Pre-screened and vetted.
Intern Data Scientist specializing in Generative AI and NLP
“Backend/AI engineer with internship experience building an AI-powered financial insights platform (FastAPI, Redis, BigQuery) and prior HCL experience leading a monolith-to-microservices refactor (Flask, Kafka) using blue-green deployments. Demonstrates strong performance/security focus (OAuth/JWT/RBAC, encryption) and measurable impact on latency, downtime, and ML model reliability; MVP was submitted to Google’s accelerator program.”
Mid-level Unity & C# Developer specializing in VR and mobile games
“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”
Junior Software Engineer specializing in backend, cloud, and LLM-powered search
“Python backend engineer (BetterWorld Technology) who owns microservice systems end-to-end on Azure, including Kubernetes deployments, CI/CD, and production monitoring/alerting. Has hands-on experience integrating SQL/NoSQL (including Cosmos DB with vector search/graph workflow) and has built a Kafka + Spark Streaming pipeline to Snowflake with a reported 40% latency reduction.”
Mid-level Full-Stack Developer specializing in healthcare and scalable web platforms
“Software engineer experienced delivering customer-facing, real-time industrial monitoring dashboards (motors/shafts/turbines) by partnering directly with end users to refine charts, alerts, and performance. Strong in API/platform integrations and production troubleshooting—uses feature flags, logging, validation/mapping, containerization, and performance testing to keep systems stable while iterating quickly.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“DevOps engineer (State Farm) with hands-on ownership of Python backend services and data pipelines, deploying microservices and workers on Kubernetes using GitOps (Argo CD). Has led complex cloud-to-on-prem/hybrid migrations with staged cutovers and rollback planning, and built Kafka-based real-time streaming pipelines with schema governance, autoscaling, and strong observability.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”
Junior Software Engineer specializing in backend APIs and ML-driven systems
“Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.”
Mid-level VFX/Game Artist specializing in real-time effects and shaders
“Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).”
Mid-level VFX Artist specializing in stylized real-time effects for games
“VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Mid-Level Full-Stack Engineer specializing in AWS serverless and React/Node.js
“Backend engineer who built and evolved a serverless AWS platform for large-scale live screening events with real-time chat/feedback and streaming (API Gateway/Lambda/DynamoDB/WebSockets/IVS, IaC via Pulumi). Led production refactors and phased migrations using feature flags and dual-write strategies, and has hands-on experience implementing JWT auth, RBAC, and database-enforced row-level security for multi-tenant systems.”
Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications
“Built and deployed serverless AWS applications (Lambda/S3/RDS Proxy) including a NASA L’Space React + Python data analysis tool, focusing on performance for large datasets. Demonstrates strong cloud troubleshooting across compute and networking (CloudWatch-driven diagnosis, EC2 scaling, security group fixes) and a user-driven iteration loop that improved product usability with dynamic filtering and interactive UI.”
Senior Full-Stack Software Engineer specializing in scalable web apps, cloud, and blockchain/AI
“Full-stack engineer with strong production ownership across React/TypeScript, Node.js, and AWS (EC2/ECS/RDS/CloudWatch), including CI/CD, observability, and incident response. Delivered a secure RBAC workflow module end-to-end and achieved measurable gains (~30–40% latency reduction, ~50% error reduction) that lowered infra/ops costs. Comfortable in high-ambiguity startup environments—shipped a payment module within 2 days of joining with no documentation.”
Entry-level Robotics Engineer specializing in SLAM, sensor fusion, and embedded avionics
“Robotics software engineer focused on perception/SLAM and systems integration, recently built a quasi-dynamic mapping pipeline to track and reconstruct articulated objects (e.g., drawers) from RGB video using SAM2, COLMAP SfM, and 3D Gaussian Splatting. Also has strong ROS2 sensor-pipeline experience (custom messages, MCAP rosbag deserialization, tf2) and demonstrated real-time performance tuning by accelerating an ICP-based LiDAR SLAM component ~30x (from ~3s to <100ms per frame).”
Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity
“Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.”
Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization
“Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.”
Mid-level Data Analyst specializing in analytics, reporting, and operational insights
“Analytics candidate with hands-on experience turning messy retail/customer data into clean reporting tables using SQL and PostgreSQL, then extending the work into Python-based reusable analysis workflows. They have applied segmentation, cohort analysis, and retention metric design to support dashboards and improve targeting, engagement, and repeat purchase performance.”
Mid-level Full-Stack Engineer specializing in modern web applications
“Built and launched a production AI chat assistant inside a data processing platform, focused on helping users understand large table outputs and job results faster. Brings strong end-to-end product engineering across React/TypeScript frontend, backend APIs, and LLM integration, with a clear emphasis on reliability, safe behavior, and iterative quality improvements after launch.”
Junior Software Engineer specializing in AI platforms and backend systems
“Built and shipped AI products at Humanitarians AI, including a full-stack multi-agent platform that consolidated six faculty AI tools into one interface and achieved 100+ user adoption, 70% less workflow switching, and a 6x latency improvement. Also designed a grounded document parser using FAISS and structured LLM outputs that reduced hallucinations by 60%, showing strong depth in both product-minded engineering and production AI systems.”
Mid Software Engineer specializing in backend distributed systems and AI/RAG platforms
“Full-stack engineer with hands-on ownership of a production AI knowledge assistant used by 10,000+ daily users. Combines React/Next.js frontend work with FastAPI, AWS serverless, and RAG architecture using GPT-4, LangChain, and Pinecone, with measurable impact on relevance, latency, uptime, and support deflection.”
Senior Full-Stack Engineer specializing in web platforms, APIs, and AI-enabled product systems
“Full-stack/AI engineer with very recent startup experience building creator and CRM AI platforms. They combine React/TypeScript frontend work with Python-based LangChain/LangGraph AI workflows and Go microservices, and have practical experience hardening third-party integrations through abstraction layers, versioning, monitoring, and alerts.”
Entry-level Robotics Engineer specializing in autonomous systems and computer vision
“Robotics software engineer with ~4 years of ROS experience who implemented a real-time diffusion-policy control loop entirely in Gazebo, focusing on inference-latency reduction (warm-start + truncated denoising) for stable closed-loop execution. Has hands-on experience building custom ROS control nodes, optimizing AMR navigation (SLAM + RRT) with sensor-fusion for dynamic obstacles, and designing deterministic multi-robot coordination; also uses Dockerized ROS environments and automated simulation/benchmark pipelines.”
Mid-level Full-Stack Software Engineer specializing in cloud, data science, and ML systems
“Backend/data engineer focused on AWS-based, low-latency event processing for market data and social-signal sentiment systems. Has led a monolith-to-event-driven migration with feature-flagged incremental rollout, and emphasizes production-grade security (OAuth2/JWT, secrets management, Supabase RLS) and data integrity (deduplication/idempotency) under high-volume spike conditions.”
Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations
“UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.”