Pre-screened and vetted.
Senior 3D Artist & Environment Artist specializing in game and VR production
Entry-level UX Designer specializing in research-driven product design and design systems
Mid-level AI/ML Engineer specializing in LLMs, RAG, and full-stack development
Junior Immersive Technology Developer specializing in AR/VR and spatial computing
Senior Front-End Developer & UX/UI Designer specializing in accessible, high-performance web experiences
Intern Robotics/Mechanical Engineer specializing in mechatronics and autonomous systems
Senior UX/UI & Product Designer specializing in developer tools and Human Interface Design
Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences
Mid-Level Technical Level Designer specializing in VR training simulations and game QA
Mid-level Design Engineer / Product Designer specializing in developer-facing SaaS UX
Mid-level Product Designer specializing in human-centered digital experiences
Mid-Level Product Engineer specializing in React and user-centric web products
Mid-Level Backend & Data Engineer specializing in cloud infrastructure and analytics
Mid Product Designer specializing in UX/UI, design systems, and AI-powered products
Executive Product & Engineering Leader specializing in AI/ML and e-commerce platforms
Senior Brand & Marketing Designer specializing in scalable design systems
“Marketing creative designer focused on high-polish, high-volume output through systems thinking—built cohesive campaign frameworks (e.g., 50+ asset "Refer Olympics") and component-driven Figma files to enable bulk edits and prevent style drift. At Morty, combined After Effects/Premiere with AI tools (Screen.Studio, Synthesia) to ship clear, consistent training/marketing videos faster, cutting timelines by days and reducing stakeholder revision cycles.”
Senior Motion & Graphic Designer specializing in UI/UX animation systems
“Marketing creative designer with 7+ years fully remote experience who builds high-polish, scalable multi-channel campaigns across web, email, social, and motion. Led end-to-end creative for AWeber’s “One Galaxy Over” faux-brand initiative (7% lift in users creating email series) and spent 6 years at MeetMe’s internal agency producing desktop gaming product-marketing campaigns using assets from 100+ Fortune 500 brands, including interactive mini-game experiences that drove a 20% engagement increase.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”