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Vetted Unreal Engine Professionals

Pre-screened and vetted.

Unreal EngineUnityC#C++PythonJira
WT

Wesley Trisnadi

Junior AR/VR Developer specializing in Unreal Engine and immersive media

Los Angeles, CA2y exp
IMMOTIONLoyola Marymount University
Unreal EngineAdobe Creative SuiteVideo EditingMotion GraphicsUnreal Engine 4Unreal Engine 5+22
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ME

Marc Echave

Senior Character Animator specializing in AAA game cinematics, mocap, and rigging

Montreal, QC21y exp
Batfields StudioGobelins, l'école de l'image
Unreal EngineUnityAdobe PhotoshopGraphic DesignTeam LeadershipCoaching+36
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EB

Eric Betancourt

Senior Game Designer & Developer specializing in narrative design and live-service games

Los Angeles, CA5y exp
CounterspellBoston University
C#C++PrototypingUnityUnreal EngineNarrative Design+36
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SO

Shaun Orssaud

Junior Online/Full-Stack Developer specializing in live-service game backend systems

France2y exp
UbisoftEPITECH
AgileAmazon EC2Amazon S3Amazon SQSAWSAWS Lambda+52
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ET

Elijah Thomas

Mid-level QA Functional Tester specializing in AAA video game testing

Portland, OR3y exp
Activision
Regression TestingUnityTestRailManual TestingUnreal EngineC#+34
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IH

Ian Hackman

Screened ReferencesModerate rec.

Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools

California, USA2y exp
GeopogoTufts University

“Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.”

Unreal EngineC++PythonProject ManagementTeamworkCollaboration+114
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TN

Tanishq Nimale

Screened

Junior Software Engineer specializing in Cloud, Full-Stack, and Data Engineering

Virginia, USA2y exp
Strategy INCUniversity of Texas at Dallas

“Software engineer with experience across data engineering and backend/platform work: owned a Databricks/PySpark real-time pipeline powering customer dashboards with a 15-minute SLA, and helped modernize an investor web app from JSP to React/TypeScript with API + SQL/materialized-view performance improvements. Also contributed to breaking a Java monolith into microservices (Redis + gRPC on AWS EKS) and built an EC2-deployed Play Store/App Store crawler that reduced third-party data costs.”

AWSAWS LambdaApache KafkaAPI DevelopmentAuthenticationC#+84
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PM

Petros Mizamidis

Screened

Senior Game Developer specializing in VR and multiplatform Unity titles

13y exp
NWGRGoldsmiths, University of London

“Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.”

UnityUnreal EngineC#C++Software TestingData Analysis+42
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MA

Mohammed Ali

Screened

Entry-Level Game Developer specializing in Unreal Engine gameplay systems

Gainesville, FL
University of FloridaUniversity of Florida

“Junior Unreal Engine developer who owned end-to-end UI implementation for a UE5 horror-game vertical slice, building production-minded subtitle and interaction UI with responsive UMG layouts and polished transitions. Demonstrates strong UI architecture instincts (MVVM-style separation, layered screen ownership, cross-input focus behavior) and uses Unreal profiling tools to diagnose and reduce redundant UMG updates.”

UnityC++PythonJavaScriptTypeScriptGit+56
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SB

Shantrisse Broughton

Screened

Entry-Level QA Tester specializing in game and web/app testing

1y exp
UserTestingUniversity of Georgia

“Game QA tester with experience on multiple commercial (non-AAA) titles including Amateur Surgeon 4 (separate iOS/Android test plans), Desync, and Rick and Morty VR. Focuses on gameplay/performance risks and is known for clear, visual bug reporting (screenshots and hand-drawn visuals) to help teams reproduce and understand issues; worked in a structured QA org where supervisors handled developer-facing verification tracking.”

Quality AssuranceSoftware TestingTest PlanningJiraAutomated TestingPostman+46
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JB

João Barbosa

Screened

Junior Computer Science Engineer specializing in AI-driven game dialogue systems

Oeiras, Portugal4y exp
Helen DoronInstituto Superior Técnico

“Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.”

Artificial IntelligenceData VisualizationLarge Language Models (LLMs)PythonC#C+47
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JC

John-Paul Clifton

Screened

Senior Game Designer specializing in gameplay systems, progression, and prototyping

Remote8y exp
AntidyneUniversity of Advancing Technology

“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”

AgileC#ConfluenceCross-functional collaborationDocumentationJira+49
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KH

Kevin Hand

Screened

Senior Game Designer and Producer specializing in 3D/VR interactive experiences

Chico, CA11y exp
Theia InteractiveCalifornia State University, Chico

“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”

PrototypingProject ManagementBudget ManagementTeam ManagementTime ManagementAdaptability+41
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IK

Ivan Kulikov

Screened

Senior Game AI Designer specializing in Unreal Engine gameplay systems

Kyiv, Ukraine8y exp
4A GamesDonetsk National Technical University

“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”

Unreal EngineUnityPrototypingDocumentationRequirements GatheringUnreal Engine 5+59
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SH

Salman Hashmi

Screened

Animation Director and Senior 3D Animator specializing in AAA games and cinematics

18y exp
AstrobeamAnimation Mentor

“18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.”

UnityUnreal EngineBlenderAdobe After EffectsAdobe PhotoshopTeam Leadership+87
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AH

Andreas Haryono

Screened

Senior Technical Project Manager specializing in game development QA and SDK releases

Sukoharjo, Central Java, Indonesia13y exp
AccelByte

“Game tester with hands-on QA experience primarily on mobile and PC titles, looking to transition into console testing. Emphasizes critical-path prioritization (e.g., crashes) and uses AI-driven R&D to ramp quickly while reviewing test cases and masking sensitive data.”

Project ManagementRisk ManagementStakeholder CommunicationRelease ManagementQuality AssuranceManual Testing+52
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JC

Jayden Chung

Junior Solutions Engineer specializing in automation and AI-driven product workflows

1y exp
PaystandUC Santa Cruz
AsanaC#C++Data analysisFastAPIGitHub+42
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JT

Jeffrey Thi

Junior Software Engineer specializing in Python, data analysis, and full-stack development

La Jolla, CA2y exp
General InfomaticsUC San Diego
PythonJavaCC++JavaScriptHTML+50
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MS

Mohammed Suleiman

Mid-level Sales & Operations professional transitioning to Junior Frontend Development

Wilmington, MA9y exp
Red BullSouthern New Hampshire University
JavaScriptTypeScriptReactSASSjQueryBootstrap+59
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PP

Pranav Phulpagar

Mid-level Game QA Lead specializing in test automation and multi-platform console QA

Boston, MA3y exp
Forbidden Kemono StudioNortheastern University
AgileC#C++ConfluenceGitJenkins+35
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DB

Didier Benitez

Senior QA Lead specializing in game, mobile, and Web3 quality assurance

19y exp
AutoverseThe Art Institute of California - Los Angeles
Quality AssuranceAutomated TestingRegression TestingEnd-to-End TestingTest PlanningRelease Management+92
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WI

Wilmar Ian Mendoza

Mid-level 3D Animator specializing in game animation and character motion

Toronto, Canada4y exp
Sinking Ship EntertainmentGeorge Brown College
Unreal Engine3D AnimationGame AnimationGameplay Animation3D Character ActingCharacter Animation+13
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RF

Reid Flamm

Senior Game Designer/Developer specializing in Unity multiplayer and systems design

Seattle, WA10y exp
Rainspire Studios LLCUniversity of Washington
Project ManagementUnityUnreal EngineAdobe PhotoshopJavaScriptC#+31
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TS

Tom Schirf

Senior QA Analyst specializing in live-service game testing

Los Angeles, CA3y exp
Pixel Sprout StudiosLiving Arts College
Test PlanningTestRailTroubleshootingRoot Cause AnalysisSmoke TestingIntegration Testing+48
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