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Vetted Prototyping Professionals

Pre-screened and vetted.

PrototypingFigmaPythonJavaScriptHTMLAgile
KJ

Kalia Joseph

Screened

Junior UX/UI Designer specializing in product MVPs and usability testing

Tampa, Florida2y exp
ContraArizona State University

“Product/UX designer with experience designing creator-facing web platforms, including Anthem Nation OS—an AI-assisted music content syndication system—where they turned complex automation into guided onboarding, channel connection, and campaign setup flows. Also redesigning a governance/training website (INoSC/GovernanceAlive) to make dense multi-stakeholder curriculum content navigable and scannable, using iterative prototyping in Figma/Framer with motion via Lottie.”

PrototypingFigmaDesign SystemsCross-functional CollaborationHTMLCSS+36
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”

Unreal EngineUnityGitJiraConfluencePrototyping+47
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SL

Sandy Liao

Screened

Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI

Cypress, CA6y exp
iD TechSouthern California Institute of Architecture

“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”

FigmaAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProHTML+59
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MB

Marek Bakalarczuk

Screened

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

“Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.”

UnityC#Unreal EngineTypeScriptPHPJavaScript+52
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileC#C++GitProblem-SolvingPrototyping+50
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FS

Fabio Silva

Screened

Senior UX/UI & Product Designer specializing in brand-led digital experiences

Lisbon, Portugal10y exp
Odds ScannerThe Starter

“Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.”

Design SystemsPrototypingResponsive DesignUsability TestingCross-functional CollaborationTeam Leadership+61
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GS

Gian Signorelli

Screened

Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio

Palo Alto, CA11y exp
Inspyr SolutionsAcademy of Art University

“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”

PrototypingUnityInventory ManagementAudio Post-ProductionAudio ProductionSound Design+125
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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”

UnityC#Object-oriented programming (OOP)Performance optimizationNetworkingGit+130
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptSwiftJavaFirebase+60
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CM

Claire Marks

Screened

Junior Full-Stack Software Developer specializing in React/Next.js and TypeScript

London, United Kingdom3y exp
Edge Labs LtdUniversity College Cork

“Junior Software Developer with a master’s in Interactive Media who studied XR and built a personal VR space. Already uses AI tooling (Windsurf Cascade) in day-to-day development for feature support and debugging, and is seeking a more structured, mentored environment while ramping into Unity/Meta Quest work.”

AgileAPI IntegrationAuthenticationBlenderBootstrapCSS+41
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LF

Luiz Freire

Screened

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”

Unreal EngineUnityBlenderAdobe PhotoshopAdobe After EffectsPython+54
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CN

Cameron Nevison

Screened

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”

AWSBlenderC#JiraKanbanPerformance Optimization+68
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MU

Michal Ulasik

Screened

Senior Unity Developer specializing in mobile games and AWS-backed live ops

Paphos, Cyprus18y exp
b.i.g berry interactive games ltd.State University of Applied Sciences in Elbląg

“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”

A/B TestingAnalyticsAWSAWS LambdaC#Database Design+81
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RG

Ruslan Gurbanov

Screened

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

“Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.”

UnityC#Unreal EngineC++Performance OptimizationAndroid+48
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LV

Laurentino Vilchez

Screened

Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

10y exp
Acid Pixel StudiosUniversity of Malaga

“Game developer with Unity and Unreal multiplayer experience who scaled a simple player profile into a major personalization feature using PlayFab, including a JSON-based workaround to overcome free-tier storage limits. Strong hands-on performance optimization background on mobile and Nintendo Switch, and collaborates closely with designers by building highly parameterized, iteration-friendly gameplay systems (character switching/special attacks, emotes).”

C++C#Unreal EngineUnityPerformance TuningAngular+67
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AE

Arsum Elahi

Screened

Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

“Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.”

AgileAmazon DynamoDBAmazon EC2Amazon RDSAmazon RedshiftAmazon S3+97
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TA

Tommy Abdullah

Screened

Senior Quality Assurance Specialist specializing in manual and automated testing

Bekasi, Indonesia9y exp
Nuon Digital IndonesiaMercu Buana University

“Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.”

Quality AssuranceManual TestingAutomated TestingTest PlanningRoot Cause AnalysisAPI Testing+51
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IA

Ikenna Ajah

Screened

Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

“Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.”

UnityC#C++JavaScriptHTMLCSS+84
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CS

Craig Smith

Screened

Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

“Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.”

C#C++TypeScriptReactCSSUnity+47
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SY

Sanjana yalamanchili

Screened

Junior Product Designer specializing in UX research, accessibility, and data-informed design

Boston, MA2y exp
Northeastern UniversityNortheastern University

“Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).”

PrototypingDesign SystemsUsability TestingA/B TestingSEOResponsive Web Design+46
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AZ

Ali Zaman

Screened

Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end

Islamabad, Pakistan19y exp
5th: Point of ITGovernment Degree College, Swabi

“Marketing-focused designer with 17 years of experience spanning enterprise and retail web projects, emphasizing simplified UX, responsive execution, and scalable Figma design systems for high-volume output. Also produces lightweight social marketing videos in CapCut with platform-specific exports and uses modular templates plus async Slack/Figma collaboration to ship campaigns quickly while staying on-brand.”

UI/UX DesignResponsive Web DesignGraphic DesignEmail MarketingSEOWordPress+70
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EY

Eloise Yalovitser

Screened

Intern UX/XR Designer specializing in AR/VR and rapid prototyping

New York, NY4y exp
Mancini DuffyThe New School

“UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.”

FigmaUnityC#Adobe IllustratorGitClaude+64
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JD

Josh Davies

Screened

Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”

AgileAndroidBlenderC#C++Computer Vision+62
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