Pre-screened and vetted.
Mid-level Performance Marketer specializing in paid acquisition across search, social, and display
Mid-level Unity Game Developer specializing in optimized real-time interactive experiences
Junior Web Developer specializing in React and full-stack JavaScript
“Frontend engineer focused on scalable React + TypeScript architecture and design-system style reusability, with demonstrated refactoring impact in legacy codebases. Delivered a high-visibility, filterable “Project Showcase” feature in 3 weeks (CMS-integrated, responsive, CI/unit-tested) and has implemented real-time UI updates via WebSockets for chat profile presence.”
“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”
Junior Front-End Developer and Mass Communication graduate
“Frontend engineer who has led end-to-end builds and major feature launches in fast-paced fintech and logistics environments. Experienced designing scalable React/TypeScript architectures (Atomic Design, Redux Toolkit, React Query) and shipping reliably with CI/CD, comprehensive testing (Jest/Cypress), feature-flagged rollouts, and performance-focused UX patterns like optimistic updates and skeleton loading.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Intern Full-Stack Software Engineer specializing in AI-powered RAG systems
“Built FlowPilot, an AI-powered product that generates complete importable n8n workflows from natural-language prompts using a RAG pipeline (Qdrant + LangChain) and a multi-stage agent with a scoring/repair 'Judge' loop for intent alignment. Experienced in backend architecture across Laravel/Node microservices and production AI/RAG systems, plus performance debugging from async job offloading to database index tuning after ORM migrations.”
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Intern Full-Stack Software Engineer specializing in web applications
Junior Software Developer specializing in Python web applications and REST APIs
“Frontend engineer with hands-on experience delivering data-heavy React + TypeScript features (e.g., in-app log viewing integrated with Graylog) and complex advanced search criteria workflows, using TDD (Jest/React Testing Library) and strong TypeScript typing to ensure reliability at scale. Recently obtained a Canadian open work permit and is seeking Canadian experience.”
“Built an automated ML/NLP document classification system for unstructured legal documents, combining classical models (TF-IDF + logistic regression/random forest) with entity resolution via fuzzy matching validated by precision/recall. Also implemented semantic similarity search using sentence embeddings stored in FAISS and improved matching by fine-tuning a transformer on domain-specific data and tuning similarity thresholds for fewer false positives.”
“Performance marketer experienced managing $50K+/month spend across Meta and Google Ads, using a structured test-to-scale approach (separating testing from scaling and ramping budgets 20–30%). Reported outcomes include ~30% ROAS improvement and ~20% CPA reduction, plus a clear framework for diagnosing creative fatigue/audience saturation and communicating performance tradeoffs to clients.”
“Unity/Meta Quest VR developer who has commercially shipped a dystopian shop-management game as a solo creator and also built multiple private Quest-playable titles. Strong in on-device performance tuning (object pooling, culling) and end-to-end production including custom 3D modeling and playtest-driven economy/pacing design; uses AI tools to rapidly prototype art/sound and iterate on game feel.”