Pre-screened and vetted.
Senior Paid Media Lead specializing in Google Ads and Microsoft Ads
“Performance marketer managing a housing fintech’s $1M/month spend across Google, Microsoft, Meta, and TikTok, with deep emphasis on attribution and rigorous A/B testing. Drove a major efficiency gain by cutting MQL cost from ~$700 to ~$489 via event optimization, demographic/income targeting, ad copy overhaul, and landing page tests, and has hands-on experience recovering accounts after tracking breaks during site migrations.”
Senior Game Developer specializing in mobile game monetization and live ops
“Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Director-level Global Sourcing & Supply Chain leader specializing in consumer goods
“Global sourcing/procurement professional with experience managing Walmart-related order workflows end-to-end (vendor selection via trading companies, pre-production testing, packaging confirmation, sampling/approvals, inspection, and export shipping documentation). Emphasizes proactive risk control around production capacity, timeline buffers, and material cost volatility, and notes they are a new immigrant to the United States seeking roles in the $7k–$10k/month range.”
Mid-level Software QA specializing in game development
“Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.”
Senior IT Support & Data Operations Specialist specializing in AI/LLM data labeling
“Console game testing experience focused on controller/input responsiveness (e.g., passing/shooting delays) with bug documentation shared to developers via notes/Excel. Also worked as an AI data tagging agent for an e-commerce LLM and built a Python + OpenAI API micro-tool to pre-label queries, improving labeling throughput by ~30% with a human-in-the-loop QA process.”
Mid-level IT Business Analyst specializing in QA, UAT, and ERP/CRM systems
“Manual QA tester with experience in black-box/white-box and positive/negative testing, using meeting minutes to translate requirements into executable test scenarios. Comfortable working in a structured workflow using Trello for task tracking and prioritizing urgent issues first; open to learning new standards and workflows.”
Senior Graphic Designer specializing in print and digital brand marketing
“Marketing designer who served as the primary agency designer (with art director oversight) on casino/hospitality campaigns, creating clean, minimal, high-polish creative across property/tourism and luxury pool positioning. Experienced in high-volume production workflows (templates, bulk resizing, peer proofing/QA) for multi-placement campaign rollouts; open to ramping quickly on Figma and professional video editing.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
“Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.”
Mid-level Logistics and Manufacturing Professional transitioning into Software Development
“Junior frontend developer building and shipping personal projects, including an end-to-end access control/registration app with modular/layered architecture, database modeling for scalability, and a React+TypeScript dashboard with filters and detail views. Emphasizes code quality through validation, unit tests, and modern tooling (Jest/RTL, ESLint, Zod, Postman), and uses Figma prototypes to translate UX into responsive UI.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Executive Renewable Energy & Sustainable Agriculture Entrepreneur
“Operations-focused problem solver with hands-on experience improving cash flow and throughput in small businesses: built a collections and insurance follow-up framework for an auto body shop that recovered $10K quickly and exceeded $100K collected, and implemented a speech-recognition workflow at a car dealership that cut 2–3 hours from each vehicle financing process. Also introduced spreadsheet-based applicant screening and background-check processes for an apartment complex to standardize leasing decisions and improve safety.”
Executive Producer/Editor & Sound Supervisor specializing in film, TV, and fashion media
“Hollywood audio post professional who progressed from sound editor to sound supervisor, including supervising the mixing stage and acting as the client-facing interface. Has music editing experience on six one-hour TV episodes produced by Al Ruddy and served as Sound Supervisor on the TV show "Flatland." Works primarily in Pro Tools and Logic Pro and also edits video in Final Cut Pro X.”
Senior QA Engineer specializing in test automation for web, mobile, and SaaS
Mid-Level Technical Level Designer specializing in VR training and game development
Mid-level Data Scientist / Software Engineer specializing in data pipelines and analytics
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content
Senior Technical Support Specialist specializing in IoT smart home and cloud troubleshooting
Senior QA Analyst specializing in web, mobile, and Salesforce testing
Mid-level QA Engineer specializing in web/mobile test automation and SaaS quality