Pre-screened and vetted in California.
Mid-level UX/Product Designer specializing in enterprise AI-powered experiences
Director-level Senior Editor & Creative Director specializing in trailers and TV promo storytelling
Senior Visual & Graphic Designer specializing in design systems and brand storytelling
Senior Designer specializing in brand, web, and email marketing
Mid-level Game Designer specializing in live operations and systems design
Junior Technical Artist specializing in real-time 3D, shaders, and VR/AR
Junior Design Engineer specializing in product design, UX systems, and creative AI tools
Intern UX/UI Designer specializing in AI products and accessible design
Mid-level Content Producer and Video Editor specializing in e-learning and brand media
Mid-level Motion Designer specializing in broadcast graphics, 3D animation, and VFX
Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences
Director-level Creative Director & Video Editor specializing in film, TV, and video game marketing
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Senior Game Designer specializing in game economy, progression, and data-driven systems
“Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.”
Junior Product Manager & Front-End Developer specializing in UX research and AI search
Mid-level Game Designer specializing in live-service competitive sports titles
Mid-level Product Designer specializing in AI-native UX and design systems
Mid-level UX/UI Designer specializing in usability engineering and enterprise design systems
Mid-level Product Designer specializing in UX for AI and Healthcare IT
Senior Visual Designer specializing in UX/UI and digital campaign production
Mid-level Product Designer specializing in UX and scalable design systems
Senior Product/UX Designer specializing in B2B SaaS, e-commerce, and accessibility
Junior Product Designer specializing in AI-assisted UX and design systems