Pre-screened and vetted in California.
Mid-level Game Designer specializing in gameplay, narrative, and community-driven development
Senior Apparel & Materials Developer specializing in PLM, trims R&D, and color management
Junior Product Designer and UX Engineer specializing in AI-native digital products
“Startup product designer with a CS background who operates at the intersection of UX, product strategy, and implementation. They have owned 0-to-1 design systems, led a research-backed pivot of Fluffle from a solo job tracker to a multiplayer productivity app, and specialize in trust-building UX for AI-native products while working closely enough with engineers to influence production quality.”
Mid-level Product Designer specializing in AI/ML, blockchain, and enterprise platforms
“Product/UX designer with experience building an end-to-end AI campaign/session platform that converted an engineer-led, code-heavy workflow into a self-serve marketer product using a target/act/schedule interaction model, progressive disclosure, and real-time previews. Also redesigned monitoring for Informatica’s enterprise data platform after field research with data engineers, shifting the UI toward lifecycle views and failure-state observability.”
Mid-level XR/Unity Developer specializing in AR/VR and immersive applications
“Unity developer with hands-on experience across VR, AR, multiplayer, and AI-driven gameplay systems. They’ve owned end-to-end interaction architecture for VR cognitive testing focused on accessibility, integrated Gemini-based command systems into gameplay, and shipped cross-platform immersive applications spanning Magic Leap 2, iOS, and Photon-powered multiplayer experiences.”
Senior Technical Narrative Designer specializing in VR and interactive storytelling
“Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.”
Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms
“Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.”
Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems
Senior Digital, Graphic & Production Designer specializing in brand and marketing creative
Mid-Level Game Level/System Designer specializing in gameplay systems and balancing
Senior Visual Designer specializing in brand, marketing, and product visual systems
Senior Graphic Designer specializing in brand systems, packaging, and e-commerce marketing
Senior Marketing Designer specializing in brand strategy and multimedia production
Junior UX/UI & Product Designer specializing in design systems, AI, and e-commerce
Mid-level Visual Designer specializing in motion graphics and social media branding
Mid-level UX/Interaction Designer specializing in accessibility and enterprise B2B platforms
Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design
Mid-level UX/Interaction Designer specializing in accessibility and enterprise B2B platforms
Senior Production Designer & Creative Lead specializing in creative operations and campaign delivery
Director-level Brand Designer & Art Director specializing in brand identity and campaign production
Junior Graphic Designer specializing in marketing and digital assets
Mid-level UX Designer specializing in AI-powered, accessible, motion-driven experiences