Pre-screened and vetted.
Intern Software Engineer specializing in C++/Python systems and automation
“Software engineer with experience delivering customer-facing solutions across consulting and engineering contexts (Deloitte, Coherent), including a finance reconciliation system and a firmware validation tool integrated into existing test infrastructure. Demonstrates strong on-site/customer collaboration, rapid iteration, and high-pressure debugging (CARLA demo fix), with measurable impact and a focus on adoption through familiar workflows and clear documentation.”
Intern Full-Stack/ML Engineer specializing in LLM applications and mobile development
“Backend engineer who built a serverless AWS Lambda microservices backend for a parenting assistance mobile app, including a personalized recommendation system optimized to sub-500ms via precomputed scoring and DynamoDB caching. Demonstrates strong production pragmatism: CloudWatch-driven performance tuning (provisioned concurrency), zero-downtime phased schema migrations, and robustness patterns like optimistic locking and request deduplication. Also led a refactor of an LLM RAG pipeline to improve retrieval quality and cut latency from ~5s to ~3s.”
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”
Senior Front-End Engineer specializing in React and TypeScript
“Frontend engineer with senior-level scope who has shipped complex React/TypeScript products end-to-end, including a multi-page site built solo in four weeks (complex forms, PDF generation, email + localization) and a GraphQL-driven dashboard for a car dealership management platform. Known for modular, testable architecture, performance-minded data fetching (batched calls), and improving design-system consistency via reusable, Storybook-documented components and feature-flagged rollouts.”
Mid-Level Software Engineer specializing in Cloud, GenAI, and Federal systems
“Cloud-focused engineer experienced deploying and stabilizing complex production systems that span APIs, infrastructure, and automated workflows, with a strong observability and safe-release mindset (feature flags/canaries/rollbacks). Has hands-on, customer-facing incident leadership, including executing DR regional failover during an AWS us-east-1 outage to maintain service and reportedly save a client ~$10M.”
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
“Software engineer with strong compliance-domain experience who built a customer-facing compliance and reporting dashboard using React/TypeScript with Spring Boot microservices. Demonstrates mature production engineering practices—contract-first APIs, event-driven architecture (Kafka/RabbitMQ), caching (Redis), and robust CI/CD + observability (Prometheus/Grafana/ELK)—and also created a Python-based audit automation tool adopted into the standard release process.”
Mid-Level Software Engineer specializing in Cloud Platform & Automation
“Software engineer at Wrap who built production AWS Lambda services for large-scale Parquet dataset generation (50k+ records) and a synthetic traffic/lead generation system using Python, Playwright, and Jenkins. Also built and deployed a full-stack hobby product (MyAnimeListRanker) that ingests MyAnimeList user data and uses an Elo-based ranking workflow, with operational guardrails like rate limiting and monitoring via Vercel/logs.”
Executive CTO & AI Architect specializing in regulated SaaS (InsurTech/Healthcare/FinTech)
“Insurance-tech CTO and repeat founder with 10+ years in insurance startups; was employee #4/CTO at Polly (formerly DealerPolicy) and helped scale it from a PowerPoint to 250 employees while raising $180M+. Currently building and selling AgentCanvas.ai—an extensible AI accelerator platform for large insurance agencies—after coding the product end-to-end and now running demos/POCs with prospective buyers.”
Mid-level AR/VR Developer specializing in Unity and immersive enterprise experiences
“Unity developer with shipped Meta Quest VR experience, including a concert app featuring 180/360 video selection, live camera connectivity, and a 3D main menu, with videos stored on AWS S3. Also runs a small studio (Hunterbyte Digital) and published an indie puzzle game, Cubuleto, on Steam featuring a built-in editor.”
Senior Unity Developer specializing in high-performance mobile game systems
“Unity game developer who has shipped titles on Steam and mobile (Google Play/App Store), owning build quality, platform builds, and release preparation. Built a turn-based soccer game largely solo, including scalable UI, complex move-calculation systems using the command pattern, and enemy AI, and proactively brought in external AI specialists to tackle hard algorithmic challenges.”
Junior Software Engineer specializing in distributed systems and cloud-native backend services
“Founding engineer at a civic-tech startup (Barrow) who built and operated a Next.js/TypeScript product with map-based public reporting, including clustering and dynamic geospatial loading to improve UX and performance. Also implemented a location-aware RAG chatbot using Pinecone, web scraping/transcription, caching, and fallback web search, and owned post-launch observability plus scaling decisions (load balancing/horizontal scaling) based on API usage patterns.”
Junior AI Engineer specializing in agentic workflows and ML platforms
“Building a production LLM/agent system for a leading US dental provider that extracts rules from payer handbooks/portals and EDI 271 responses to validate and improve patient cost estimates. Combines GCP stack (BigQuery, GKE, Cloud Run, Pub/Sub, Vertex AI) with strong agent reliability practices (observability, validator agents, grounding, PII/hallucination guardrails, confidence scoring) and has led non-technical customer stakeholders on enterprise ServiceNow↔Aha sync and AI-powered enterprise search/summarization.”
“Built and productionized an AI-native, agentic appeals decisioning system for health insurance operations, automating 500k+ scanned appeals/year. Delivered measurable impact by cutting review time from 12–15 minutes to ~3 minutes and auto-resolving ~85% of cases with strong auditability, evaluations, and human-in-the-loop guardrails, deployed as containerized microservices on Azure AKS.”
Staff Technical Artist specializing in character pipelines, rigging, and tools for games
“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”
Intern Robotics/ADAS Engineer specializing in perception, sensor fusion, and state estimation
“Robotics software engineer who built a multi-agent dense warehouse mapping system in ROS 2, including LiDAR-camera fusion SLAM, timestamp-based synchronization, and DDS-based inter-robot pose/keyframe exchange under bandwidth constraints. Also applied Gaussian Splatting for selective photorealistic dense reconstruction and optimized real-time performance with node composition, bounded queues, and QoS tuning; experienced with Gazebo/CARLA/Unity simulation and Dockerized ROS 2 deployments.”
Mid-level Data Engineer specializing in financial and trading data
“Quant Data Engineer at ASX who is also building FinishKit, a full-stack SaaS that scans AI-generated codebases for bugs and production-readiness issues. Combines React/TypeScript, Supabase/serverless, Fly.io, and Postgres with strong product instincts, rapid iteration, and prior experience building secure multi-tenant data and dashboard systems across enterprise teams.”
Senior Software Engineer specializing in AR, UI/UX, and interactive applications
“AR/Unity-focused engineer who built a multi-user whiteboarding app for smart glasses, including vector-based collaborative drawing, spatial object persistence, and a voice-driven AI assistant that could manipulate the scene through custom tools. Their work spans real-time networking, spatial UX, and LLM integration, with systems robust enough that some features were reused by other developers internally.”
Staff Software Engineer specializing in interactive 3D, games, and developer platforms
“VR/social platform engineer with experience at AltspaceVR, Mozilla Hubs, and Dopple, spanning Unity/C#, custom engine networking, and early voice-agent systems. Particularly compelling for roles at the intersection of multiplayer, XR, and AI: they’ve built data-driven avatar systems, ownership-based netcode, VR replay capture, and a custom real-time voice->LLM->voice stack integrated with hardware and computer vision.”
Entry-level Full-Stack Developer specializing in logistics and AI-powered web applications
“Backend engineer who led the end-to-end modernization of FleetView into a scalable, event-driven system supporting 1,000+ users and 13,000+ assets, cutting API latency by ~40%. Also built an AI-powered exit interview analytics pipeline on Azure using GPT-4o with strong guardrails, validation, and evaluation practices, showing a rare mix of production backend rigor and applied LLM workflow experience.”
Senior Data Engineer specializing in cloud analytics and data modernization
“Candidate has hands-on experience delivering production data and AI systems, including an AWS-based real-time data platform for a financial client at Deloitte and a production RAG workflow that cut manual search time by 40%. They stand out for combining strong data engineering depth with practical LLM governance, incident debugging, and stakeholder management across business and risk/compliance teams.”
Executive AI engineering leader specializing in SaaS, cloud platforms, and applied machine learning
“Senior engineering executive who has spent the last decade leading large-scale platform modernization while staying deeply hands-on in architecture, debugging, and code reviews. He has led 120+ person organizations, built cloud-native SaaS and identity platforms across regulated and enterprise domains, and ties engineering decisions directly to revenue outcomes, including contributing to Wind River's $1B+ milestone.”
Executive engineering leader specializing in SaaS platforms for FinTech and Automotive
“Senior engineering leader with VP-level scope who combines hands-on technical depth with large-scale org leadership. He led modernization of a legacy automotive ERP platform and architected OEM integration systems, while also scaling teams aggressively and translating enterprise customer needs into practical product and engineering plans.”
Principal cloud consultant specializing in ERP, public sector, and enterprise implementations
“Senior cloud/functional consultant with deep experience implementing Oracle and Infor solutions for large public-sector clients, especially permitting, licensing, and EAM-related workflows. Stands out for owning full lifecycle delivery, translating highly regulated requirements into complex configured workflows, and running large-scale UAT/test management across multi-module enterprise programs.”