Pre-screened and vetted.
Senior Digital Designer and Front-End Developer specializing in design systems and WordPress
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Senior Unity Developer specializing in VR/XR, mobile, multiplayer, and AI systems
Senior UX Designer & Researcher specializing in AI-powered healthcare products
“UX/Product Designer with experience redesigning a complex enterprise Video Management System (VMS), focusing on the configuration experience—improving flows with dashboards while modernizing UI without breaking legacy users’ mental models. Uses field observation, UX audits, and extensive user testing, and collaborates closely with engineers (HTML/CSS/JS familiarity) to ensure feasibility—e.g., pivoting notification designs from push to widgets based on technical constraints.”
Senior Brand Designer specializing in B2B SaaS brand systems and UI/UX
“Marketing/brand designer with end-to-end ownership experience, including leading a full Boost Insurance brand redesign as the sole designer and updating all existing collateral on a tight deadline. Built a scalable Figma design system/marketing kit supporting high-volume output across paid social, landing pages, email, sales collateral, and website UI, and also produces lightweight marketing videos in Canva/After Effects for social and conference placements.”
Senior UX/UI Designer specializing in responsive web app interfaces
“Creative designer/UX designer with a sales background who positions themselves as a strategic translator between growth/UA needs and brand craft. Portfolio examples include a high-polish Facebook UI concept redesign focused on calm, clarity, and accessibility, plus a human-centered wellness app emphasizing trust, privacy, and reduced cognitive load. Also builds scalable Figma systems and modular video/template workflows for high-volume marketing output.”
Junior Full-Stack Software Developer specializing in GenAI RAG systems
“Product/UX designer who built a cloud-based data management and visualization system for healthcare and manufacturing, translating script-driven and highly technical workflows into guided, step-based experiences. Strong in progressive disclosure, role-based defaults, and trust-building UI patterns, with hands-on prototyping in Figma and close design-engineering collaboration (HTML/CSS, component systems, working TypeScript familiarity) to ship scalable, accessible designs.”
Executive CTO and VP Engineering leader specializing in SaaS, AI, and cloud platforms
“Repeat founder/CTO with hands-on experience raising capital from friends and family, angels, corporate sources, federal grants, private equity, and venture capital. Built a startup in a software business incubator, later sold the company, and went on to serve as an Engineering Manager at the acquirer inside the Plug and Play accelerator ecosystem.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior Graphic Designer & Multimedia Producer specializing in UX, video, and instructional design
Principal Power Platform Architect specializing in Microsoft 365 and federal enterprise solutions
Principal Full-Stack Engineer specializing in cloud SaaS, logistics, and AI-enabled systems
Mid-level UX Designer specializing in AI-powered, accessible, motion-driven experiences
Mid-level Product Designer specializing in accessible FinTech and Healthcare UX
Director-level Graphic Designer and Corporate Marketing Leader specializing in brand systems and B2B design
“Marketing creative/designer with experience at Ushur creating enterprise-facing sales enablement and brand systems, focused on simplifying complex AI-driven product messaging without losing technical accuracy. Builds scalable Figma-based foundations and templated workflows (including lightweight short-form video) to support high-volume output across teams, using structured async collaboration via Slack and PDF markup reviews.”
Senior Graphic Designer / Production Artist specializing in brand, marketing, and digital experiences
“Marketing creative designer with both high-polish design and end-to-end video production experience, including leading Workhuman event collateral across landing page/print/deck and producing a Special Olympics Unified Sports episodic social video series. Currently rebuilding a scalable Figma-based newsletter design system optimized for high-volume output across desktop/mobile and light/dark modes with accessibility baked in.”
Mid-level Mechatronics Engineer specializing in robotics, embedded firmware, and autonomous systems
“Robotics/embedded engineer with hands-on firmware ownership for closed-loop motor/vision systems and strong ROS1 navigation experience (move_base, gmapping, robot_localization), including EKF sensor fusion to eliminate localization drift to sub-10cm accuracy. Also brings IoT distributed pub/sub expertise (30+ devices over MQTT, 99% uptime) plus Unity AR/VR simulation and computer-vision test automation that saved 100+ hours.”
Executive venture operator and founder specializing in AI, deep tech, and early-stage investing
“Founder-operator with investor experience who has built a seed-stage company to live usage, meaningful DAUs, a large waitlist, and roughly $1.2M raised. Has operated on both sides of the startup ecosystem—as a Techstars founder raising from firms and as a VC deploying capital—and brings a rigorous, user-first approach to evaluating and scaling new ventures.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Mid-level Business Analyst specializing in data analytics and BI
“Healthcare analytics professional with hands-on experience turning messy claims, eligibility, and utilization data into validated BI-ready models using SQL and Python. They combine strong data engineering and KPI design skills with stakeholder-facing delivery, including Power BI prototyping, retention metric operationalization, and analyses that supported care management interventions and cost-control decisions.”
Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D
“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”