Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in Java/Spring and web applications
Principal Full-Stack AI Engineer specializing in LLM-powered web and mobile products
Junior Game Developer specializing in Unreal Engine and gameplay systems
Mid-level Web Developer specializing in WordPress, React, and AI evaluation
Executive Full-Stack & E-commerce Engineer specializing in Magento, SEO, and web platforms
Mid-Level Full-Stack Engineer specializing in React and modern web development
Junior Frontend Software Engineer specializing in React and TypeScript
Mid-level AI & Data Science professional specializing in MLOps, deep learning, and UAV research
Mid-level Full-Stack Developer specializing in React, Node.js, and Flutter
Mid-level Front-End Developer specializing in React, Next.js, and performance optimization
Mid-level Full-Stack Software Engineer specializing in web apps, cloud, and UI/UX
Mid-level Game Designer specializing in Unreal Engine UI/AI systems
“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js
Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Junior QA/IT Implementation Specialist with software testing and documentation expertise
“Software tester with hands-on web and desktop QA experience (functional, UI/UX, regression) looking to transition into console game testing. Not yet familiar with Sony TRC/Microsoft XR/Nintendo LOT, but demonstrates strong checklist-driven testing, disciplined bug triage for deadline-driven submissions, and practical use of AI (e.g., ChatGPT) to draft/refine test cases and analyze logs.”