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Vetted Design Professionals in California

Pre-screened and vetted in California.

FigmaAdobe PhotoshopAdobe IllustratorDesign SystemsHTMLPrototyping
SH

Scott Hwang

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Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

Game DesignSystems DesignTechnical DesignMultiplayer Game DesignUnreal EngineUnity+50
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DC

Daling Chen

Junior Product/UX Designer specializing in AI, mobile apps, and design systems

Sunnyvale, California2y exp
GoogleUC Berkeley
Interaction DesignPrototypingVisual DesignConceptual DesignInformation ArchitectureStoryboarding+56
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CM

Chris Misenas

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
UnityUnreal EngineBlueprints (Unreal Engine)Adobe PhotoshopAdobe IllustratorJira+26
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KM

Kiko Mangoba

Senior Product Designer specializing in mobile consumer UX, creator tools, and marketplaces

Daly City, CA18y exp
BreakrUniversity of Santo Tomas
Product DesignMobile UXWeb AppsConsumer AppsCreator ToolsMarketplace UX+39
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JX

JIAXIN XU

Mid-level Game Designer specializing in VR cinematic and technical narrative systems

San Mateo, CA4y exp
Emblematic GroupNYU
3D ModelingAnimation BlueprintsArduinoBehavior TreesBlueprintC#+21
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CZ

Claudia Zie

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Director-level Creative Director specializing in dubbing and localization

Los Angeles, CA15y exp
NetflixGoethe University Frankfurt

Creative lead and localization/linguistic supervisor working across major entertainment and tech clients (Netflix, Meta, Audible, MrBeast). Known for using audience retention signals to drive rapid edit/script iterations and for high-impact global localization decisions (dubbing, transcreation, subtitles) that support international scale viewership.

LocalizationDubbingEnglish dubbingVoice overVoice actingDubbing direction+49
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CG

Cristian Guzman

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Mid-level Technical Game Designer specializing in systems and weapon gameplay

Santa Monica, CA6y exp
The InitiativeUSC

UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).

Action Game DesignAI Design CollaborationAnimation GraphsBug VerificationC#C+++59
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IM

Ian Mintz

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Senior Brand & Visual Designer specializing in art direction and scalable design systems

San Francisco, CA13y exp
Grow TherapyUC Berkeley

Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.

Art DirectionBrand DesignBrand IdentityIllustrationIconographyTypography+45
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AW

Adam Wermus

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Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines

Santa Monica, CA7y exp
FavoritedUniversity of Bradford

Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.

PythonC++SQLBashHoudiniVEX+56
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CB

Caroline Burgess

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Senior Motion Designer specializing in 2D/3D animation and brand storytelling

Los Angeles, California15y exp
AmazonSavannah College of Art and Design

Marketing creative designer/motion specialist with experience leading high-visibility launch work for Ring, including its largest product launch sizzle. Builds scalable Figma design systems and modular creative frameworks to produce high-volume, multi-platform assets quickly while maintaining premium brand consistency and iterating based on performance data.

Adobe Creative CloudCinema 4DFigmaArt DirectionTypographyGraphic Design+45
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RL

Roman Lavrenov

Senior Design Technologist specializing in React/TypeScript prototyping and design systems

Redwood City, CA9y exp
Electronic ArtsGeneral Assembly
JavaScriptHTML5CSS3SassLessReact+26
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JP

Josue Portillo

Senior Creative Designer specializing in game marketing, motion graphics, and video editing

Marina del Rey, CA12y exp
Kluge InteractiveSan Jose State University
LeadershipStoryboardingDigital IllustrationMotion DesignVideo EditingVideo Compositing+45
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DS

David Stinchcomb

Game Design Director specializing in live ops modernization and AAA/mobile game design

Menifee, CA23y exp
Jam CityIndiana University
ScriptingFeature DesignSystems DesignLevel Design3D ModelingMotion Capture Direction+45
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GW

Geng Wang

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Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces

San Jose, CA26y exp
VariousIndiana University

UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.

UX designProduct designInformation designData visualizationDesign patternsInteraction design+95
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GN

GOVIND NAIR

Senior Game Economy & Systems Designer specializing in mobile, AAA, and Web3 games

Los Angeles, CA12y exp
Kitbash GamesCarnegie Mellon University
Game DesignSystems DesignEconomy DesignLiveOpsGame Economy ModelingKPI Modeling+29
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SO

Stav Ozdoba

Creative Director specializing in multi-platform entertainment marketing and AV content

Los Angeles, CA14y exp
Rubber Sole Creative
Creative DirectionCreative LeadershipContent StrategyMulti-Platform Content Strategy360-Degree Marketing Campaigns360 Content Marketing+55
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LD

Laura Dean-Griego

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Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.

Game DesignNarrative DesignQuest DesignGameplay DesignMechanics DesignStorytelling+49
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CD

Cody Drake

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Senior QA Lead/Quality Designer specializing in mobile live-ops games

Foster City, CA22y exp
Electronic ArtsLaney College

Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.

JIRAMobile GamingLive OperationsGames as a ServiceGitHubJava+97
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RA

Romy A Aboudarham

Mid-level Creative Technologist specializing in XR and interactive prototyping

San Francisco, CA4y exp
California College of the ArtsTufts University
UnityC#C++ReactPythonProcessing+45
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DG

David Garrett

Principal Product Designer specializing in enterprise B2B SaaS and cloud platforms

San Francisco Bay Area18y exp
6senseWalden University
Product StrategyUX ArchitectureDesign SystemsData-Driven UXAccessibilityLeadership+30
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