Pre-screened and vetted.
Director of Enterprise IT Transformations specializing in global PMO and infrastructure modernization
Senior Technical Support Engineer specializing in cloud and distributed systems
Senior Linux Systems Engineer specializing in hybrid cloud and DevOps automation
“Cloud/infrastructure engineer from ASM Research supporting federal healthcare systems, operating multi-cloud (AWS/Azure/GCP) environments at ~2000-server scale. Deep hands-on experience with Terraform/Ansible IaC, PR-based governance (Atlantis), and secure CI/CD (OIDC/least privilege), with concrete incident response wins and HA/failover testing improvements. Not an IBM Power/AIX specialist but comfortable translating virtualization/partitioning and ops practices to new platforms.”
Executive CTO / Software Architect specializing in GenAI, FinTech, and PropTech
“Entrepreneur/fintech product builder who raised a $100K pre-seed from ex-Google/Microsoft execs and built a real-time, direct-to-vendor bill pay micropayments platform. Previously helped scale Norton LifeLock to 1M users (2003) and also created Karma LA, a fraud-resistant, verified donation system (including VA veteran verification) aimed at improving trust and conversion in giving.”
Senior Robotics Software Engineer specializing in ROS 2 autonomy and distributed systems
“Robotics Software Engineer with 2.5 years at the Army Research Lab building production tools and cloud infrastructure for large-scale ROS/Unity simulation on AWS. Created a Python GUI to streamline analysis of massive (100GB) ROS bag/MCAP datasets and has deep ROS2/Nav2 performance debugging experience (executor/QoS/TF tracing). Also built an in-house ROS perception pipeline for an assembly-line use case, reaching 92% accuracy.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Mid-level Sales Engineer specializing in AI machine vision and factory automation
“Outside sales engineer and full-cycle seller with hands-on outbound ownership across manufacturing (machine vision solutions) and real estate. Uses a highly structured, data-driven approach—ZoomInfo-based targeting, A/B-tested Salesforce cadences, and AI (Gemini 2.5) to automate personalized messaging at scale (~300 custom emails/week). Also has early-stage startup experience creating investor-facing marketing roadmaps and team operating rhythms.”
Junior AI/ML & Full-Stack Engineer specializing in LLMs and RAG systems
“Forward-deployed engineer who built a production AI drone-control chatbot that lets users fly a drone via natural language while viewing a real-time feed. Implemented RAG over drone SDK documentation (vector DB + top-k retrieval) and LoRA fine-tuning, with a focus on latency, token efficiency, and cost reduction, and regularly works with non-technical clients to integrate and explain AI system architecture.”
Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences
“Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.”
Staff Field Application Engineer specializing in AI infrastructure and system bring-up
“Field Application Engineer with a unique background as a former primary school teacher (6 years), leveraging strong communication to translate complex networking/AI concepts for customers. Has supported network analytics/ML platforms with LLM-powered recommendations, using sandbox reproduction and Kibana log analysis to troubleshoot issues. Experienced partnering with sales/CPM and third-party vendors to resolve data center deployment blockers (AI servers and cooling systems).”
Principal Gameplay Designer/Programmer specializing in FPS/TPS systems and AI
“Long-time Call of Duty mod/game-mode creator (Call of Duty Frontlines/Rio) who designed 40+ gametypes, including “Swarm” later released officially as MW3’s Team Defender. Known for deep tuning/balance iteration and for overcoming engine constraints (e.g., expanding limited model slots via load-time model merging to ship large amounts of new weapons/vehicles/enemies). Currently building an UE5 game (Comando Rio) on Lyra, implementing custom audio systems and camera/movement features, collaborating with Gooseman (Counter-Strike creator).”
Junior Full-Stack Software Engineer specializing in React and FinTech
“Full-stack engineer with banking-domain experience (Cognizant/Kotak) building and optimizing high-usage transaction/account APIs on Spring Boot/Node/PostgreSQL in AWS/Docker, including peak-load performance fixes. Also built an end-to-end retail demand-forecasting feature during a master’s program, spanning data pipelines, ensemble models, dashboards, and operational guardrails like validation and fallbacks.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Mid-level Full-Stack Software Developer specializing in cloud-native microservices
“Product-focused full-stack engineer (Spring Boot/Django + React/TypeScript) with deep experience building multi-tenant, enterprise workflow and supply-chain/order-tracking systems. Owned an end-to-end Workflow SLA Breach Prediction & Alerting feature integrating Azure ML for a cloud workflow platform used by ~10,000 enterprise users, and has hands-on AWS operations experience resolving real production latency/scaling incidents via query optimization and Redis caching.”
Junior Software Engineer specializing in cloud, DevOps, and applied AI security
“Founding engineer who built a multi-tenant AWS backend from scratch focused on ultra-fast, configuration-driven client onboarding and low operational cost. Automated tenant provisioning/deployments with Terraform + GitHub Actions (new client infra in ~13 minutes) and scaled to 62 production clients handling ~75k requests/day without a major rewrite. Hands-on with migrations (DynamoDB->MongoDB), reliability/observability, and performance tuning (indexes, Redis, queueing, connection management).”
Entry-Level Embedded Firmware Engineer specializing in real-time systems
“Embedded/bare-metal engineer with hands-on sensor performance work: built a real-time profiler for a LiDAR system that tracked CPU/core usage and pixel buffer metrics to quickly identify and validate fixes for bright-light performance issues. Also has Ethernet/UDP device communication experience plus Docker and CI test-suite overhaul work to run sensor functionality tests on every commit.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Senior Enterprise Account Executive specializing in SaaS, ERP, and Public Sector sales
Mid-Level Software Development Engineer specializing in full-stack web and AI/LLM apps
Senior Systems & QA Engineer specializing in hardware validation and lab operations
Executive IT Leader (VP/CIO scope) specializing in enterprise infrastructure, cloud, and cybersecurity compliance
Mid-level Site Reliability & Observability Engineer specializing in multi-cloud monitoring