Pre-screened and vetted in California.
Senior QA Professional specializing in mobile and game release validation
Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems
“Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.”
Mid-Level Product Designer specializing in AI-powered UX and accessibility
“Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.”
Director-level Art Director & Design Leader specializing in brand and campaign creative
“Candidate declined to proceed with the text-based/AI screening format and did not share portfolio details, stating a preference to walk a human through their work and assess role/culture fit in a two-way conversation.”
Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5
“Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.”
Senior Game Designer and Producer specializing in 3D/VR interactive experiences
“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”
Junior Software Engineer specializing in Python, data analysis, and full-stack development
Mid-level UX Designer specializing in enterprise SaaS and healthcare workflows
Mid-level Product Designer specializing in UX research, design systems, and AI-enabled workflows
Mid-level Product Designer specializing in design systems and interaction design
Mid-level Product Designer specializing in AI-powered UX and design systems
Mid-level Graphic Designer specializing in executive presentations and data visualization
Mid-level Product/UX Designer specializing in AI-driven interaction and accessibility
Senior Multidisciplinary Designer specializing in brand, motion, and digital experiences
Director-level Art Director & Senior Graphic Designer specializing in branding and marketing design
Senior Designer and Art Director specializing in illustration and brand design
Creative Director specializing in brand systems, performance creative, and AI-enabled workflows
Senior UX/UI & Product Designer specializing in developer tools and Human Interface Design
Creative Lead & Senior Graphic Designer specializing in brand identity and digital campaigns
Mid-level Product Designer specializing in human-centered digital experiences
Mid-level Game Designer specializing in gameplay, narrative, and community-driven development
Senior Apparel & Materials Developer specializing in PLM, trims R&D, and color management
Mid-level Product Designer specializing in AI/ML, blockchain, and enterprise platforms
“Product/UX designer with experience building an end-to-end AI campaign/session platform that converted an engineer-led, code-heavy workflow into a self-serve marketer product using a target/act/schedule interaction model, progressive disclosure, and real-time previews. Also redesigned monitoring for Informatica’s enterprise data platform after field research with data engineers, shifting the UI toward lifecycle views and failure-state observability.”