Pre-screened and vetted.
Executive Technology Leader specializing in enterprise platforms, cloud modernization, and AI
Mid-Level Full-Stack Software Engineer specializing in search, web platforms, and cloud deployment
Executive Enterprise AI & Platform Architect specializing in secure, scalable cloud systems
Mid-Level Software Engineer specializing in intelligent automation and enterprise integrations
Junior Backend Software Engineer specializing in Python APIs and cloud-native systems
Mid-level Supply Chain & Operations Analyst specializing in sourcing, logistics, and automation
Mid-level Dynamics 365/Power Platform Engineer specializing in CRM integrations
Mid-level Database Marketing Manager specializing in CRM and lifecycle marketing
Mid-Level Full-Stack Software Engineer specializing in cloud-native web apps and PDF/canvas tooling
Executive Enterprise Technology Leader specializing in ERP, SAP integrations, and transformation
Senior Unity Game Developer specializing in F2P mobile and multiplayer games
Mid-level AI Engineer specializing in LLMs, RAG, and enterprise analytics
Senior AI/Software Engineer specializing in cloud security and AI-powered applications
Executive IT & Business Leader specializing in advisory, strategy, and enterprise technology
“Entrepreneur and operations/IT advisor who helps early-stage companies scale efficiently through automation (CRM lead capture, invoicing, collections) and pragmatic process design. Built a year-long data standardization solution converting broker inputs from 60+ formats, enabling better sales forecasting and market projections. Also advises founders on go-to-market fundamentals and creative fundraising strategies, including forming paid customer consortia to co-develop products.”
Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer
“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”
Junior AI/ML & Mobile Engineer specializing in LLMs, synthetic data, and React Native
“Currently at Uplift AI shipping production LLM features that generate personalized growth insights from user reflections using BERT + embeddings + RAG, with strong safety/guardrail practices for sensitive contexts. Also built an end-to-end React Native UGC challenge submission/moderation system that improved repeat submissions and 7-day retention, and has applied rigorous clinical-style evaluation methods on a dental X-ray disease detection project to reduce false negatives.”
Director of Operations specializing in digital transformation, process redesign, and revenue growth
“Founder/operator who turned around an underperforming nightlife/hospitality venture by rebuilding the operating system end-to-end—SOPs, dashboards, staffing/onboarding, pricing/promotions, and weekly forecasting/reporting. Demonstrates strong zero-to-one and ambiguity-to-clarity execution with a metrics-driven operating cadence across GTM, finance, and people operations.”
Mid-level Unity Developer specializing in game development and tooling
“Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.”
Mid-level Game Designer specializing in gameplay systems and progression
“Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.”
Mid-Level Software Engineer specializing in distributed systems and AI agent workflows
“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”
Mid-level Customer Success & Strategic Account Manager specializing in FinTech and SaaS
“Enterprise Customer Success/implementation leader in fintech (Optimus) specializing in payment reconciliation platforms, complex integrations (API/SFTP), and data normalization across processors/banks/ERPs. Demonstrated measurable impact (60–70% reduction in manual reconciliation) and strong cross-functional/product influence, including roadmap improvements for exception management and successful land-and-expand into fee management.”
Senior Unity Developer specializing in mobile games and AWS-backed live ops
“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”
Senior Unity/Game Developer specializing in mobile games and gamified experiences
“Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.”