Vetted Performance Optimization Professionals

Pre-screened and vetted.

NK

Intern Data Scientist specializing in Generative AI and NLP

United States2y exp
HCLTechUniversity of New Haven

Backend/AI engineer with internship experience building an AI-powered financial insights platform (FastAPI, Redis, BigQuery) and prior HCL experience leading a monolith-to-microservices refactor (Flask, Kafka) using blue-green deployments. Demonstrates strong performance/security focus (OAuth/JWT/RBAC, encryption) and measurable impact on latency, downtime, and ML model reliability; MVP was submitted to Google’s accelerator program.

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ET

Eyup Taskin

Screened

Mid-level Unity & C# Developer specializing in VR and mobile games

Belfast, UK4y exp
RETìniZE Ltd.Darmstadt University of Applied Sciences

Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.

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VR

Junior Software Engineer specializing in backend, cloud, and LLM-powered search

Baltimore, MD3y exp
BetterWorldTechnologyUniversity of Maryland, Baltimore County

Python backend engineer (BetterWorld Technology) who owns microservice systems end-to-end on Azure, including Kubernetes deployments, CI/CD, and production monitoring/alerting. Has hands-on experience integrating SQL/NoSQL (including Cosmos DB with vector search/graph workflow) and has built a Kafka + Spark Streaming pipeline to Snowflake with a reported 40% latency reduction.

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AM

Mid-level Full-Stack Developer specializing in healthcare and scalable web platforms

USA6y exp
CitiusTechUniversity of Central Florida

Software engineer experienced delivering customer-facing, real-time industrial monitoring dashboards (motors/shafts/turbines) by partnering directly with end users to refine charts, alerts, and performance. Strong in API/platform integrations and production troubleshooting—uses feature flags, logging, validation/mapping, containerization, and performance testing to keep systems stable while iterating quickly.

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VM

Venkata Morla

Screened

Mid-level Full-Stack Software Engineer specializing in cloud-native microservices

USA4y exp
State FarmUniversity of Bridgeport

DevOps engineer (State Farm) with hands-on ownership of Python backend services and data pipelines, deploying microservices and workers on Kubernetes using GitOps (Argo CD). Has led complex cloud-to-on-prem/hybrid migrations with staged cutovers and rollback planning, and built Kafka-based real-time streaming pipelines with schema governance, autoscaling, and strong observability.

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KP

Kunal Patil

Screened

Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems

Remote6y exp
Steel Wool GamesRochester Institute of Technology

Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.

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VJ

Junior Software Engineer specializing in backend APIs and ML-driven systems

1y exp
Texas State UniversityTexas State University

Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.

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Igor Pontes - Mid-level VFX/Game Artist specializing in real-time effects and shaders in São Paulo, Brazil

Igor Pontes

Screened

Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, Brazil5y exp
Haki StudiosESAMC/UNA

Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).

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Conrado Pardo - Mid-level VFX Artist specializing in stylized real-time effects for games in São Paulo, Brazil

Conrado Pardo

Screened

Mid-level VFX Artist specializing in stylized real-time effects for games

São Paulo, Brazil5y exp
Mega Cat StudiosSAGA (School of Art, Games and Animation)

VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.

UnityAdobe PhotoshopAdobe After EffectsGitHubVisual Effects (VFX)Stylized Visual Effects+42
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Sujay Surendranath Pookkattuparambil - Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning in Chicago, IL

Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning

Chicago, IL3y exp
DePaul UniversityDePaul University

Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.

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Sangat Shah - Mid-Level Full-Stack Engineer specializing in AWS serverless and React/Node.js in Los Angeles, CA

Sangat Shah

Screened

Mid-Level Full-Stack Engineer specializing in AWS serverless and React/Node.js

Los Angeles, CA5y exp
Screen Engine/ASICalifornia State University, Northridge

Backend engineer who built and evolved a serverless AWS platform for large-scale live screening events with real-time chat/feedback and streaming (API Gateway/Lambda/DynamoDB/WebSockets/IVS, IaC via Pulumi). Led production refactors and phased migrations using feature flags and dual-write strategies, and has hands-on experience implementing JWT auth, RBAC, and database-enforced row-level security for multi-tenant systems.

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Mohammed Mudassir Hussain Shaikh - Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications in Tempe, AZ

Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications

Tempe, AZ1y exp
Indian ServersArizona State University

Built and deployed serverless AWS applications (Lambda/S3/RDS Proxy) including a NASA L’Space React + Python data analysis tool, focusing on performance for large datasets. Demonstrates strong cloud troubleshooting across compute and networking (CloudWatch-driven diagnosis, EC2 scaling, security group fixes) and a user-driven iteration loop that improved product usability with dynamic filtering and interactive UI.

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Purva Chakravarti - Senior Full-Stack Software Engineer specializing in scalable web apps, cloud, and blockchain/AI in Chino, California

Senior Full-Stack Software Engineer specializing in scalable web apps, cloud, and blockchain/AI

Chino, California11y exp
MPRISECalifornia State University, Fullerton

Full-stack engineer with strong production ownership across React/TypeScript, Node.js, and AWS (EC2/ECS/RDS/CloudWatch), including CI/CD, observability, and incident response. Delivered a secure RBAC workflow module end-to-end and achieved measurable gains (~30–40% latency reduction, ~50% error reduction) that lowered infra/ops costs. Comfortable in high-ambiguity startup environments—shipped a payment module within 2 days of joining with no documentation.

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Ronit Shetty - Entry-level Robotics Engineer specializing in SLAM, sensor fusion, and embedded avionics in Boston, MA

Ronit Shetty

Screened

Entry-level Robotics Engineer specializing in SLAM, sensor fusion, and embedded avionics

Boston, MA1y exp
AeroNUNortheastern University

Robotics software engineer focused on perception/SLAM and systems integration, recently built a quasi-dynamic mapping pipeline to track and reconstruct articulated objects (e.g., drawers) from RGB video using SAM2, COLMAP SfM, and 3D Gaussian Splatting. Also has strong ROS2 sensor-pipeline experience (custom messages, MCAP rosbag deserialization, tf2) and demonstrated real-time performance tuning by accelerating an ICP-based LiDAR SLAM component ~30x (from ~3s to <100ms per frame).

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RD

Ryan Desmond

Screened

Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity

Dallas, TX3y exp
Groove JonesUniversity of Texas at Dallas

Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.

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Luis Huesca - Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

Luis Huesca

Screened

Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

9y exp
MetamokiUniversity of Vermont

Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.

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DP

Mid-level Data Analyst specializing in analytics, reporting, and operational insights

United States4y exp
iConsultSyracuse University

Analytics candidate with hands-on experience turning messy retail/customer data into clean reporting tables using SQL and PostgreSQL, then extending the work into Python-based reusable analysis workflows. They have applied segmentation, cohort analysis, and retention metric design to support dashboards and improve targeting, engagement, and repeat purchase performance.

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Ruslan Labza - Mid-level Full-Stack Engineer specializing in modern web applications in San Francisco, CA

Ruslan Labza

Screened

Mid-level Full-Stack Engineer specializing in modern web applications

San Francisco, CA6y exp
Internet Sciences IncKharkiv Aviation Institute

Built and launched a production AI chat assistant inside a data processing platform, focused on helping users understand large table outputs and job results faster. Brings strong end-to-end product engineering across React/TypeScript frontend, backend APIs, and LLM integration, with a clear emphasis on reliability, safe behavior, and iterative quality improvements after launch.

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SM

Junior Software Engineer specializing in AI platforms and backend systems

Boston, MA1y exp
Humanitarians.AINortheastern University

Built and shipped AI products at Humanitarians AI, including a full-stack multi-agent platform that consolidated six faculty AI tools into one interface and achieved 100+ user adoption, 70% less workflow switching, and a 6x latency improvement. Also designed a grounded document parser using FAISS and structured LLM outputs that reduced hallucinations by 60%, showing strong depth in both product-minded engineering and production AI systems.

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DK

Mid Software Engineer specializing in backend distributed systems and AI/RAG platforms

2y exp
Compusoft Integrated SolutionsArizona State University

Full-stack engineer with hands-on ownership of a production AI knowledge assistant used by 10,000+ daily users. Combines React/Next.js frontend work with FastAPI, AWS serverless, and RAG architecture using GPT-4, LangChain, and Pinecone, with measurable impact on relevance, latency, uptime, and support deflection.

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KU

Kenny Urena

Screened

Senior Full-Stack Engineer specializing in web platforms, APIs, and AI-enabled product systems

Carmel, CA10y exp
PrimeCodoUniversity of Central Florida

Full-stack/AI engineer with very recent startup experience building creator and CRM AI platforms. They combine React/TypeScript frontend work with Python-based LangChain/LangGraph AI workflows and Go microservices, and have practical experience hardening third-party integrations through abstraction layers, versioning, monitoring, and alerts.

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SB

Soorya Boopal

Screened

Entry-level Robotics Engineer specializing in autonomous systems and computer vision

Tempe, AZ1y exp
Arizona State UniversityArizona State University

Robotics software engineer with ~4 years of ROS experience who implemented a real-time diffusion-policy control loop entirely in Gazebo, focusing on inference-latency reduction (warm-start + truncated denoising) for stable closed-loop execution. Has hands-on experience building custom ROS control nodes, optimizing AMR navigation (SLAM + RRT) with sensor-fusion for dynamic obstacles, and designing deterministic multi-robot coordination; also uses Dockerized ROS environments and automated simulation/benchmark pipelines.

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SM

Sakshi More

Screened

Mid-level Full-Stack Software Engineer specializing in cloud, data science, and ML systems

Texas, USA4y exp
Granite ConstructionUniversity of Texas at San Antonio

Backend/data engineer focused on AWS-based, low-latency event processing for market data and social-signal sentiment systems. Has led a monolith-to-event-driven migration with feature-flagged incremental rollout, and emphasizes production-grade security (OAuth2/JWT, secrets management, Supabase RLS) and data integrity (deduplication/idempotency) under high-volume spike conditions.

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CH

Conor Higgins

Screened

Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations

Aberdeen, UK8y exp
First Competence Ltd.University College Cork

UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.

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