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Vetted C++ Professionals

Pre-screened and vetted.

C++PythonDockerGitJavaJavaScript
SG

Siddhartha Geddam

Screened

Junior Robotics/ML Engineer specializing in autonomous UAVs and perception

2y exp
Advanced Respiratory Sleep MedicineUniversity of North Carolina at Charlotte

“Machine learning robotics engineer with internship experience deploying object detection and semantic segmentation models to an autonomous vehicle fleet operating in airports and naval docking stations, optimizing with ONNX/TensorRT for NVIDIA Jetson edge deployment. Also built ROS/ROS2-based decentralized multi-drone coordination (TF trees, shared telemetry) validated in Gazebo and networked via Nimbro with sub-10ms latency messaging.”

BashCC++CI/CDComputer VisionCUDA+145
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KN

Kavya Negi

Screened

Mid-level UX Designer specializing in research-driven product and web experiences

Arizona, USA4y exp
Innova SolutionsArizona State University

“UX/Product Designer with end-to-end case-study experience on Verizon personalization, combining deep user research with iterative prototyping to address privacy/data-tracking trust issues and drive measurable conversion impact (estimated 0.5% lift; ~$750K annual revenue). Also designed a Work Safety Management System at Inova Solutions, simplifying complex real-time alerting, compliance, and role-based permission workflows using motion prototypes and progressive disclosure, and collaborates closely with engineers with working HTML/CSS/JavaScript knowledge.”

A/B TestingAgileBlenderCC++Design Systems+60
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VG

VenkataRamireddy Gaddam

Screened

Junior IoT/Embedded Systems Engineer specializing in ROS 2, LoRa, and sensor fusion

Buffalo, USA1y exp
University at BuffaloUniversity at Buffalo

“Robotics/embedded developer with hands-on ROS 2 and micro-ROS experience on ESP32, building a remote-controlled high-power LED system. Worked across power distribution (buck-boost constant 30V), sensor calibration with real-time data checks, and long-range WiFi connectivity using an omnidirectional antenna achieving 100m+ coverage.”

PythonCC++JavaMATLABROS 2+98
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RJ

Rohit Jaiswal

Screened

Junior Software Engineer specializing in full-stack web and AWS cloud automation

Syracuse, NY2y exp
SUNY Upstate Medical UniversitySyracuse University

“Software developer with experience delivering and deploying customer-facing web applications, including an investment-focused platform requiring PostgreSQL/SQL optimization and hierarchical (adjacency list) data modeling. Has integrated payment APIs for a retail/antique shop use case, factoring in rate limits and documentation-driven implementation, and has handled time-sensitive production bugs via rapid replication and hotfix deployment.”

ReactNext.jsReduxNode.jsExpressREST APIs+86
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CC

Cade Cermak

Screened

Entry-Level Machine Learning Engineer specializing in credit risk and time series

Hoboken, NJ2y exp
Propel HoldingsStevens Institute of Technology

“Graduate student taking advanced coursework in NLP, generative image modeling, and computer vision; built a PPO reinforcement-learning agent for a Super Mario platformer with careful reward shaping and metric-driven evaluation. In a recent internship designing credit risk models, created a 10-method feature-selection voting framework and achieved ~10% out-of-sample performance improvement while reducing features to mitigate overfitting.”

PythonSQLJavaC++JavaScriptR+45
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VP

Vengalarao Pachava

Screened

Junior AI Data Engineer specializing in Azure Databricks lakehouse and GenAI RAG systems

Irving, TX2y exp
Cloud Rack SystemsIllinois Institute of Technology

“Backend/applied AI engineer from Cloud Rack Systems who built production GenAI/RAG and data platforms on Azure/Databricks at enterprise scale (2.5M records/day). Known for making LLM systems behave like deterministic services via strict retrieval contracts, citation-based validation, and strong observability—shipping a knowledge assistant used daily by 50+ users while driving hallucinations near zero and materially improving latency and cost.”

AgileAlgorithmsAPI IntegrationAudit LoggingAWSAWS Glue+197
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CK

Connor Koch

Screened

Junior Software Developer specializing in Oracle APEX and enterprise integrations

2y exp
C3 Business SolutionsCalifornia State University, Long Beach

“Oracle Software Developer (2+ years) at C3 Business Solutions, a consulting firm building and maintaining ERP applications across Oracle APEX/FDI/Fusion/EBS/OCI. No formal game QA experience yet, but demonstrates practical QA-adjacent skills (test planning, debugging via logs, and detailed bug reporting) and is explicitly looking to transition into a QA Engineer role.”

AgileAPI GatewayAWSAWS LambdaAzure DevOpsBatch Processing+59
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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AP

Almas Perneshev

Screened

Junior Full-Stack Engineer specializing in AI/EdTech and real-time web apps

4y exp
RazeMathCal Poly San Luis Obispo

“Full-stack engineer at an early-stage EdTech startup building an AI-tutoring product; owns most of a Django REST backend, CI/CD, and key customer-facing features like FERPA-compliant auth, subscription payments, and real-time LaTeX input/rendering. Also built a /rPlace-style real-time multiplayer canvas (PolyPlace) using microservices, WebSockets, and event sourcing, with performance-focused client rendering (zoom/pan/viewport-based updates) and stress testing.”

AgileArtificial IntelligenceAWS IAMCI/CDCC+++109
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DA

Demián Alvear Lopuzzo

Screened

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”

UnityUnreal EngineC#C++JavaMATLAB+77
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TC

Theodoros Chalimas

Screened

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”

C++C#CPythonBashJava+61
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SK

Sandeep Katna

Screened

Mid-Level Software Engineer specializing in distributed systems and AI agent workflows

5y exp
San José State UniversitySan José State University

“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”

AgileAWSAWS LambdaBashCC#+88
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileC#C++GitProblem-SolvingPrototyping+50
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SR

Samee Rauf

Screened

Junior AI/Full-Stack Software Engineer specializing in ad automation and LLM systems

Dallas, Texas3y exp
PMG WorldwideCal State Fullerton

“Full-stack engineer with deep ad-tech/marketing automation experience, building production tools that reduce programmatic ad waste and improve search ads performance. Shipped and operated AWS-deployed, Dockerized systems with Postgres/Redis and strong observability (Datadog/OpenTelemetry), and delivered measurable impact (25k campaigns processed, 50k sites negated, 3–4 hours/week saved). Built scalable abstractions for multi-platform ad integrations, enabling rapid onboarding of additional clients.”

PythonGoJavaC++JavaScriptTypeScript+77
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SM

Sai Manikanta Servirala

Screened

Robotics Software Engineer specializing in ROS 2/DDS infrastructure and fleet observability

Mountain View, CA2y exp
Matic RoboticsUniversity at Buffalo

“Robotics software engineer focused on production ROS 2 (Humble) systems for warehouse AMRs, with strong architecture and integration chops. Built a ROS 2 Lifecycle-based hardware abstraction layer to decouple autonomy from sensors (including mid-production LiDAR vendor swap), enabling mixed fleets and cutting bring-up/integration time dramatically. Also develops Nav2 plugins, MPPI tuning workflows, and scalable simulation/CI tooling (Gazebo, Docker, GitHub Actions) for high-throughput testing.”

ROS 2C++PythonBashLinuxDocker+80
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AS

Annie Suzan Edwin Arokiaraj Caroline

Screened

Junior Full-Stack Software Engineer specializing in distributed systems and data pipelines

Tempe, AZ1y exp
Arizona State UniversityArizona State University

“Backend engineer with hands-on experience building distributed data and API platforms (Kafka + Neo4j on Kubernetes), including processing 3M+ NYC taxi trip records and achieving sub-second graph analytics queries. Strong focus on reliability and performance in Python/FastAPI systems—async refactors, caching, timeouts/retries, feature-flagged rollouts, and JWT/RBAC security for production services.”

AgileApache KafkaApache SparkAWS LambdaBootstrapC+++100
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MC

Mateus Capelesso

Screened

Senior Unity/Game Developer specializing in mobile games and gamified experiences

Laranjeiras, Brazil5y exp
PLAN AFederal University of Technology – Paraná

“Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.”

UnityC#C++JavaPythonPerformance Optimization+88
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MV

Maksym Vitman

Screened

Senior Game Developer specializing in Unity and HTML5 game development

Krakow, Poland8y exp
GamePointKyiv National University of Building and Architecture

“Unity developer (3+ years) focused on mobile multiplayer/casual games, combining technical leadership with game design ownership. Has shipped modular gameplay systems, integrated monetization/analytics, and built a custom Unity Editor plugin for configurable combat/animation montage workflows (masking + blending). Not experienced with VR/Meta Quest yet.”

UnityC#Unreal EngineC++JavaScriptTypeScript+121
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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

“Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.”

C#Unity.NETAutomationOpenAI APIREST+52
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KN

Kinsey Nietzsche

Screened

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”

AgileAndroidC#C++GitIntelliJ IDEA+29
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JK

Justyna Kwiatkowska

Screened

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UK4y exp
Salto GamesUniversity of Central Lancashire

“Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.”

C#UnityC++FirebaseGitDocker+51
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RG

Ruslan Gurbanov

Screened

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

“Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.”

UnityC#Unreal EngineC++Performance OptimizationAndroid+48
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LV

Laurentino Vilchez

Screened

Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

10y exp
Acid Pixel StudiosUniversity of Malaga

“Game developer with Unity and Unreal multiplayer experience who scaled a simple player profile into a major personalization feature using PlayFab, including a JSON-based workaround to overcome free-tier storage limits. Strong hands-on performance optimization background on mobile and Nintendo Switch, and collaborates closely with designers by building highly parameterized, iteration-friendly gameplay systems (character switching/special attacks, emotes).”

C++C#Unreal EngineUnityPerformance TuningAngular+67
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GR

Guilherme Raposo

Screened

Mid-level Full-Stack Software Developer specializing in financial applications for oil & gas

Calgary, Canada3y exp
Pandell TechnologyLangara College

“Frontend engineer who led end-to-end delivery of a financial data grid and optimized it to handle millions of rows using batching and progressive rendering. Experienced modernizing legacy Razor UIs into maintainable React + TypeScript implementations, leveraging React Query and Jotai, and shipping via incremental builds and feature toggles with close QA/client collaboration.”

JavaScriptTypeScriptHTMLCSSC#C+++41
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