Pre-screened and vetted.
Junior Software Engineer specializing in AI, computer vision, and medical imaging
“Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.”
Senior Game Economy Designer specializing in live-ops economies and monetization systems
“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”
Senior Software Engineer specializing in systems and workflow architecture
“Computer science capstone project: built a UE5 VR campus virtual-tour simulator using Blueprint scripting, including trigger-box interactions that display building/department info. Spent significant time in QA/playtesting to reduce motion sickness and improve UX, and handled a challenging asset pipeline by converting/optimizing high-detail AutoCAD/scan-derived building models via Blender—ultimately creating a custom plugin to help with conversion.”
Senior Unity Developer specializing in AR/VR simulations and interactive 3D experiences
“Unity/C# developer with hands-on ownership of a core, sample-accurate audio looping system for an audio-driven game, including syncing multiple tracks and driving character animations from audio events. Also has mocap animation cleanup/blending experience, broad exposure to multiplayer stacks (Photon/Mirror/Unity Netcode/gRPC), and is currently exploring local/on-device LLM gameplay integration with a focus on designing around latency.”
Senior QA Analyst specializing in game development and live service quality
Senior Research/Data Engineer specializing in AR/VR telepresence and healthcare AI
Senior QA Analyst and Game Designer specializing in educational games and game audio
Mid-level Software Engineer specializing in systems, networking, and computer architecture
Mid-level Game Designer specializing in live-service competitive sports titles
Director/Editor and Creative Lead specializing in trailers, game cinematics, and motion design
Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems
Junior Software Engineer specializing in AI/ML and game development
Mid-level Software Engineer specializing in XR/AR platforms and real-time 3D
Senior Machine Learning Engineer specializing in computer vision and deep learning
Senior Interactive Software Developer specializing in game tools, pipelines, and AI prototyping
Mid-level 3D Software Engineer specializing in CAD/PLM and 3DExperience