Pre-screened and vetted in California.
Principal Product Designer specializing in enterprise B2B SaaS and cloud platforms
Mid-level Graphic Designer specializing in brand, presentation, and digital production design
Senior Game Designer & Systems Designer specializing in progression and economy design
Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Senior Product Designer specializing in enterprise UX for healthcare and financial systems
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Director-level Visual Designer and Art Director specializing in brand identity systems
Senior Graphic Designer specializing in e-commerce and digital storefronts
“Senior graphic designer with e-commerce marketing experience at AVVA and Apt2B.com, focused on high-polish email and paid social creative. Leans into motion design—shooting and editing video and building animated GIF assets—to drive engagement and revenue, and is experienced producing high-volume sale/Black Friday creative efficiently using grid systems and brand-guideline guardrails.”
Junior Game Designer specializing in AI-driven systems and interactive narrative
“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”
Director-level Gameplay Designer specializing in 3Cs and combat for AAA games
“Gameplay/systems designer who owned the end-to-end gameplay redesign of Top Spin 4 (2011)—including player states, ball physics, shot resolution, attributes, and AI—with much of that work later reused in TopSpin 2K25 (2024). Deep experience balancing realism and responsiveness for competitive multiplayer/online play, using extensive playtesting plus telemetry analysis (Tableau) to tune timing windows and core mechanics.”
Senior UX Engineer specializing in AI-native workflows and design-to-dev automation
“UX/product designer in a medical laboratory B2B portal context who prototypes beyond Figma—built a GPT-based settings chatbot to address findability and low settings adoption, iterating through 11 tested versions with regression safeguards and structured prompts to mitigate instruction truncation/hallucinations. Also redesigned clinic order management by separating doctor vs assistant experiences and introducing step-based status views for a long, multi-stage lab order lifecycle; former full-stack engineer who improves design-to-dev handoffs via templates and readiness rituals.”
Senior Brand & Product Designer specializing in UX for AI and FinTech
“Senior/brand designer with portfolio work spanning fintech and AI SaaS, including leading the Daylight Grow launch for an LGBTQ+ audience across multiple channels (web, social, email, events, merch, OOH). Expanded Cleanlab’s Figma design system in close partnership with engineering and led visual QA to support fast, high-volume iteration without quality drift; also drove direct mail + landing page redesigns for Happy Money to improve acquisition performance.”
Senior Product Designer specializing in enterprise B2B SaaS and AI governance
“Product/UX designer focused on AI governance and GRC, who led end-to-end design of IBM Watsonx.governance by unifying previously siloed products (OpenPages, OpenScale, Factsheets) into a role-based platform for proactive risk detection and audit-ready compliance. Combines deep field research with strong technical fluency (CS degree, SQL, API-aware collaboration) and has shipped award-winning work (iF Gold 2025) with market recognition (IDC MarketScape Leader).”
Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events
“Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.”
Senior Brand Designer specializing in SaaS, B2B marketing, and design systems
Mid-level Game Designer specializing in weapons design and gameplay balance
Senior QA Consultant and Release Manager specializing in game platform releases
Mid-Level Graphic & Visual Designer specializing in game marketing
Director-level Art Director & AI-driven Creative Strategist for brand, digital, and experiential work
Mid-level Product Designer specializing in mobile, SaaS, and hardware-integrated UX