Pre-screened and vetted.
Junior AR/VR Developer specializing in Unreal Engine and immersive media
Senior Character Animator specializing in AAA game cinematics, mocap, and rigging
Senior Game Designer & Developer specializing in narrative design and live-service games
Junior Online/Full-Stack Developer specializing in live-service game backend systems
Mid-level QA Functional Tester specializing in AAA video game testing
Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools
“Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.”
Junior Software Engineer specializing in Cloud, Full-Stack, and Data Engineering
“Software engineer with experience across data engineering and backend/platform work: owned a Databricks/PySpark real-time pipeline powering customer dashboards with a 15-minute SLA, and helped modernize an investor web app from JSP to React/TypeScript with API + SQL/materialized-view performance improvements. Also contributed to breaking a Java monolith into microservices (Redis + gRPC on AWS EKS) and built an EC2-deployed Play Store/App Store crawler that reduced third-party data costs.”
Senior Game Developer specializing in VR and multiplatform Unity titles
“Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.”
Entry-Level Game Developer specializing in Unreal Engine gameplay systems
“Junior Unreal Engine developer who owned end-to-end UI implementation for a UE5 horror-game vertical slice, building production-minded subtitle and interaction UI with responsive UMG layouts and polished transitions. Demonstrates strong UI architecture instincts (MVVM-style separation, layered screen ownership, cross-input focus behavior) and uses Unreal profiling tools to diagnose and reduce redundant UMG updates.”
“Game QA tester with experience on multiple commercial (non-AAA) titles including Amateur Surgeon 4 (separate iOS/Android test plans), Desync, and Rick and Morty VR. Focuses on gameplay/performance risks and is known for clear, visual bug reporting (screenshots and hand-drawn visuals) to help teams reproduce and understand issues; worked in a structured QA org where supervisors handled developer-facing verification tracking.”
Junior Computer Science Engineer specializing in AI-driven game dialogue systems
“Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.”
Senior Game Designer specializing in gameplay systems, progression, and prototyping
“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”
Senior Game Designer and Producer specializing in 3D/VR interactive experiences
“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”
Senior Game AI Designer specializing in Unreal Engine gameplay systems
“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”
Animation Director and Senior 3D Animator specializing in AAA games and cinematics
“18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.”
Senior Technical Project Manager specializing in game development QA and SDK releases
“Game tester with hands-on QA experience primarily on mobile and PC titles, looking to transition into console testing. Emphasizes critical-path prioritization (e.g., crashes) and uses AI-driven R&D to ramp quickly while reviewing test cases and masking sensitive data.”
Junior Solutions Engineer specializing in automation and AI-driven product workflows
Junior Software Engineer specializing in Python, data analysis, and full-stack development
Mid-level Sales & Operations professional transitioning to Junior Frontend Development
Mid-level Game QA Lead specializing in test automation and multi-platform console QA
Mid-level 3D Animator specializing in game animation and character motion
Senior Game Designer/Developer specializing in Unity multiplayer and systems design