Pre-screened and vetted in California.
Mid-level Graphic Designer specializing in brand, presentation, and digital production design
Senior Game Designer & Systems Designer specializing in progression and economy design
Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Director-level Visual Designer and Art Director specializing in brand identity systems
Senior Graphic Designer specializing in e-commerce and digital storefronts
“Senior graphic designer with e-commerce marketing experience at AVVA and Apt2B.com, focused on high-polish email and paid social creative. Leans into motion design—shooting and editing video and building animated GIF assets—to drive engagement and revenue, and is experienced producing high-volume sale/Black Friday creative efficiently using grid systems and brand-guideline guardrails.”
Junior Game Designer specializing in AI-driven systems and interactive narrative
“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”
Director-level Gameplay Designer specializing in 3Cs and combat for AAA games
“Gameplay/systems designer who owned the end-to-end gameplay redesign of Top Spin 4 (2011)—including player states, ball physics, shot resolution, attributes, and AI—with much of that work later reused in TopSpin 2K25 (2024). Deep experience balancing realism and responsiveness for competitive multiplayer/online play, using extensive playtesting plus telemetry analysis (Tableau) to tune timing windows and core mechanics.”
Senior UX Engineer specializing in AI-native workflows and design-to-dev automation
“UX/product designer in a medical laboratory B2B portal context who prototypes beyond Figma—built a GPT-based settings chatbot to address findability and low settings adoption, iterating through 11 tested versions with regression safeguards and structured prompts to mitigate instruction truncation/hallucinations. Also redesigned clinic order management by separating doctor vs assistant experiences and introducing step-based status views for a long, multi-stage lab order lifecycle; former full-stack engineer who improves design-to-dev handoffs via templates and readiness rituals.”
Senior Brand & Product Designer specializing in UX for AI and FinTech
“Senior/brand designer with portfolio work spanning fintech and AI SaaS, including leading the Daylight Grow launch for an LGBTQ+ audience across multiple channels (web, social, email, events, merch, OOH). Expanded Cleanlab’s Figma design system in close partnership with engineering and led visual QA to support fast, high-volume iteration without quality drift; also drove direct mail + landing page redesigns for Happy Money to improve acquisition performance.”
Senior Product Designer specializing in enterprise B2B SaaS and AI governance
“Product/UX designer focused on AI governance and GRC, who led end-to-end design of IBM Watsonx.governance by unifying previously siloed products (OpenPages, OpenScale, Factsheets) into a role-based platform for proactive risk detection and audit-ready compliance. Combines deep field research with strong technical fluency (CS degree, SQL, API-aware collaboration) and has shipped award-winning work (iF Gold 2025) with market recognition (IDC MarketScape Leader).”
Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events
“Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.”
Senior Brand Designer specializing in SaaS, B2B marketing, and design systems
Mid-level UI/UX Designer specializing in e-commerce product design
Senior QA Consultant and Release Manager specializing in game platform releases
Mid-level Game Designer specializing in weapons design and gameplay balance
Mid-Level Graphic & Visual Designer specializing in game marketing
Mid-level Product Designer specializing in mobile, SaaS, and hardware-integrated UX
Director-level Art Director & AI-driven Creative Strategist for brand, digital, and experiential work
Senior Motion Designer and Video Editor specializing in branded content and social campaigns
Senior Creative Designer specializing in art direction and production design systems