Pre-screened and vetted.
Senior Digital Marketing Manager specializing in PPC, paid social, and programmatic
Mid-level QA Tester specializing in localization and functional testing
Senior QA Automation Engineer specializing in web, mobile, and API test automation
Senior Software Quality Analyst specializing in payroll and enterprise QA
Senior QA Engineer specializing in automation, API testing, and data quality validation
Junior Full-Stack Software Developer specializing in web and cloud applications
Senior Multimedia & Video Production Specialist specializing in training and post-production
Junior Robotics Software Engineer specializing in ROS2 and embedded systems
Senior Implementation & Solutions Engineer specializing in healthcare IT deployments
Senior DevSecOps Engineer specializing in secure CI/CD and cloud compliance
Senior Backend/Infrastructure Engineer specializing in Python microservices and AWS
Senior Game & Full-Stack Software Developer specializing in Unity and Unreal
Senior Cloud & DevOps Engineer specializing in AWS, Azure, and GCP automation
Senior DevOps/Cloud Engineer specializing in AWS infrastructure and CI/CD automation
Mid-level Data Scientist specializing in GenAI, RAG, and predictive modeling
“Backend engineer who built and evolved Python/FastAPI services (including AWS-deployed ML prediction APIs) for real-time profitability and risk insights at TenXengage. Emphasizes pragmatic architecture, strong validation/observability, and secure access controls (RBAC + row-level filtering), and has led safe migrations via parallel runs and incremental rollouts; reports ~20% forecasting accuracy improvement.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment
“Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.”
Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine
“VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.”