Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in cloud, automation, and data-driven ML systems
“Master’s capstone at Stevens: conceptualized and helped build a cross-platform assistive mobile app for visually impaired users with currency detection (ML), voice-driven AI chatbot (OpenRouter), and a guided navigation video-call feature using a shared room code. Personally implemented Firebase login/sign-in, facial-recognition login, video calling, chatbot integration, and led integration/testing across the full app.”
Junior Full-Stack Java Developer specializing in FinTech payments
“Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.”
Mid-level Software Engineer specializing in full-stack web, DevOps automation, and data engineering
“Co-op engineer who owned and shipped a Python/Flask backend for automating architecture reviews and system metadata processing, including ingestion from multiple internal APIs, RBAC, testing, and deployment. Has hands-on Kubernetes + GitOps (ArgoCD) experience, built Kafka-based real-time ingestion, and supported a cloud-to-on-prem migration with phased cutover, smoke tests, and performance tuning.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
Mid-Level Software Engineer specializing in full-stack and mobile development
“Frontend-leaning engineer who shipped an end-to-end map-based discovery feature in a React Native mobile app, integrating location-based REST APIs with strong UX polish (loading/empty/error states) and cross-platform performance fixes. Also has experience building a Python backend with JWT auth and layered service structure, plus prior infrastructure work setting up centralized logging and monitoring.”
Senior Customer Success & Operations Manager specializing in enterprise retention and renewals
“Enterprise Customer Success professional with end-to-end ownership from onboarding through renewal, delivering strong measurable outcomes (35% adoption lift, 45% key feature usage lift, 95% CSAT, and 100% renewal). Experienced partnering cross-functionally with Product/Engineering/Sales to resolve integration issues and shaping roadmap via PRDs/user stories, with martech analytics/workflow expertise including Slack automation that improved lead engagement by 30%.”
Junior Autonomous Driving Perception Engineer specializing in sensor fusion and SLAM
“Robotics software engineer with thesis work optimizing the Autoware perception pipeline via DDS/synchronization tuning for lower latency and better throughput, plus hands-on ROS1/ROS2 experience deploying perception (YOLOv8) and SLAM/localization on real vehicles and delivery robots. Has practical debugging depth (Kalman filter crashes, transformation/scan-matching issues) and CI/CD automation experience with Jenkins.”
Junior Software Engineer specializing in distributed systems and cloud platforms
“Software engineer (Lance Soft Engineering) who built a Java/gRPC real-time request tracking system supporting ~20K simultaneous requests, using Kafka event streaming and PostgreSQL to improve transparency and cut support requests by 35%. Demonstrates strong production operations skills—resolved live latency spikes with Kafka async messaging (+48% throughput) and executed safe migrations using parallel runs, staging validation, and blue-green deployments.”
Senior Full-Stack Engineer specializing in web, mobile, and cloud platforms
“Frontend engineer/lead who has shipped multiple production applications including VentureRamp (multi-platform crowdfunding app, deployed early 2024), DataPotter (large-scale stakeholder tracking dashboard), and Nasdmobile (OTC stock trading app). Emphasizes scalable microfrontend/modular architecture, strong state management (React + TypeScript + Redux Toolkit), and disciplined release practices (feature flags, phased rollouts, monitoring) while leading teams through sprints and knowledge-sharing.”
Senior Full-Stack & Mobile Engineer specializing in React and React Native
“Frontend engineer/team lead currently overseeing a 5-person team building an AI trading mobile application, using modular architecture and Jest-based testing to maintain quality as features scale. Also develops a trading/research platform in Next.js/React/TypeScript with Tailwind and Redux, including complex broker registration workflows and experience separating on-device AI components from core business logic.”
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Mid-level Customer Success & Implementation Strategist specializing in B2B SaaS onboarding
“B2B SaaS Customer Success Manager based in the San Francisco Bay Area with 5–6 years of experience spanning big tech (Google) and startups. Has owned large enterprise portfolios (80+ accounts) and delivered strong outcomes including 110% NRR, 98% retention, and a 60% reduction in onboarding time by building scalable playbooks. Also brings martech/SEO analytics experience and hands-on technical problem solving (including Python scripting to unblock third-party API integrations).”
Senior Unity Developer specializing in multiplayer, performance optimization, and VR
“Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.”
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Mid-Level Software Engineer specializing in full-stack and cloud-native systems
“Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.”
Senior Data Analyst specializing in procurement and spend analytics
“Analytics professional focused on procurement, supplier, and contract spend analytics, with hands-on experience using Snowflake SQL, Python, and Power BI to turn messy financial and vendor data into decision-ready reporting. They appear strongest in building reusable data workflows, defining business KPIs with finance/procurement partners, and validating results through reconciliation and stakeholder review.”
Junior Business Analyst specializing in customer analytics and BI
“Analytics professional with hands-on experience building SQL and Python workflows that turn messy multi-system data into reliable reporting. They’ve delivered measurable impact through automation and customer retention analytics, including cutting month-end reporting from 5 days to 1 day and supporting a churn reduction of about 12%.”
Mid-level Product Analyst specializing in data-driven onboarding and user experience
“Analytics-focused candidate from SWAP PM with hands-on experience turning messy onboarding and user behavior data into reliable funnel and retention reporting using SQL and Python. They owned an end-to-end onboarding improvement project, aligned stakeholders on metric definitions, and helped drive changes that reduced onboarding time by about 45%.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Senior Game Programmer specializing in gameplay systems and cross-platform development
“Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.”
Mid-level Salesforce Engineer specializing in CRM automation and integrations
“Salesforce-focused engineer with hands-on ownership of complex Sales Cloud and Service Cloud solutions, including automated lead-to-opportunity lifecycle workflows, LWC-based lead management UIs, and Aura case management consoles. Stands out for making thoughtful architecture tradeoffs between Flow and Apex, with strong attention to scalability, governor limits, UX performance, and post-release monitoring.”
“Full-stack engineer with hands-on experience building finance and contract management products, including a React/Redux dashboard and an automated reconciliation system integrating internal platforms with QuickBooks. Stands out for combining frontend architecture and performance work with backend/API, SQL reconciliation logic, and real finance operations domain knowledge.”