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Vetted Game Designers in California

Pre-screened and vetted in California.

Game DesignLevel DesignUnityUnreal EngineC#Jira
SH

Scott Hwang

Screened

Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

Game DesignSystems DesignTechnical DesignMultiplayer Game DesignUnreal EngineUnity+50
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JX

JIAXIN XU

Mid-level Game Designer specializing in VR cinematic and technical narrative systems

San Mateo, CA4y exp
Emblematic GroupNYU
3D ModelingAnimation BlueprintsArduinoBehavior TreesBlueprintC#+21
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DS

David Stinchcomb

Game Design Director specializing in live ops modernization and AAA/mobile game design

Menifee, CA23y exp
Jam CityIndiana University
ScriptingFeature DesignSystems DesignLevel Design3D ModelingMotion Capture Direction+45
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LD

Laura Dean-Griego

Screened

Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.

Game DesignNarrative DesignQuest DesignGameplay DesignMechanics DesignStorytelling+49
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RA

Romy A Aboudarham

Mid-level Creative Technologist specializing in XR and interactive prototyping

San Francisco, CA4y exp
California College of the ArtsTufts University
UnityC#C++ReactPythonProcessing+45
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XG

xiaowei guo

Screened

Junior Game Designer specializing in AI-driven systems and interactive narrative

Irvine, CA2y exp
PetchNortheastern University

Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.

Unreal EngineUnityC#C++React NativeFigma+61
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RE

Remi Ercolani

Screened

Director-level Gameplay Designer specializing in 3Cs and combat for AAA games

California, USA21y exp
Hangar 13University of Burgundy

Gameplay/systems designer who owned the end-to-end gameplay redesign of Top Spin 4 (2011)—including player states, ball physics, shot resolution, attributes, and AI—with much of that work later reused in TopSpin 2K25 (2024). Deep experience balancing realism and responsiveness for competitive multiplayer/online play, using extensive playtesting plus telemetry analysis (Tableau) to tune timing windows and core mechanics.

Gameplay Design3Cs DesignCombat DesignSystems DesignLive Service DesignGame Vision+39
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DK

Daniel Kovacs

Mid-level Game Designer specializing in live operations and systems design

Redwood City, CA15y exp
Electronic ArtsWest Valley College
Mobile Application TestingAgile MethodologiesLive OperationsTest Plan CreationTechnical DesignGame Design+38
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RD

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

Economy DesignSystems DesignGame DesignLevel DesignGame DevelopmentMobile Game Development+94
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AH

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

Systems DesignContent DesignRapid PrototypingDesign DocumentationUnityUnreal Engine+90
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BS

Bobby Sanders

Screened

Mid-level Game Designer specializing in systems and gameplay

Anaheim, California6y exp
DisneyBiola University

Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.

Visual ScriptingUnreal EngineBlueprintsAgileScrumAI Design+70
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RA

Ryan Alemania

Screened

Senior Game Designer specializing in game economy, progression, and data-driven systems

Irvine, CA20y exp
MobilityWare

Game economy/progression designer with live-ops experience across MMO, CCG, and F2P strategy titles (ROSE Online, Vega Conflict/KIXEYE). Known for data-driven tuning of loot, currencies, and monetization—e.g., removing a low-performing pay gate drove ~14% DAU lift and improved revenue, and built premium-currency models using real player telemetry to support an ad-to-IAP transition.

Agile Development MethodologiesAdobe SuiteCombat Mechanics DesignCompetitor AnalysisContent DesignCrafting Economy Design+50
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EB

Eric Betancourt

Senior Game Designer & Developer specializing in narrative design and live-service games

Los Angeles, CA5y exp
CounterspellBoston University
Narrative DesignQuest DesignWorldbuildingCopy EditingDiscordCommunity Management+36
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SM

Shane Mesuda

Senior QA Professional specializing in mobile and game release validation

San Francisco Bay Area, CA14y exp
N3TWORK Studios
Manual TestingMobile Application TestingWeb Application TestingTest Case CreationTest ExecutionTest Documentation+29
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BM

Bria Marks

Screened

Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5

Los Angeles, CA1y exp
University of Southern CaliforniaUSC

Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.

UnityUnreal Engine 5C++C#Greyboxing LevelsArea Layouts+63
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ES

Elijah Shaw

Mid-level Game Designer specializing in gameplay, narrative, and community-driven development

Los Angeles, CA5y exp
SoundromedaUC Santa Cruz
ZendeskMicrosoft OfficeJiraGitHubUnityUnreal Engine+54
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JV

JR Vosovic

Screened

Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems

San Diego, CA26y exp
Digital Nomad Entertainment
Agile workflowsAnimation directionBattle Royale game modesBlockouts (MVP blockouts)Camera designCombat mechanics+32
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TZ

Tianrui Zhang

Mid-Level Game Level/System Designer specializing in gameplay systems and balancing

California, United States3y exp
ByteyArtCenter College of Design
Game DesignSystem DesignLevel DesignCombat DesignGame BalancingGameplay Mechanics Design+73
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RG

Roger Gonzalez

Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design

Tracy, CA11y exp
High Riser MediaThe Art Institute of California - San Francisco
Gameplay DesignLevel DesignSystems DesignTechnical Game DesignContent DesignQA Testing+29
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RG

Rodolfo Gurrola

Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping

Santa Clarita, CA3y exp
H2ScanCal State Northridge
Adobe IllustratorAdobe PhotoshopCalibrationCinema 4DCross-functional Team LeadershipDesign Documentation+25
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