Pre-screened and vetted.
Mid-level Marketing Manager specializing in performance marketing and marketing analytics
Intern Mechanical Engineer specializing in robotics, controls, and manufacturing
Senior Video Producer/Editor specializing in sports and social media content
Senior Creative Producer specializing in video editing and longform storytelling
Junior Product Designer specializing in Human-AI interaction and healthcare UX
Senior Creative Designer specializing in game marketing, motion graphics, and video editing
Senior Creative Technologist specializing in XR, interactive installations, and real-time graphics
Senior Video Producer/Editor specializing in motion graphics and broadcast/corporate storytelling
Mid-level Data Scientist specializing in global health and clinical decision support
Senior Video Editor specializing in post-production for sports and documentary media
Senior Digital Marketing & Employer Brand Manager specializing in EVP and employee advocacy
Senior Video Editor & Producer specializing in narrative-driven YouTube and longform content
Junior product marketer specializing in beauty, e-commerce, and marketing analytics
Senior Gameplay & Character Animator specializing in cinematic and interactive game animation
“Gameplay/cinematic animator with shipped AAA experience at Naughty Dog (The Last of Us Part II) and Retro Studios (Metroid Prime 4: Beyond), spanning in-game cinematics, player interactions, and mocap cleanup/polish in Maya. Also built locomotion and combat animation for an open-world multiplayer brawler at GameFam, partnering with engineering on hit/reaction prioritization and interruption rules to keep combat readable and coherent in real time.”
Intern Game Developer specializing in Unreal Engine 5 systems and virtual production
“UE5 gameplay animation developer focused on building and optimizing full character Animation Blueprint stacks (locomotion + jump/fall/land, montages, linked anim graphs, and layered procedural IK). Has hands-on experience debugging tricky interaction IK issues (e.g., 180-degree turn misalignment) and improving runtime performance using Unreal profiling tools and conditionalizing IK/Control Rig evaluation.”
Mid-level Game Designer specializing in narrative-driven AAA experiences
“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”
Mid-level UI/UX Designer specializing in data-driven, accessible enterprise product design
“Product/UX designer with hands-on experience designing AI-driven products end-to-end, including an AI shopping assistant (Stylaire) with multimodal conversational search (text/voice/image). Uses rapid prototyping and usability testing to simplify complex flows (e.g., reducing filter overload via progressive disclosure) and collaborates closely with engineers with working knowledge of HTML/CSS and component systems.”
Junior Product/UX Designer specializing in FinTech and conversational AI
“Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.”
Senior Graphic & Web Designer specializing in audience development and brand design
“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”
Principal Software Engineer specializing in game engines, simulation, and cross-platform systems
“Principal-level Unity engineer who has led cross-platform social and multiplayer feature development for Epic Games, including Unity native plugin work spanning PC, mobile, and major consoles. Also brings specialized VR/MR experience for government clients like the EPA and Homeland Security, with a strong track record in reusable architecture, platform integrations, and engineering team leadership.”
Senior Performance Marketing Manager specializing in paid media and search
“Performance marketer from Unilever with hands-on ownership of a sizable multi-platform paid media portfolio across Google, Meta, TikTok, and YouTube. Stands out for combining rigorous experimentation, LTV-based audience segmentation, and incrementality testing to improve ROAS, lower CPA, and restore growth when campaigns plateau.”