Pre-screened and vetted.
Director-level Art Director specializing in brand, retail, and digital experiences
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Associate Creative Director / Art Director specializing in brand and 360 campaign design
“Art director/marketing designer with agency experience spanning fintech and healthcare/pharma brands (Stackwell, Novo Nordisk/NovoCare, Zoetis). Builds scalable brand and Figma design systems for high-volume marketing output and produces paid-social/YouTube video creative in Premiere/After Effects, including AI-assisted storyboarding workflows.”
“Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.”
Senior Motion Designer specializing in video marketing and YouTube product creative
Senior Motion Designer and Art Director specializing in branding, motion, and UX/UI
Senior Product Designer specializing in enterprise UX for healthcare and financial systems
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Senior Product & UX/UI Designer specializing in design systems and data-driven digital experiences
Mid-level Product Designer & Engineer specializing in AI-native geospatial and data products
Director-level Visual Designer and Art Director specializing in brand identity systems
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”
Senior Multidisciplinary Designer specializing in brand, social, and illustration
“Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).”
Senior Graphic Designer specializing in brand campaigns, marketing design, and art direction
“Marketing creative/art director and designer with portfolio work for Glossier, Vox Media, and Bobbi Brown, focused on premium, modern brand storytelling. Builds scalable Figma systems and modular templates for high-volume cross-platform campaigns (social/paid/e-comm) and pairs them with a fast, template-driven video workflow, iterating based on performance signals while maintaining brand guardrails in fully remote async collaboration.”
Senior Game Designer specializing in AI systems and live ops
“Gameplay/system designer with shipped AAA experience on Far Cry (5/6), including end-to-end ownership of AI NPC class redesigns and a stealth system redesign in a chaotic open-world context. Also designed Dead by Daylight’s winter event centered on snowball mechanics that players adopted for emergent communication and that appealed to casual/new players; experienced with UE Blueprints prototyping and modular, data-tuned systems.”
Staff Technical Artist specializing in character pipelines, rigging, and tools for games
“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”
Director-level Product Design leader specializing in enterprise SaaS, AI, and digital retail
“Product design leader who has operated as both design head and product owner across retail, supply chain, and global trade platforms. Notable for turning design research into business strategy shifts, leading AI/ML workflow products with measurable adoption gains, and scaling globally distributed design teams while tying UX decisions directly to ROI.”
Director-level growth marketer specializing in performance marketing and e-commerce
“Solo founder of ami nali, a luxury DTC pet accessories brand, who built the business end to end across product, brand, ecommerce infrastructure, marketing, legal, and operations. Particularly compelling for early-stage roles requiring a highly autonomous operator who can switch from strategy to execution, build systems from scratch, and navigate complex logistics and compliance while advancing a mission-driven brand.”
Mid-level Brand Designer & Strategist specializing in visual identity and brand activations
“Marketing/brand designer with ~4 years at Overtime Sports, creating high-polish brand identities and sales enablement creative. Built the full identity for the Overtime Lunchbox show (now 500k+ followers) and designed an interactive Ceros-based advertising site that helped generate partnerships and RFP responses, alongside scalable deck/template systems for high-volume sales pitching.”
Senior Graphic Designer specializing in e-commerce and digital storefronts
“Senior graphic designer with e-commerce marketing experience at AVVA and Apt2B.com, focused on high-polish email and paid social creative. Leans into motion design—shooting and editing video and building animated GIF assets—to drive engagement and revenue, and is experienced producing high-volume sale/Black Friday creative efficiently using grid systems and brand-guideline guardrails.”
Junior Game Designer specializing in AI-driven systems and interactive narrative
“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”
Senior Technical Game Designer specializing in gameplay systems and pipelines
“Modes/progression designer on EA College Football (Dynasty and Road to Glory) who has owned multiple shipped progression systems, including recruiting and Road to Glory progression (meters, in-game reward triggers, and a "coach trust" meta-progression). Focused on modular system design and tuning/balancing for player-facing challenges and rewards, with strong QA-driven iteration and Blueprint-based prototyping practices.”
Director-level UX leader specializing in automotive and inclusive design
“Design and UX leader in automotive and service design who helped ship a novel 2015 Ford Mustang app featuring early augmented reality/visual search capabilities. Combines hands-on product design with strong mixed-methods research and has influenced major business decisions, including research that reportedly saved a client $8M by stopping a poor market launch.”
Director-level Product Design leader specializing in healthcare, FinTech, and enterprise UX
“UX/product design leader with experience at Humana/CenterWell and Zelis, focused on AI-assisted experiences in healthcare and fintech. Stands out for designing explainable, trust-centered AI that supports people in high-stakes moments, and for leading enterprise design teams to think beyond screens toward full ecosystem and business impact.”