Vetted C# Professionals

Pre-screened and vetted.

TT

Talha Timur

Screened

Entry-level Backend Software Engineer specializing in FinTech

Istanbul, Turkiye1y exp
ArchitechtMarmara University

Backend-focused full-stack engineer with strong React/TypeScript depth who has owned end-to-end features spanning PostgreSQL, .NET 8 APIs, real-time React dashboards, and production monitoring. Notably built a geofencing tracking module for construction SaaS and a 0→1 secure LAN file transfer engine, combining security-first architecture with measurable outcomes like 40% lower battery usage and zero security breaches in pilot.

View profile
MA

Senior Unity Developer specializing in medical simulation, digital twins, and XR training

Dhaka, Bangladesh6y exp
Talent ProJahangirnagar University

Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.

View profile
RA

Reza Anvari

Screened

Junior Robotics Software Developer specializing in embedded systems and ROS2

Toronto, Ontario1y exp
Patagona TechnologiesToronto Metropolitan University

Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.

View profile
SR

Sainath Reddy

Screened

Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React

Atlanta, Georgia4y exp
Altech Star SolutionsAuburn University at Montgomery

Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.

View profile
DN

David Nguyen

Screened

Junior Full-Stack Software Engineer specializing in React/Next.js and Python/FastAPI

Austin, TX3y exp
The Coaching MarketTexas State University

Early engineering hire at The Coaching Market (B2B2C e-learning startup) who owned re-engineering core REST APIs (FastAPI) and shipping an enhanced Next.js UI, plus automating most deployments via CircleCI/Vercel. Strong in data-driven iteration (surveys/Jira/Slack + Google Analytics, A/B tests) and reliability/performance improvements with measurable impact (30% less downtime, 40% faster releases, 25% faster loads).

View profile
AB

Ali Badalov

Screened

Mid-level Unity Gameplay Programmer specializing in mobile games and VR interactions

Baku, Azerbaijan6y exp
Badaloff GamesManisa Celal Bayar University

University student Unity developer with hands-on Meta Quest VR experience from an internship (AZSIMX), including full-body XR rig troubleshooting and animation work on a Parachute Simulator. Also built and published a mobile 3D racing game to Google Play with local split-screen multiplayer, and currently co-developing a game (Motorburn) while using Google Gemini to optimize performance.

UnityC#Sprint PlanningGitGitHubGameplay Programming+55
View profile
Divya Patel - Mid-Level Software Engineer specializing in .NET and CMS platforms in Fremont, CA

Divya Patel

Screened

Mid-Level Software Engineer specializing in .NET and CMS platforms

Fremont, CA6y exp
SymSoft SolutionsCalifornia State University, East Bay

Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.

View profile
KARISHMA PAPPU - Junior AI/ML Engineer specializing in machine learning and data pipelines

Junior AI/ML Engineer specializing in machine learning and data pipelines

2y exp
Mythri Tech SolutionsUniversity of Central Missouri

Built and productionized an LLM-based system that summarizes large volumes of unstructured content (customer feedback/internal docs) to reduce manual analysis and surface decision-ready insights. Brings strong reliability practices—prompt/schema constraints, validation checks, orchestration with Airflow/Databricks, and rigorous component + end-to-end testing—plus experience partnering closely with business stakeholders to drive adoption.

View profile
Ankit Kumar - Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

Ankit Kumar

Screened

Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

8y exp
Hapz Software SolutionsRajasthan Technical University

Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.

View profile
Jayesh Dongre - Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems in Pune, Maharashtra

Jayesh Dongre

Screened

Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems

Pune, Maharashtra4y exp
Ethosh Design Pvt LtdFergusson College

Unity VR developer with ~4 years of experience who has shipped an app to the Meta Quest Store. Notably worked on a challenging VR project integrating live point cloud data, focusing on bandwidth/latency, optimization, and compression to keep performance smooth in-headset.

View profile
AP

Amer Pehlic

Screened

Junior Software Engineer specializing in Python data analysis and robotics

Richmond, VA2y exp
Future Foundation North AmericaVirginia Commonwealth University

Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.

View profile
MK

Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)

Remote, USA6y exp
T & T ConsultingGovernment Engineering College

Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.

View profile
DN

Duy Nguyen

Screened

Junior IT Support Specialist and App Developer in Education

San Francisco, CA4y exp
Lick-Wilmerding High SchoolSan Francisco State University

IT helpdesk/support professional in an education environment with strong experience deploying software via MDM to faculty/staff and students, validating installs, and recommending practical workflow solutions (e.g., iPad PDF annotation to Google Drive). Comfortable troubleshooting live operational issues like A/V failures and copier outages, and motivated by improving real-world usability over flashy but poorly designed tools.

View profile
Hamza Ali - Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

Hamza Ali

Screened

Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

6y exp
Absolutely DigitalSindh Madressatul Islam University

Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.

View profile
Muhammad Midhat - Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

9y exp
Inoviks Soft SolutionsUniversiti Malaysia Pahang Al-Sultan Abdullah

AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).

View profile
Gaurav Joshi - Mid-level Full-Stack Developer specializing in React, Node.js, and TypeScript

Gaurav Joshi

Screened

Mid-level Full-Stack Developer specializing in React, Node.js, and TypeScript

3y exp
VisionboxBritish Columbia Institute of Technology

Frontend-focused engineer who has led complex React/TypeScript analytics dashboards end-to-end, including a Next.js internal customer dashboard scaled to thousands of daily users. Emphasizes scalable architecture (feature-based structure, typed models, React Query/Zustand), strong quality gates (Jest/RTL, linting, monitoring with Sentry/LogRocket), and performance optimization, with tight collaboration with design/product via Figma and rapid prototyping.

View profile
thaís fernanda Paz - Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

2y exp
Red Titan EntertainmentUniversidade do Vale do Itajaí (UNIVALI)

Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.

View profile
SK

Mid-Level Software Engineer specializing in desktop applications and legacy modernization

Portland, Oregon4y exp
Great Valley TechnologiesKremenchuk Mykhailo Ostrohradskyi National University

Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.

View profile
AP

Mid-level Software Developer specializing in Unity and .NET desktop/automation apps

Frankfurt, Germany10y exp
iocto GmbHFrankfurt University of Applied Sciences

Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.

View profile
CF

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, Brazil
Piloto StudioFederal University of Rio Grande do Sul

VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.

View profile
KA

Senior Unity Developer specializing in multiplayer, backend, and Web3 games

Istanbul, Turkey10y exp
Go GamesSyrian Virtual University

Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.

View profile
AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

View profile
Reber Ferhat Uluca - Senior Unity Developer specializing in mobile games and XR (VR/AR) in Den Helder, Netherlands

Senior Unity Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).

View profile
Aliman Orucov - Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction in Baku, Azerbaijan

Aliman Orucov

Screened

Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction

Baku, Azerbaijan1y exp
Exomudra Technologies Private LimitedBaku State University

Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.

View profile

Need someone specific?

AI Search