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Vetted Performance Optimization Professionals

Pre-screened and vetted.

RD

Senior Full-Stack Software Engineer specializing in React and scalable web applications

Portland, OR8y exp
WestRockDePaul University
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VH

Senior Full-Stack Engineer specializing in Python and AWS-native application development

Largo, FL11y exp
O'Reilly Auto PartsSiena College
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PR

Senior Full-Stack Software Developer specializing in enterprise web and mobile apps

Chennai, India9y exp
LTIMindtreeGeorge Brown College
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RC

Senior Software Engineer / DevOps specializing in cloud-native distributed systems

Miami, FL11y exp
LennarUniversidad Central "Marta Abreu" de Las Villas
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HR

Senior .NET Full-Stack Developer specializing in cloud-native microservices

USA7y exp
Liberty MutualWilmington University
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RG

Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps

Jersey City, NJ4y exp
Trisphere AppsArizona State University
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BM

Junior Software Engineer specializing in backend systems, QA automation, and AI/ML

Seattle, USA2y exp
Virtual Math Labs, Govt Of IndiaSeattle University
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NT

Senior Full-Stack Java Developer specializing in AWS cloud and microservices

United States7y exp
Hyundai AutoEverUniversity of North Texas
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CK

Executive Technology Leader specializing in HPC/AI, distributed systems, and trusted computing

Austin, TX27y exp
ThisWay Global
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MB

Senior XR/VR Developer specializing in Unity multiplayer MR and technical art

14y exp
Resolution GamesNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"

Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.

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CN

Mid-level Full-Stack Software Engineer specializing in React/Node and cloud-native web apps

Los Angeles, CA3y exp
ReplyQuickCal State Fullerton

Full-stack engineer who built and iterated a CRM dashboard at ReplyQuick by sitting with end users, prioritizing blockers, and shipping frequent updates—improving usability and performance enough to replace a spreadsheet workflow within ~2 months. Demonstrates strong security fundamentals (OAuth2/JWT + RBAC) and practical microservices experience (decoupling a CRM API from a PDF-processing service via async processing and status tracking).

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JB

Jose Bravo

Screened

Junior Systems Designer specializing in Unreal Engine 5 gameplay & AI systems

Conroe, TX5y exp
McKessonFull Sail University

UE5 gameplay/systems designer focused on Blueprint-driven, shipping-quality progression and AI systems. Built and shipped a wave/difficulty progression backbone for a top-down survival game (HUD + SaveGame + robust state/edge-case handling) and optimized a multi-enemy "Weeping Angel" puppet AI in a horror project by replacing heavy Tick logic with timer-based, centralized observation checks for scalable performance.

DebuggingDocumentationAgileScrumUnreal Engine 5Blueprints+73
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YG

Yuvraj Goyal

Screened

Junior Full-Stack Software Developer specializing in GenAI RAG systems

Atlanta, GA2y exp
KGS Technology GroupGeorgia State University

Product/UX designer who built a cloud-based data management and visualization system for healthcare and manufacturing, translating script-driven and highly technical workflows into guided, step-based experiences. Strong in progressive disclosure, role-based defaults, and trust-building UI patterns, with hands-on prototyping in Figma and close design-engineering collaboration (HTML/CSS, component systems, working TypeScript familiarity) to ship scalable, accessible designs.

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SP

SAI PRASHANTH

Screened

Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech

USA5y exp
AssurantGannon University

Software engineer/product-minded builder who owns customer-facing products end-to-end and ships in 1–2 week increments using CI/CD, automated testing, and feature flags. Built a TypeScript/React/Node platform that cut page load times by 40% and scaled to 3x concurrent users, and designed RabbitMQ-based microservices with Prometheus/Grafana monitoring. Also delivered an internal real-time support analytics dashboard that reduced response times by 30%.

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MK

Malli Karjuna

Screened

Mid-Level .NET Full-Stack Developer specializing in cloud-native web applications

Dallas, TX5y exp
Cetera Financial GroupIndiana Wesleyan University

JavaScript engineer with open-source library contribution experience, including diagnosing a validation-related bug, shipping a tested fix, and improving documentation with practical examples and edge-case guidance to reduce repeated community questions. Emphasizes profiling-driven performance work, small safe refactors, and proactive ownership in fast-moving, unstructured teams.

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ME

Senior Software Engineer specializing in enterprise platforms and data engineering

Burbank, California16y exp
AloricaUniversity of La Verne

Backend/data platform engineer who owned an enterprise Django REST + PostgreSQL reporting backend and built Python ETL pipelines to normalize 3M+ legacy customer records, improving data reliability by 85%. Strong Kubernetes/GitOps practitioner (Helm, ArgoCD, Jenkins/GitHub Actions) with real-world production debugging experience, plus Kafka streaming at 5M events/day and a zero-downtime monolith-to-event-driven microservices migration on AWS that cut infra costs by 42%.

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RF

Robert Floria

Screened

Mid-Level Full-Stack Engineer specializing in React/Next.js and Node/NestJS

Cluj‑Napoca, Romania4y exp
FreelanceTechnical University of Cluj-Napoca

Frontend engineer who led an end-to-end responsive enterprise banking platform in a regulated environment, emphasizing domain-based architecture, strict TypeScript contracts, and explicit state-machine-like flow modeling. Implemented Redux + React Query state separation, claimed 100% Jest coverage, and improved Jenkins CI/CD to speed deployments ~30% while also resolving major re-render performance bottlenecks.

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MA

Executive CTO specializing in cloud-native SaaS, multi-cloud infrastructure, and AI/ML

Los Angeles, CA28y exp
Amove.ioUniversity of La Verne

Hands-on infrastructure and engineering leader (Director of Global Infrastructure / CTO) who has run double-digit multi-million dollar data center expansion and cloud migration programs and scaled teams rapidly (including offshore/nearshore). Strong AWS and microservices background (Lambda/SQS/SES), with experience balancing deep technical architecture work alongside investor/VC communications and fundraising-related responsibilities.

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PP

Pawel Podzus

Screened

Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems

United Kingdom11y exp
FitXRLiverpool John Moores University

Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.

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SR

Junior Full-Stack Software Engineer specializing in React/Next.js and AWS

Austin, TX2y exp
VeridicalTexas State University

Backend engineer with Paycom experience who deployed a TypeScript web app on AWS and is re-architecting Stripe webhook handling using Kafka for durable, high-throughput asynchronous processing. Also delivered a freelance Python solution for a hospital that ingested sensor API data, normalized inconsistent readings, generated reports, and sent threshold-based email alerts while collaborating directly with hospital staff.

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DM

Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.

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