Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in React and scalable web applications
Senior Full-Stack Engineer specializing in Python and AWS-native application development
Senior Full-Stack Software Developer specializing in enterprise web and mobile apps
Senior Software Engineer / DevOps specializing in cloud-native distributed systems
Senior .NET Full-Stack Developer specializing in cloud-native microservices
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Senior Full-Stack Java Developer specializing in AWS cloud and microservices
Executive Technology Leader specializing in HPC/AI, distributed systems, and trusted computing
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Mid-level Full-Stack Software Engineer specializing in React/Node and cloud-native web apps
“Full-stack engineer who built and iterated a CRM dashboard at ReplyQuick by sitting with end users, prioritizing blockers, and shipping frequent updates—improving usability and performance enough to replace a spreadsheet workflow within ~2 months. Demonstrates strong security fundamentals (OAuth2/JWT + RBAC) and practical microservices experience (decoupling a CRM API from a PDF-processing service via async processing and status tracking).”
Junior Systems Designer specializing in Unreal Engine 5 gameplay & AI systems
“UE5 gameplay/systems designer focused on Blueprint-driven, shipping-quality progression and AI systems. Built and shipped a wave/difficulty progression backbone for a top-down survival game (HUD + SaveGame + robust state/edge-case handling) and optimized a multi-enemy "Weeping Angel" puppet AI in a horror project by replacing heavy Tick logic with timer-based, centralized observation checks for scalable performance.”
Junior Full-Stack Software Developer specializing in GenAI RAG systems
“Product/UX designer who built a cloud-based data management and visualization system for healthcare and manufacturing, translating script-driven and highly technical workflows into guided, step-based experiences. Strong in progressive disclosure, role-based defaults, and trust-building UI patterns, with hands-on prototyping in Figma and close design-engineering collaboration (HTML/CSS, component systems, working TypeScript familiarity) to ship scalable, accessible designs.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech
“Software engineer/product-minded builder who owns customer-facing products end-to-end and ships in 1–2 week increments using CI/CD, automated testing, and feature flags. Built a TypeScript/React/Node platform that cut page load times by 40% and scaled to 3x concurrent users, and designed RabbitMQ-based microservices with Prometheus/Grafana monitoring. Also delivered an internal real-time support analytics dashboard that reduced response times by 30%.”
Mid-Level .NET Full-Stack Developer specializing in cloud-native web applications
“JavaScript engineer with open-source library contribution experience, including diagnosing a validation-related bug, shipping a tested fix, and improving documentation with practical examples and edge-case guidance to reduce repeated community questions. Emphasizes profiling-driven performance work, small safe refactors, and proactive ownership in fast-moving, unstructured teams.”
Senior Software Engineer specializing in enterprise platforms and data engineering
“Backend/data platform engineer who owned an enterprise Django REST + PostgreSQL reporting backend and built Python ETL pipelines to normalize 3M+ legacy customer records, improving data reliability by 85%. Strong Kubernetes/GitOps practitioner (Helm, ArgoCD, Jenkins/GitHub Actions) with real-world production debugging experience, plus Kafka streaming at 5M events/day and a zero-downtime monolith-to-event-driven microservices migration on AWS that cut infra costs by 42%.”
Mid-Level Full-Stack Engineer specializing in React/Next.js and Node/NestJS
“Frontend engineer who led an end-to-end responsive enterprise banking platform in a regulated environment, emphasizing domain-based architecture, strict TypeScript contracts, and explicit state-machine-like flow modeling. Implemented Redux + React Query state separation, claimed 100% Jest coverage, and improved Jenkins CI/CD to speed deployments ~30% while also resolving major re-render performance bottlenecks.”
Executive CTO specializing in cloud-native SaaS, multi-cloud infrastructure, and AI/ML
“Hands-on infrastructure and engineering leader (Director of Global Infrastructure / CTO) who has run double-digit multi-million dollar data center expansion and cloud migration programs and scaled teams rapidly (including offshore/nearshore). Strong AWS and microservices background (Lambda/SQS/SES), with experience balancing deep technical architecture work alongside investor/VC communications and fundraising-related responsibilities.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Junior Full-Stack Software Engineer specializing in React/Next.js and AWS
“Backend engineer with Paycom experience who deployed a TypeScript web app on AWS and is re-architecting Stripe webhook handling using Kafka for durable, high-throughput asynchronous processing. Also delivered a freelance Python solution for a hospital that ingested sensor API data, normalized inconsistent readings, generated reports, and sent threshold-based email alerts while collaborating directly with hospital staff.”
Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer
“Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.”