Vetted Confluence Professionals

Pre-screened and vetted.

ML

Senior Customer Success & Strategic Account Management leader specializing in AI-driven FinTech SaaS

San Francisco, CA15y exp
GDS Link
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AD

Senior Product Owner specializing in SaaS and enterprise systems

Chicago, IL14y exp
Hireworks.ai
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AM

Senior Full-Stack Engineer specializing in Python, cloud-native microservices, and React

United States8y exp
TechLabScientists
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SK

Director-level Paid Media & Growth Marketing leader specializing in performance acquisition

Remote, Canada9y exp
CaseWare
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Iangolana Riantsoa RAMELSON - Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript in Madagascar, Madagascar

Iangolana Riantsoa RAMELSON

Screened ReferencesStrong rec.

Mid-level Full-Stack JavaScript Developer specializing in React, Next.js, and TypeScript

Madagascar, Madagascar5y exp
Levelup MadagascarPolytechnic Institute of Madagascar (ISPM)

Frontend engineer who led end-to-end delivery and scaling of an internal HR product (Easy Time), owning architecture decisions (React/TypeScript, Redux Toolkit, Tailwind/shadcn). Experienced building complex dashboard UIs with advanced filters and real-time interactions, collaborating directly with design (Figma) and shipping quickly via incremental delivery and GitLab CI-driven deployments.

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Albert Albert - Senior QA Tester specializing in mobile, web, and API testing in Singapore

Albert Albert

Screened ReferencesModerate rec.

Senior QA Tester specializing in mobile, web, and API testing

Singapore10y exp
AppenBINUS University

Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.

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CG

Cristian Gonzalez

Screened ReferencesModerate rec.

Senior Gameplay Programmer specializing in Unity, Unreal, and multiplayer systems

Remote, USA9y exp
HPPC HealthDallas College

Unity/C# gameplay engineer with strong systems-level experience shipping and optimizing a mobile 6v6 FPS, including custom pooling, input, networking, and anti-cheat architecture. Stands out for combining deep performance engineering with practical AI-assisted development workflows that helped deliver a prototype in one week, plus end-to-end ownership of a separate web app built for a doctor under a tight deadline.

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Ronald Forte - Entry-Level Software Engineer specializing in AI APIs and RAG systems

Ronald Forte

Screened ReferencesModerate rec.

Entry-Level Software Engineer specializing in AI APIs and RAG systems

0y exp
RevatureHunter College (CUNY)

Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.

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JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.

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WT

William Takpa

Screened

Mid-level Product Manager specializing in digital products and growth

Jos, NG4y exp
Aboki NaUniversity of Jos

Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.

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SV

Mid-Level Full-Stack Software Engineer specializing in cloud-native apps and ML services

Bowling Green, OH4y exp
Senecio Software IncBowling Green State University

Software engineer who deployed and stabilized a real-time analytics platform at Senecio Software, focusing on production reliability, observability, and performance under load. Experienced debugging issues spanning distributed services and networking (e.g., tracing timeouts to packet loss from misconfiguration) and extending Python (FastAPI/Django) APIs for customer-specific analytics features in a configurable, maintainable way.

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LS

Mid-level AI Engineer specializing in Generative AI and LLM systems

Grand Ledge, MI3y exp
ChainSysUniversity of Michigan-Dearborn

Built and deployed a production-grade, multi-agent Text-to-SQL assistant that lets non-technical stakeholders query large enterprise databases in natural language. Uses Pinecone-based schema retrieval + LLM reasoning (Gemini/Claude/GPT) with a dedicated validation agent (schema/syntax checks and safe dry runs) to reduce hallucinations and improve reliability, while optimizing latency and cost via async execution and embedding caching.

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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.

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DD

Mid-level Full-Stack Engineer specializing in Java/Spring, React, and AWS cloud platforms

California, USA4y exp
BrillioSyracuse University

Full-stack/product-leaning engineer in logistics and high-traffic portals who ships production AI features: built an AI-assisted shipment status Q&A system using Pinecone + GPT-4 and a high-volume Python ingestion pipeline (500K+ records/day), delivering 35% fewer support tickets and cutting resolution time from 11 to 4 minutes. Also led a legacy Angular-to-React/TypeScript rebuild that boosted Lighthouse performance from 60 to 90, and has hands-on AWS EKS operations experience including resolving a 3x traffic scaling incident.

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Sneha Sridhar - Mid-level Software Engineer specializing in cloud-native backend and distributed systems in Remote, USA

Sneha Sridhar

Screened

Mid-level Software Engineer specializing in cloud-native backend and distributed systems

Remote, USA4y exp
IntradiemUniversity of Massachusetts Dartmouth

Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.

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Kaden Marler - Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.

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Monish Reddy Bonthu - Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech in FL, USA

Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech

FL, USA5y exp
Havicma LogisticsSaint Louis University

Backend engineer with hands-on experience modernizing a real-time logistics/tracking platform from a tightly coupled polling architecture to a service-oriented/microservices design using Node.js and WebSockets. Emphasizes contract-first FastAPI development, defense-in-depth security (JWT/OAuth, RLS/Supabase), and safe incremental migrations with feature flags and strong observability, delivering sub-second updates and improved performance under peak load.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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Adam Robakiewicz - Senior PHP Backend Developer specializing in e-commerce platforms and system architecture in Gdynia, Poland

Senior PHP Backend Developer specializing in e-commerce platforms and system architecture

Gdynia, Poland13y exp
Postdata SAGdańsk University of Technology

Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.

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Nadine Rendell-Green - Mid-Level Game Designer specializing in Level Design and Unreal Engine

Mid-Level Game Designer specializing in Level Design and Unreal Engine

4y exp
SAE InstituteStaffordshire University

Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.

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Ernest Dejda - Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering in Warsaw, Poland

Ernest Dejda

Screened

Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering

Warsaw, Poland6y exp
Lucid Reality LabsMilitary University of Technology, Warsaw

Unity game developer with AR RPG experience who owned a flexible mission/scenario system and created tooling to dramatically speed up mission testing by skipping steps while maintaining dependent dialogs/NPC/item state. Currently in an R&D team building AI-enabled developer productivity tools, including an in-house CI code review bot, and regularly uses LLM workflows (ChatGPT/Gemini) integrated into Rider.

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FJ

Faisal Javed

Screened

Senior AI/ML Engineer specializing in LLMs, MLOps, and AWS

Carteret, NJ8y exp
SchechterTouro University

Built a production ad-spend optimization system that combined deterministic audit logic with LLM-generated explanations, surfacing severe inefficiencies including 70-90% wasted spend in some Google Ads accounts. Stands out for pairing measurable business impact with pragmatic AI safety and usability decisions, including approval-gated execution and structured, human-readable recommendations.

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Victor Iagnov - Executive engineering leader specializing in SaaS platforms and AI-enabled architecture in Windermere, FL

Victor Iagnov

Screened

Executive engineering leader specializing in SaaS platforms and AI-enabled architecture

Windermere, FL9y exp
3DWORLD LTDKazan National Research Technical University

Engineering executive and former CTO of 3DWORLD who helped scale the business through roughly 22x revenue growth and 15x customer growth over four years while building a 20+ remote cross-functional org. Unusually for a senior leader, they remain hands-on in architecture and production debugging, with recent depth in AI-powered support systems, retrieval-based knowledge workflows, and scalable full-stack platform design.

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NT

Mid-level Salesforce Administrator specializing in CRM automation and cloud integrations

USA5y exp
HyperNex TechnologiesClark University

Salesforce admin/developer with 3-4 years of experience spanning admin fundamentals through Apex, LWC, integrations, and Experience Cloud. Particularly strong in Service Cloud and case management optimization, including a redesign that cut manual effort by 50-60% while improving reporting accuracy and response times.

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