Vetted UI/UX Design Professionals

Pre-screened and vetted.

SS

Sawyer Sweet

Screened ReferencesModerate rec.

Mid-Level Full-Stack Developer specializing in civic tech and data-driven web apps

6y exp
LawBee

Built and owned an end-to-end Python/Postgres job-tracker backend that scrapes job postings (including LinkedIn) using Selenium-driven real-browser automation, with deduplication and data-quality filtering. Has practical experience migrating deployments from DigitalOcean to Vercel and emphasizes documentation, roadmapping, and testing as part of an iterative delivery cycle.

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MK

Senior Full-Stack Developer specializing in scalable web platforms and AI security

London, UK11y exp
Standing on GiantsLebanese International University

Backend/data engineer experienced building enterprise community-platform services for high-traffic global clients, using Python (FastAPI/Django) on Docker/Kubernetes with PostgreSQL/Redis. Has delivered AWS EKS + Terraform/CI-CD deployments with strong security practices (Secrets Manager/SSM, IAM/IRSA) and has hands-on ETL (AWS Glue), legacy modernization, and incident ownership with measurable performance gains (~30% faster queries).

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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.

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IB

Mid-Level Frontend Software Developer specializing in React and web platforms

Abuja, Nigeria4y exp
EMGE ResourcesFederal University of Technology Minna

Frontend engineer with experience leading end-to-end builds for an education job-matching platform that used AI resume scanning to improve candidate-company matching. Has also built React + TypeScript interfaces for a medical platform with multi-user role modeling via dedicated TypeScript interfaces, and is comfortable refactoring large legacy files into modular, reusable, performance-optimized code.

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IG

Irfan Ghyan

Screened

Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps

Dubai, United Arab Emirates14y exp
Teleios GlobalUniversity of the Punjab

Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).

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WT

William Takpa

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Mid-level Product Manager specializing in digital products and growth

Jos, NG4y exp
Aboki NaUniversity of Jos

Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.

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KN

Kavya Negi

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Mid-level UX Designer specializing in research-driven product and web experiences

Arizona, USA4y exp
Innova SolutionsArizona State University

UX/Product Designer with end-to-end case-study experience on Verizon personalization, combining deep user research with iterative prototyping to address privacy/data-tracking trust issues and drive measurable conversion impact (estimated 0.5% lift; ~$750K annual revenue). Also designed a Work Safety Management System at Inova Solutions, simplifying complex real-time alerting, compliance, and role-based permission workflows using motion prototypes and progressive disclosure, and collaborates closely with engineers with working HTML/CSS/JavaScript knowledge.

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LE

LUIZA E SILVA

Screened

Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.

UnityCross-functional CollaborationSystems IntegrationUnreal Engine 5UEFNGameplay Systems Development+55
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AP

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.

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Theodoros Chalimas - Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems in Toulouse, France

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.

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Kinga Zawarty - Mid-Level Game Programmer specializing in Unity and gameplay systems in Gothenburg, Sweden

Kinga Zawarty

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Mid-Level Game Programmer specializing in Unity and gameplay systems

Gothenburg, Sweden5y exp
Hello There GamesAGH University of Science and Technology

Unity developer with ~5 years of professional experience who served as the main developer on a shipped Meta Quest VR game (Smash Therapy), handling most of the code and tackling key VR challenges like UI/UX and standalone performance optimization. Also builds AI-driven gameplay systems (e.g., minimax-based unbeatable tic-tac-toe) and leverages AI assistants to speed up routine implementation and brainstorming.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

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Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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CalvinMatthew Nava - Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences in Germany

Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences

Germany11y exp
DAS ApolloFar Eastern University

Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.

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PG

Paul Gerwen

Screened

Creative Director specializing in brand identity and multi-channel marketing

Rosemont, Illinois32y exp
National Roofing Contractors AssociationAmerican Academy of Art

Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.

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KN

Keyana Neal

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Mid-level UI/UX & Graphic Designer specializing in web and brand design

San Bernardino, CA6y exp
Yaamava’ Resort & CasinoCalifornia State University, San Bernardino

Marketing-focused designer building an online portfolio brand (K. Marian Designs) with deliberate typography and color-system rationale. Practices by redesigning poorly designed websites into improved desktop/mobile experiences using InDesign, Xtensio personas, and Wix, and also produces short marketing videos via a Clipchamp-to-CapCut workflow with licensed audio and voiceover.

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CN

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.

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TA

Senior Quality Assurance Specialist specializing in manual and automated testing

Bekasi, Indonesia9y exp
Nuon Digital IndonesiaMercu Buana University

Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.

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Luiz Junior - Executive XR Engineer specializing in Unity-based VR/AR/MR platforms in Brazil, Remote

Luiz Junior

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Executive XR Engineer specializing in Unity-based VR/AR/MR platforms

Brazil, Remote11y exp
FormulaXRIBTA

Unity/C# VR engineer specializing in medical simulation: built a VR surgical trainer with real dual robotic-arm hardware integration and a full surgical workflow UI used to retrain doctors (with published results). In 2024, re-architected multiplayer for a Becton Dickinson medical VR product by creating a FishNet layer that emulated Photon PUN using Roslyn + IL-level codegen to avoid large-scale rewrites, and ships cross-platform VR (Quest) + mobile experiences.

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Pedro Henrique Lima Cabral - Senior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR in São Paulo, Brazil

Senior Unity Game Programmer & Technical Artist specializing in tools, shaders, and VR/AR

São Paulo, Brazil10y exp
Lumen Data IntelligenceFUMEC University

Unity/C# game developer with hands-on experience building a core garment-deformation mechanic for a fashion/styling game, including custom mesh, shader, and editor tooling. He also brings practical exposure to LLM-powered NPC chat, Photon/Unity Netcode multiplayer, and cross-platform shipping considerations across VR, PC, and mobile.

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TA

Junior Front-End Developer specializing in React and responsive UI

Fredericton, Canada2y exp
Najcom TechnologiesBabcock University

Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).

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BP

Intern Data Scientist specializing in GenAI agents, RAG, and ML platforms

Chicago, IL3y exp
Immerso.aiIllinois Institute of Technology

LLM/agent systems builder who deployed a production hybrid router for immerso.ai that dynamically selects retrieval vs reasoning vs generative pathways, achieving an 82% factual-accuracy lift. Deep hands-on experience optimizing local Mistral 7B inference (4–5 bit GGUF quantization, KV-cache reuse) and building reliable RAG/agent workflows with LangChain/LangGraph/AutoGen across GCP Cloud Run and AWS (ECS/Lambda).

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MH

Meri Hendrika

Screened

Senior Systems Analyst & PMO specializing in ERP and web content platforms

Jakarta, Indonesia10y exp
TelkomselUniversitas Putra Indonesia YPTK Padang

Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.

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Rethvick Sriram Yugendra Babu - Junior AI/ML Software Engineer specializing in Generative AI and scalable data pipelines in Tucson, AZ

Junior AI/ML Software Engineer specializing in Generative AI and scalable data pipelines

Tucson, AZ2y exp
University of ArizonaUniversity of Arizona

Built and operated large-scale biodiversity/ecological research platforms, integrating 50+ heterogeneous global datasets into a unified BIEN 3 schema on PostgreSQL/PostGIS and improving data consistency by 35%. Strong production engineering background (Linux monitoring, CI/CD performance gates, Docker on AWS/Azure) plus applied AI work building a Python RAG system (0.90 precision) and halving latency with Elasticsearch.

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Mehul Joshi - Mid-level Digital Marketing Specialist specializing in performance marketing, PPC, SEO and CRO in London, UK

Mehul Joshi

Screened

Mid-level Digital Marketing Specialist specializing in performance marketing, PPC, SEO and CRO

London, UK7y exp
Ardesia AestheticsRoyal Holloway, University of London

Performance marketer focused on high-spend lead-generation accounts ($50K+/month+) across Google and Meta, with experience building full-funnel systems (including TikTok) and running disciplined A/B tests across creatives, keywords/match types, and landing pages. Reported scaling spend while cutting CPL by ~22–23%, and has a data-driven troubleshooting approach that includes CRO/landing-page rebuilds to restore conversion performance.

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