufacturing environments: built a PDA-friendly web app integrated with Oracle PL/SQL and deployed it on-site in a live warehouse, then iterated via tight feedback loops. Also rebuilt a broken assembly QR label printing workflow as a WPF Windows desktop tool and rolled it out across factory processes with operator training; additionally built a TypeScript/Node/Express/MongoDB app deployed on AWS (EC2/S3).

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RD

Ryan Desmond

Screened

Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity

Dallas, TX3y exp
Groove JonesUniversity of Texas at Dallas

Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.

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Luis Huesca - Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

Luis Huesca

Screened

Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

9y exp
MetamokiUniversity of Vermont

Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.

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AS

Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps

Buffalo, NY2y exp
University at Buffalo FoundationBinghamton University

Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.

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SM

Samuel Morse

Screened

Mid-level game development and 3D content professional with cross-industry customer service experience

Osterburg, PA8y exp
Tempus UnlimitedSouthern New Hampshire University

Unity/C# gameplay programmer focused on solo-built prototypes, including a P2P multiplayer card game framework, evolving creature systems, and cross-platform mobile/web experiments. They show strong self-directed learning in Unity Netcode, lobby integration, custom input/UI systems, and early exploration of AI/LLM use cases for game content and creature behavior.

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Pranav Gaikwad - Senior Software Engineer specializing in cloud-native platforms and supply chain systems in Atlanta, GA

Senior Software Engineer specializing in cloud-native platforms and supply chain systems

Atlanta, GA8y exp
FORTNAUniversity of the Cumberlands

Backend and platform engineering leader with deep supply chain and warehouse systems experience, including building a company-wide MDM platform across five ERP systems and supporting a 72-microservice warehouse execution environment. Particularly compelling for AI-forward logistics roles: currently pursuing an AI-focused PhD, has published supply chain AI research, and holds a utility patent for AI-driven predictive analysis.

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DK

Mid Software Engineer specializing in backend distributed systems and AI/RAG platforms

2y exp
Compusoft Integrated SolutionsArizona State University

Full-stack engineer with hands-on ownership of a production AI knowledge assistant used by 10,000+ daily users. Combines React/Next.js frontend work with FastAPI, AWS serverless, and RAG architecture using GPT-4, LangChain, and Pinecone, with measurable impact on relevance, latency, uptime, and support deflection.

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SM

Sakshi More

Screened

Mid-level Full-Stack Software Engineer specializing in cloud, data science, and ML systems

Texas, USA4y exp
Granite ConstructionUniversity of Texas at San Antonio

Backend/data engineer focused on AWS-based, low-latency event processing for market data and social-signal sentiment systems. Has led a monolith-to-event-driven migration with feature-flagged incremental rollout, and emphasizes production-grade security (OAuth2/JWT, secrets management, Supabase RLS) and data integrity (deduplication/idempotency) under high-volume spike conditions.

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YS

Mid-Level Software Engineer specializing in backend, cloud, and scalable APIs

Remote, United States4y exp
FILMIC TECHNOLOGIESUniversity at Buffalo

Backend Python engineer who has built an LLM agentic tutoring/assignment helper with a custom pipeline for parsing visually complex textbooks (integrating AlibabaResearch VGT and implementing missing preprocessing from the paper), improving RAG grounding with ~90% cleaner extracted text. Also led major platform scaling work by refactoring monolithic image processing into Celery-based async microservices on AWS (GPU/CUDA + S3), and implemented Kafka streaming for payment webhooks with strict ordering, idempotency, and multi-zone fault tolerance.

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CH

Conor Higgins

Screened

Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations

Aberdeen, UK8y exp
First Competence Ltd.University College Cork

UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.

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AT

Ayesha Tazeen

Screened

Mid-level Gameplay Programmer specializing in Unreal Engine and Unity

Newcastle Upon Tyne, U.K.5y exp
Red Rover InteractiveNewcastle University

Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.

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TB

Toms Bukhards

Screened

Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR

London, England10y exp
MicazookRiga Technical University

Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.

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VK

Senior Full-Stack JavaScript Engineer specializing in enterprise SaaS

Remote, Finland15y exp
VincitEötvös Loránd University

Frontend engineer with enterprise B2B and healthcare web experience, specializing in React/TypeScript architectures for complex, permissioned workflows and data-heavy admin dashboards. Has modernized legacy codebases with improved state management (Redux/Zustand/Rematch, IndexedDB caching) and shipped fast Next.js SEO/performance-focused builds under tight deadlines, including measurable bug-ticket reduction via improved error reporting.

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AK

Junior DevOps/Software Engineer specializing in CI/CD automation and cloud monitoring

Lubbock, Texas3y exp
Chick-fil-ATexas Tech University

Software engineer with end-to-end ownership of a Qt/C++/QML desktop app for monitoring/configuring equipment, including hands-on UI performance optimization. Also built a web-based AI agent interface (React/TypeScript + Python Flask) with strong API contract discipline and async state handling, and improved microservices reliability using idempotency, DLQs, and observability. Created an internal CI/CD automation tool adopted across engineering and operations teams, adding safer rollbacks and better error messaging based on feedback.

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JB

Intern Software Quality Engineer specializing in QA automation and robotics

3y exp
PanduitCalifornia State University, Sacramento

Robotics project manager and software lead for an underwater ROV (MATE 2024–2025), building a ROS 2 Jazzy stack on Raspberry Pi and a serial Pi-to-Arduino thruster control system for a 6-thruster configuration. Also has internship experience creating automated functional test pipelines using Jenkins, Selenium, and Python, plus exposure to Isaac Sim for simulated/synthetic data generation in an embodied AI hackathon.

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HK

Harsh Kumar

Screened

Junior Full-Stack Engineer specializing in web apps, cloud services, and data migrations

Remote1y exp
MindSpark VenturesArizona State University

Built SparkyAI, a gamified college-essay writing assistant (hackathon project at ASU in 2025) using React/styled-components, Firebase (OAuth/DB), and OpenAI APIs, with concrete scalability and performance measures like rate limiting, indexed queries, code splitting, and conversation caching. Also designed a global low-latency voice-to-LLM architecture leveraging WebRTC, regional containerized services, global load balancing, streaming STT/TTS, and end-to-end encryption with minimal logging.

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