Pre-screened and vetted.
Executive AI Product & Controls Engineering Leader specializing in agentic video editing and EV systems
“Startup builder (MagicSeven) who designed and implemented a browser-based, agentic video editor end-to-end, including an AWS event-driven multimodal LLM “indexing” pipeline and an orchestration LLM agent for searching and manipulating footage. Demonstrates deep video file/codec knowledge plus practical production hardening of LLM workflows (format validation, plan/execute, S3-based state for debuggability).”
Senior Computer Vision & Sensor Algorithms Engineer specializing in imaging systems
“Robotics/remote-sensing software engineer who built and validated multisensor image-processing and spectral chemical-detection pipelines (RX anomaly detection, ACE), including calibration protocols with a motorized shutter and rigorous data QC. Uses white-box NumPy simulators to debug SLAM/registration issues before translating logic to C++, and partnered with hardware teams to solve temperature-driven signal variation via combined software calibration and improved thermal management.”
Senior Software Engineer specializing in robotics, ML, and full-stack web development
Mid-Level Software Engineer specializing in Python microservices and scalable web APIs
“Backend engineer who replaced an Excel-heavy forecasting workflow with a secure, auditable FastAPI system (React UI + relational model + async workers), emphasizing deterministic processing, idempotency, and versioned ledger-style ingestion. Led a monolith-to-FastAPI migration at Bounteous using a strangler approach, feature-flagged incremental rollout, and data reconciliation/shadow-compare to protect integrity while scaling onboarding workflows.”
Mid-level Software QA Engineer specializing in Insurance and HRIS, transitioning to SDET
“QA-minded candidate with unusually deep, self-driven experimentation in game mechanics (RNG and EXP optimization) using emulators and save-state methodology, translating that same rigor into production release verification and bug triage practices. Has experience in embedded QA and proactively proposed a centralized QA model with sharing sessions to improve coverage during absences; uses AI tools to speed up Jira documentation and test case creation.”
Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games
“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Intern LLM/GenAI Engineer specializing in RAG, agentic systems, and low-latency inference
“Interned at Larsen & Toubro where they built and deployed an agentic RAG document question-answering system to reduce time spent searching documents and improve trustworthiness. Implemented ReAct-style multi-step orchestration with LangChain/LlamaIndex plus evidence-bounded generation, grounding/citations, and rigorous evaluation—cutting latency ~40%, hallucinations ~35%, and unsafe outputs ~40% while collaborating closely with non-technical business/ops stakeholders.”
Mid-Level Software Engineer specializing in embedded RTOS and applied AI
“Master’s student and Deep Learning teaching assistant who teaches LLM/VLM fine-tuning (including LoRA) and built a Hugging Face LLM fine-tuned for unit conversion, improving reliability by analyzing synthetic data and filling missing number-system conversion examples. Also implemented the Raft consensus protocol using gRPC in a distributed systems course with correctness validated by unit tests.”
Senior Front-End Software Engineer specializing in in-vehicle React applications
“Frontend engineer on Ford EV infotainment HMIs building React + TypeScript workflows for Apple CarPlay/Android Auto device projection and high-stakes reset flows. Deep experience integrating a React HMI with legacy Qt expectations and C++ services via MQTT, using Redux Saga/state-machine patterns to manage complex async device and system operations with strong QA and performance optimization practices.”
Intern Software Engineer specializing in AI/LLMs and full-stack development
“AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).”
Senior Full-Stack Java Developer specializing in cloud-native microservices and real-time web apps
“Full-stack engineer/product owner who built and scaled a customer-facing job application portal (Skillbridge) using TypeScript/React and Spring Boot/MongoDB, optimizing search performance with indexing, caching (Redis), and payload/lazy-loading improvements. Also built an internal AI-driven analytics dashboard for Salesforce operations using OpenAI sentiment analysis, achieving 70% reduction in manual analysis and driving adoption through demos and iterative feedback.”
Mid-level Solutions Architect / Full-Stack Developer specializing in LLM-enabled applications
“LLM/agentic systems practitioner focused on taking customer prototypes to production by hardening reliability (APIs, monitoring, security) and adding guardrails, evals, and incremental rollouts. Experienced diagnosing RAG/agent failures via structured tracing and fixing retrieval-quality issues (freshness checks, filters, schema enforcement). Also supports pre-sales by leading developer demos/workshops and building targeted POCs to address scalability/reliability objections and drive adoption.”
Senior .NET Software Engineer specializing in enterprise web applications
“Backend engineer with Walmart experience owning Python data-processing/integration services alongside ASP.NET Core. Has deployed containerized services to Kubernetes via OpenShift with Jenkins CI/CD and GitOps-style config management, and has led phased migrations modernizing VB6/classic ASP apps to ASP.NET Core on OpenShift/Azure. Also implemented Kafka-based real-time pipelines with a focus on reliability, idempotency, and observability.”
Senior Gameplay/Unreal Engineer specializing in Unreal Engine systems and multiplayer gameplay
“UE5 C++ gameplay programmer who has built core gameplay frameworks (characters, AI, abilities, inventory/interaction, dialogue, weapons, save) and shipped on Steam (Zone 13). Demonstrated strong profiling and optimization skills by using Unreal Insights to diagnose CPU frametime spikes and removing visible hitching with a custom C++ object manager, plus experience with replicated systems using GAS and Fast Array Serialization.”
Mid-level Application Support Engineer specializing in investment management platforms
“Application Engineer supporting customers in a financial trading context, experienced in coordinating urgent patch upgrades and stakeholder communications to minimize downtime. Has hands-on production incident response experience troubleshooting a critical dashboard outage caused by a bad SQL execution plan, escalating with DBAs and deploying a fast fix, then documenting full RCA via problem tickets.”
Senior Solutions Engineer specializing in mobile SDK integrations and AdTech
“Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.”
Junior Game Designer specializing in Unreal Engine systems and level design
“Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.”
Intern Software Engineer specializing in backend systems and data engineering
“Backend/AI engineer who has built and shipped two products: Know Founder (Python/SQL/AWS) scaling to 2,000+ users in the first month, and Unifr (unifr.online), an AI search visibility engine that queries multiple LLMs and turns responses into structured brand insights. Strong in production reliability/performance (Redis caching, indexing, precomputation) and in designing agentic workflows with guardrails, validation, retries, and human escalation.”
Junior Robotics & ML Engineer specializing in perception, navigation, and VLA models
“Robotics software engineer with hands-on AGV/AMR experience at ERIC Robotics, building ROS2-based LiDAR perception and localization on NVIDIA Jetson for real-time deployment. Improved unstable localization in challenging environments (e.g., tunnels/bushes along rail tracks) via scan-matching, filtering, and consistency checks, and cut latency by moving from rclpy to rclcpp and leveraging CUDA. Comfortable across the stack from simulation (MuJoCo/Isaac Sim/Gazebo, domain randomization) to deployment tooling (Docker, basic CI) and distributed ROS2/DDS systems.”
Mid-level Software Engineer specializing in systems, cloud, and applied machine learning
“Robotics software engineer focused on ROS 2 localization/SLAM: built a particle-filter (Monte Carlo) localization system in Python with likelihood-field modeling to handle noisy LiDAR and dynamic environments. Strong in debugging ROS 2 integration issues (tf2 frame sync, DDS/QoS message reliability) and in profiling/optimizing pipelines to reach real-time performance (~10 Hz) using precomputation and KD-trees.”
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
“Full-stack engineer focused on enterprise, cloud-native microservices—building Spring Boot backends and React/Angular front ends with strong security (OAuth/JWT), AWS infrastructure (RDS/S3), and containerized deployments (Docker/Kubernetes). Has delivered data-heavy order/account/transaction platforms and healthcare solutions including EHR integrations for secure patient data exchange, with emphasis on testing, performance tuning, and reliability (load testing).”
Mid-level Full-Stack Java Developer specializing in microservices on AWS
“Frontend-focused engineer who built a reusable React component library (documented in Storybook) to standardize and speed up UI development across teams at Ikea, including a configurable, high-performance order list component. Also demonstrated end-to-end ownership in an unstructured environment at First Citizens Bank by defining API contracts and delivering backend services with caching and monitoring.”