Pre-screened and vetted.
Mid-Level Software Engineer specializing in full-stack web, AI telemetry, and real-time graphics
“Product-focused full-stack engineer building a GenAI-powered case summarization workflow for a telemetry dashboard, spanning React/TypeScript UI (confidence indicators, reasoning traces) and Python/FastAPI backend with caching to control LLM latency/cost. Has operated services on AWS (ECS Fargate, RDS Postgres, S3) and Kubernetes, and has hands-on experience resolving real production latency incidents through query/index optimization and caching.”
Senior QA Leader specializing in AAA games, XR platforms, and backend systems
“Game/interactive software QA professional with experience spanning AAA titles (Activision Black Ops 3; Halo 4/Forge) and VR at Meta (The World Beyond). Notable for modernizing QA operations at Lego BrickLink Studio by implementing Testmo and dramatically increasing test coverage and user satisfaction, plus quickly diagnosing and unblocking a critical public-launch issue caused by misconfigured gatekeeper flags.”
Director-level XR/Immersive Technologist specializing in AI, AR/VR/MR and computer vision
“Unity VR/MR developer with multiple shipped Meta Quest projects, including a multi-user mixed-reality co-creation experience featuring real-time connection logic and shader-driven mesh generation for performance. Also builds AI-powered interactive applications, recently creating a video interview simulator using OpenAI API, HeyGen real-time avatars, and AWS audio/agent tooling while managing end-to-end latency challenges.”
Senior Game Designer specializing in live-service sports game content and progression systems
“Live-service sports game economy/progression designer focused on Madden Ultimate Team player rewards. Owns OVR/power escalation planning, ability unlock cadence, and cost tuning, using Tableau telemetry plus MUT.GG sentiment/market pricing to iterate on metas and engagement. Drove year-over-year program lift by introducing temporary chemistry boosts, improved reward/progression structures, and a fan-vote program mechanic.”
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Senior Game Systems & Engine Engineer specializing in C++/Unity/Unreal
“Game engineering leader/player-coach who recently shipped Netflix/Boss Fight’s mobile hit Squid Games Unleashed, owning live ops scheduling (XML/JSON to C# in Unity) and storefront integrations while reviewing 6–8 engineers’ code. Experienced in client-server reliability work (The Sims 4 time-sync incident) and in speeding delivery via process redesign (gated approvals), with a coaching style informed by 6 years teaching improv theater.”
Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content
Mid-level XR/UX Engineer specializing in prototyping input and interaction systems
Mid-level QA Engineer specializing in hardware/software validation and graphics testing
Intern Software Engineer specializing in graphics, media pipelines, and ML-driven 3D visualization
Senior 3D Animator specializing in real-time, cinematic, VR/AR production
Staff 3D Software Engineer specializing in 3D pipeline tools and production workflows
Senior 3D Animator specializing in character animation and Maya
Senior Performance Capture Animator specializing in Unreal Engine and mocap editing
Mid-level Game Developer specializing in Unreal Engine level design and gameplay systems
Senior Previsualization & Layout Artist specializing in feature animation and virtual production
Director-level Principal Engineer specializing in C++ and cross-platform mobile game systems
Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine
Senior Game Designer specializing in systems, live ops, and monetization