Vetted Systems Integration Professionals

Pre-screened and vetted.

Patricia Martínez — Mid-Level Game Developer specializing in Unity and C# slot games in Barcelona, Spain

Mid-Level Game Developer specializing in Unity and C# slot games

Barcelona, Spain3y exp
Win SystemsPompeu Fabra University

Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.

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RK

Junior Software Engineer specializing in distributed systems and ML platforms

Fullerton, CA1y exp
California State University, FullertonCal State Fullerton

Built and deployed real-world systems end-to-end across security and healthcare contexts: led a 3-person team delivering a university vehicle tracking system with 30% cost savings and 1-year post-launch monitoring. Also implemented a healthcare RAG chatbot with adaptive query routing that cut LLM costs by 40% while maintaining answer accuracy, and has experience debugging non-deterministic LLM behavior in DevOps pipeline automation.

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Selim Subasi — Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing in Istanbul, Turkey

Selim Subasi

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Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing

Istanbul, Turkey
Entropi–Nongravital StudioBahçeşehir University

Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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BT

Berk Terek

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Senior Unity Game Developer specializing in gameplay, multiplayer, and backend integration

İzmir, Türkiye7y exp
BYTEBahçeşehir University

Unity gameplay engineer who has shipped mobile and Meta Quest VR titles, leveraging DOTS/ECS for large-scale war/rts-style scenes and mobile performance. Built multiplayer features using Photon PUN 2 with PlayFab matchmaking/backend and implemented live network debugging/recovery strategies. Also prototyped an AI/LLM-assisted pipeline for generating and validating gameplay/level content via structured JSON with fallbacks and caching to control reliability and cost.

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Jack Szabo — Junior Audio Engineer specializing in music supervision and live event operations in Burlington, New Jersey

Jack Szabo

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Junior Audio Engineer specializing in music supervision and live event operations

Burlington, New Jersey2y exp
Premier Music GroupBelmont University

Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.

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GR

Senior Game & XR Developer specializing in Unity and immersive AR/VR platforms

Ahmedabad, India11y exp
FreelanceDr. Subhash Technical Campus

Unity/C# gameplay engineer who shipped a live-service mobile RPG and a Quest 2 + mobile social fitness game, with deep experience in performance optimization and multiplayer netcode. Built client-prediction/server-authoritative combat and consolidated AI updates to hit 60 FPS (P50 frame time improved 22ms→14ms), and implemented strong live-ops tooling (replays in S3, alerts, desync checksums). Also integrated an LLM-driven NPC dialogue system via a Go middleware layer with validation/caching and evaluated it through a 4-week A/B test.

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SK

Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations

Remote3y exp
LumeoFinanceClemson University

Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.

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Swapnil Sanjay Pawar — Junior Full-Stack Software Engineer specializing in GenAI and web platforms in Atlanta, GA

Junior Full-Stack Software Engineer specializing in GenAI and web platforms

Atlanta, GA2y exp
Colombo AITexas Tech University

AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.

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Tim Kwok — Senior DevOps Engineer specializing in multi-region AWS/GCP cloud infrastructure in United States

Tim Kwok

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Senior DevOps Engineer specializing in multi-region AWS/GCP cloud infrastructure

United States8y exp
Wolf Carries, LLCAzusa Pacific University

Backend/data engineer with strong AWS production experience spanning FastAPI microservices and large-scale data pipelines. Has delivered containerized Python services on EKS with Terraform/Helm/GitHub Actions, implemented robust auth/secrets practices, and owned ETL reliability (Glue/S3/Redshift) including incident response and idempotent reruns. Demonstrated SQL tuning on 50M-record ETL workloads to remove SLA misses and improve reliability.

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Farhad Poorsolaymani — Senior Unity Developer specializing in mobile multiplayer games in Munich, Germany

Senior Unity Developer specializing in mobile multiplayer games

Munich, Germany14y exp
MegaZebraLiverpool John Moores University

Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.

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AB

Executive Technology Leader specializing in cloud, cybersecurity, and regulated FinTech

15y exp
Arbonix

Founder/operator of an AI services firm that has not raised outside capital; exploring executive technology leadership roles due to a major partner stepping down. Familiar with the VC/accelerator landscape through research and direct experience working in and with venture-backed startups, and is motivated by shaping market forces and driving business outcomes.

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VS

Senior Unity Engineer specializing in performance-critical multiplayer systems

Patras, Greece9y exp
OnTheBlockGaming

Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.

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TG

Senior QA Automation & Full-Stack Developer specializing in web apps and database systems

Virginia, VA11y exp
DISYSInternational Islamic University Islamabad
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Milan Rusimov — Senior Unity Developer specializing in mobile multiplayer games and live-ops systems in Serbia

Senior Unity Developer specializing in mobile multiplayer games and live-ops systems

Serbia11y exp
Pixelcraft StudiosUniversity of Belgrade
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Jishnu Paruchuri — Intern Software Engineer specializing in AI backend, cloud deployment, and systems integration in Boca Raton, FL

Intern Software Engineer specializing in AI backend, cloud deployment, and systems integration

Boca Raton, FL2y exp
Do Systems Inc.Arizona State University
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BI

Mid-level Product Manager specializing in B2B SaaS and API-driven data products

4y exp
Mention MeUniversity of Bedfordshire
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KP

Senior Full-Stack Engineer specializing in consumer web and mobile products

Remote, USA9y exp
BizzyCarGalvanize
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IU

Mid-level Full-Stack Product Engineer specializing in React, TypeScript, and UX

Indianapolis, IN4y exp
Comet LabIndiana University
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NM

Senior Gameplay Engineer specializing in Unreal Engine C++ and scalable multiplayer systems

Rio Rancho, New Mexico14y exp
WealthEnVBrigham Young University–Idaho
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JB

Executive IT Sales & Technical Account Leader specializing in enterprise storage and data protection

Temecula, CA31y exp
Scale Datacom LLCUniversity of New Hampshire
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SS

Junior Backend Engineer specializing in API systems and data pipelines

Remote, USA3y exp
Changing the PresentCal State East Bay
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